Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Issue #1:
Space ports from what I can tell are capped at 20 total ships that can be sent out. meaning even if you colonized like 20 planets you are still limited to sending 20 total ships at a time from 1 or multiple different planets. This may seem like alot but as you grow and expand it will take literally FOREVER to get any decent resources on a far off planet unless you pull them from a closer planet you colonized not long ago.
Issue #2:
With the current terrible observatory system, you are forced to colonize for vision expansion versus cracking for resources.
Issue #3: The farther you expand on the starmap the more unmanageable resource trading becomes from colony to colony. Yes there's black market as well as exile/alien exiles to trade with, but then you spend all your time micromanaging each new planet the same as you did with your original home world. And it essentially becomes a rinse/repeat of your original planet play through and that's super boring.