The Universim

The Universim

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Z3r0cks Jan 23, 2024 @ 1:57am
V1.0 Feedback - cannot recommend this game
First of all, I'm not an english native.
This game has a lot of potential but currently I wouldn't recommend this game too buy. I haven't played the "day one" patch and maybe some things are fixed currently.

I don't want to talk about the bug I had after I start the game for 30 seconds or that the greater worlds still in "beta" (in a fully released game).

I want to talk about the power use and the "good and bad god" mechanics.
It's not understandable for me, why the devs don't want me to help my people.
"There is a construction site, put some stone and wood inside to help them" nope, because the people afraid of you if you doing this.
"Oh, some resources on the ground I need for this production, maybe I grab it and bring it to the it's destination" nope, you people will hate you for this.
"Look, wild wolves who want to attack my people, I should attack them to protect all"
nope, my people would rather die before they accept my help.
"There is an event in which I HAVE to use the thunderbolt in the middle of my base if I want to go forward with the technology"
yeah but if you want, you know, don't use your power or we all hate you.
It's sooo annoying and for what? If I don't attack or hurt one of my people, why should they afraid of me? It makes the game so annoying. Yes, I can do "good thinks" to compensate my bad "I want to help you"-deeds but why?

Second part ist the army management.
If I attack an enemy, the soldier run straight forward to the base. They don't format for an simultaneous attack. Soldier one is faster? okay, so he will die first cause he is not waiting for he's buddies. Why should we walk with the same speed for an efficient attack?
You want to attack with some strategy? Nope, click on the barracks, choose the enemy group, press attack and pray to yourself, that you can kill even one enemy (enemy, not a base).

and of course you cannot use your power 'cause .. you know .. you people hate you if you help them. Thanks to god that an enemy aggression to you is not so common right?.. RIGHT?

this game could be one of my favorite games. Same level like Rimworld, Factorio, B&W1. But the logic behind this games destroys all of this.

This is not a "hate" commend. I wouldn't really love if they change this mechanic and I still play this game too see the new content but .. it's very sad in my opinion.
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Showing 1-10 of 10 comments
FriendCalledFive Jan 23, 2024 @ 2:39am 
Yeah, sadly despite all the years of development, it still feels half baked.
Holy Athena Jan 23, 2024 @ 3:03am 
I agree, and my review I left about 5 years ago, is unfortunately, still completely up to date..

There is no real "goal" or reason to do anything.. Playing "God" while it was toted and sold as the main focus, ends up being a completely pointless, and half baked concept, that seems to have been dropped within the first few years of development, literally the god mechanics they had in the game 6 years ago, is what we have now.. nothing has been added or updated, nothing has been fleshed out or expanded upon since the very earliest versions of this games Early access over 5 years ago.

Then you have the aimless goals and game mechanics.. Going to other planets should be fun, and open up new opportunities but it doesn't, it's just "oh here is a new RNG landmass to build on with everything you've already unlocked, have fun!

It becomes superbly repetitive and pointless, even before you hit new planets.
kaworu83 Jan 23, 2024 @ 3:39am 
That really sucks guys!
I've been keeping this game on my wishlist for years now but haven't followed the development much, I just waited for the 1.0 release and now I was checking here to see if this was another game where devs gave up and just slapped 1.0 to call it a day.
Sadly this seems the case since watching the Events & Announcements forum they went from v0.1.59 in december to v1.0, that's pretty sus :steamsad:

Anyway, thank you guys for your sacrifice, I no longer have the game on my wishlist and I'm off to follow greener EA pastures to see it they fare any better.
CaptainRAVE Jan 23, 2024 @ 3:47am 
I’d highly recommend, I’m having a great time.
Kyle Jan 23, 2024 @ 3:50am 
I also highly recommend, I wasn't here for the kickstarter since the beginning but I got everything that the steam page showed me I think, thing I was disappointed with the most was space and I haven't reached Space since 1.0 so idk how much it's changed.

That said, I also love incremental/idle games, so we probably liked the game for different reasons.

I both like and dislike the powers, they are too powerful/cheap, which is fun but also feels weird. I remember being able to manually create the atmosphere on the moon with god powers, which felt lame.

