The Universim

The Universim

View Stats:
Resource delivery and priority
It's not so much that priority doesn't work, as I think upgrades seem to always take priority. In most other games, when building priority is set on a structure, all of the materials needed go to that structure. Which leads to the second design issue: There seems to be an internal priority set rather than a round-robin delivery. For example, I have 7 or 8 gas mines. They always deliver to the gas power stations. Only when everything is topped off (electricity-wise) will gas ever make it to say the glass factory. Same problem for anything else that uses gas. I might get 6 tanks of gas with top notch workers, every 40 seconds or so (I haven't timed it, and I play on fastest speed).

With everything that uses advanced materials, the production rate is far too slow. Makes warehouses only useful for 1st two levels of rocks, wood, and food, in the later game. Finally once upgraded, you can't build a needed structure at its base level--which really would be useful when I need say, an emergency fish dock. At this point, that last upgrade needs glass, and with gas delivery being an issue, my emergency fish dock takes days to get built (not in game days, but real life days)--way too slow.

Building multiple factories works well for those early structures, but the big modern construction efforts, cement factory, steel, gas, etc., take way too long to produce useful product, and multiple factories of the same type only exacerbate the delivery problems. I can trade 500 refined bricks for 50 glass and 50 gas, from a village that doesn't have either a gas pump or glass factory (another thing that shouldn't occur IMHO)..

That said, I know it's beta/early access, and things will eventually get balanced. However based on the above, the experience I would expect is:

1. Priority--all materials needed for a structure that is prioritized are delivered to that structure first.
2. Deliveries of materials should be scheduled in a manner that allows all structures an equal chance at a needed material (unless prioritized).
3. If I can set priority on initial building construction, I would expect to be able to do that for upgrades. I do like the upgrade all button, but without working priority, that is sometimes a death sentence if I need my emergency fish dock.
4. A reasonable production speed. 1 item in a factory is far too outrageous. I'm not really concerned about it taking time, but the quantities produced need to be adjusted. Again not all structures are bad in this respect--it's mainly the advanced (or shall I say modern) ones.

I hope the above is helpful. I am enjoying the game and look forward to more. Oh and I like the click on a star in the sky that is really a planet.
< >
Showing 1-2 of 2 comments
Gaz ja nai Oct 16, 2019 @ 7:12am 
I've noticed a lot of time is wasted if nuggets with no resources support a building, they go all the way to the construction site, mill around and then go back to doing what they usually would.

It would also be nice to have a menu that allows you set priority for materials in production.
Something along the lines of Gas -> Priority set to Steel Making, Fuel, Plastics etc. in that order.
Also if you can set whether construction always overrides production.
shnelle Oct 23, 2019 @ 3:44pm 
I concur with everything said here. I would really like the ability to use my creator powers to grab stuff from the warehouses so I can manually finish an emergency building that I need.
Last edited by shnelle; Oct 23, 2019 @ 3:45pm
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Oct 6, 2019 @ 2:01am
Posts: 2