The Universim

The Universim

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End Game Research and Believers
Research:
I think that should be a way to unlock the closed off options (Wind, Kinetic, or Combustion, then Solar or Nuclear) after researching everything on the tree. This is my fourth play-through testing which of the three options suits my world the best, and so far, I'm leaning towards combustion/nuclear for how it is space efficient, energy efficient, and gives off manageable to no pollution. After traveling to different planets, particularly ones without any minerals to gather, my combustion/nuclear energy is useless unless I transport the resources from Mother Planet; with no other method to provide energy except lightning strikes.

I'd like an implementation of being able to unlock the other routes through other possible events (I know the bat-spider thing in the warehouse has a chance to unlock a tech, but it's random and only triggers once), or to simply spend my endless supply of leftover Discovery points. 1000 DP per tech would be reasonable in my opinion, and would also give more incentive to go back down the cave. Solar panels are already on the spaceship used to fly to these planets, so why shouldn't I be able to make them?

Believers:
I saw time-stop while on a different planet in one of the suggestions, but I wanted to add on that the drastic change in believers after a certain amount of time should be adjusted. For example: I had about 1000 believers on Mother Planet, spent some time building on the Moon, and came back to Mother Planet to only 200 believers. I understand losing believers due to their God not being present, and new Nuggets being born not believing, but it's a bit too drastic of a change. The Temple should be able to manage believers better. or add a type of church building to turn non-believers into believers (like how the schools work).