Disagree with the meter though, it's not a hate/love meter, it's a Feared/Loved meter.
They fear you when you show your strength off, hurtling giant rocks at high speed, striking things with lightning and slaughtering things. It being helpful doesn't make it less scary. They love you when you perform miracles, bless land, heal others, grow forests, etc.

at the very least it's very human/realistic, it would be weird if anyone wasn't afraid of you, probably the most unrealistic is how fast they switch between love/hate, they wouldn't forget your scary power that easily irl :v


Last edited by Kyle; Jan 23, 2024 @ 4:06am
xchunchan Jan 23, 2024 @ 4:20am 
You’re doing it wrong.
Walmart Balrog Jan 23, 2024 @ 6:28am 
Originally posted by Holy Athena:
I agree, and my review I left about 5 years ago, is unfortunately, still completely up to date..

There is no real "goal" or reason to do anything.. Playing "God" while it was toted and sold as the main focus, ends up being a completely pointless, and half baked concept, that seems to have been dropped within the first few years of development, literally the god mechanics they had in the game 6 years ago, is what we have now.. nothing has been added or updated, nothing has been fleshed out or expanded upon since the very earliest versions of this games Early access over 5 years ago.

Then you have the aimless goals and game mechanics.. Going to other planets should be fun, and open up new opportunities but it doesn't, it's just "oh here is a new RNG landmass to build on with everything you've already unlocked, have fun!

It becomes superbly repetitive and pointless, even before you hit new planets.
"I reviewed this game 5 years and came back to brag and say that I was right"

Dude has been lurking on the forums for 5 years waiting for this chance.... SMH
CaptainRAVE Jan 23, 2024 @ 6:50am 
Originally posted by The Yeehaw Jihad:
Originally posted by Holy Athena:
I agree, and my review I left about 5 years ago, is unfortunately, still completely up to date..

There is no real "goal" or reason to do anything.. Playing "God" while it was toted and sold as the main focus, ends up being a completely pointless, and half baked concept, that seems to have been dropped within the first few years of development, literally the god mechanics they had in the game 6 years ago, is what we have now.. nothing has been added or updated, nothing has been fleshed out or expanded upon since the very earliest versions of this games Early access over 5 years ago.

Then you have the aimless goals and game mechanics.. Going to other planets should be fun, and open up new opportunities but it doesn't, it's just "oh here is a new RNG landmass to build on with everything you've already unlocked, have fun!

It becomes superbly repetitive and pointless, even before you hit new planets.
"I reviewed this game 5 years and came back to brag and say that I was right"

Dude has been lurking on the forums for 5 years waiting for this chance.... SMH

5 years just to list a number of incorrect observations.
Lexi Jan 23, 2024 @ 7:17am 
"Oh, some resources on the ground I need for this production, maybe I grab it and bring it to the it's destination" nope, you people will hate you for this."

Nuggets get scared if you pick things up near them because giant rocks and trees suddenly flying around is alarming. Picking things up away from nuggets and placing them on buildings results in no fear.

"There is an event in which I HAVE to use the thunderbolt in the middle of my base if I want to go forward with the technology"

Assuming you're talking about the battery event? That shouldn't cause fear. Did you aim incorrectly?
Z3r0cks Jan 23, 2024 @ 8:46am 
Originally posted by Lexi:
"Oh, some resources on the ground I need for this production, maybe I grab it and bring it to the it's destination" nope, you people will hate you for this."

Nuggets get scared if you pick things up near them because giant rocks and trees suddenly flying around is alarming. Picking things up away from nuggets and placing them on buildings results in no fear.

"There is an event in which I HAVE to use the thunderbolt in the middle of my base if I want to go forward with the technology"

Assuming you're talking about the battery event? That shouldn't cause fear. Did you aim incorrectly?
I mean the .. i don't know the english word. The "Tunnel monster"-Quest and in this case i got a lot of fear and neg. rep. Also in the new "Alien"-Event with 3 UFOs.

I can understand the "wow, a big boulder moves and scares the crap out of me", but honestly after 10 seconds I'd be thinking "thanks for putting that stuff in the right place", especially if it keeps happening.

Same goes for the Thunderbolts vs the Wolves. Yeah, it would be fu****g scary if a pack of wolves attacked me and my family and the lightning bolts hit them all, but after 3 seconds I'd be howling and thanking God for the help.

Sry, I really can't understand this. This game would be so much better with different mechanics.
Last edited by Z3r0cks; Jan 23, 2024 @ 8:49am
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Date Posted: Jan 23, 2024 @ 1:57am
Posts: 10