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It's not Crytivo's job to fix YouTubes crappy automatic copyright algorithms. It IS your job as a content creator to know how the system works and how to navigate it.
It's extremely hit-and-miss however. You are almost always better off turning off music unless you know otherwise for a fact. You could always look for a royalty-free tune for any periods of silence to play in the background.
I meant to inform the company that if it is desired for content creators to make videos (for whatever marketing reasons that might be a thing), they better whitelist the in-game music on youtube to avoid claims.
Note for anyone who doesn't understand this: This generates free advertising.
And furthermore:
I would be happy if someone from the team could give me an update if something changes.
So everyone who is gaming will not receive a strike or something.
It is not only a thing to music, its for nearly everything. Even the sounds for klick, whoosh, impact and so on.
Imagine in your game, you show a picture of one of this new NFT things, but you dont own it. Then what? You see the problem?
What the gaming company does or not is up to them. But it would be nice for the company itself, the creators, press and everyone who is pushing a product forward, to have the stuff licensed.
This is a huge factor for all games. And the most game companies get this done right.
Whatever here happend is unclear. Maybe some gamedevs have beef with the music composer / owner, maybe they did not made good contracts, maybe this is intended to. Who knows.
What I know: I cannot make YT videos with monetization and the big creators can't do it either.
Short term, though, you're better off just disabling in-game music entirely for when you record your videos. This problem isn't going to solve itself overnight, but it's something that you have control over, at least.
Music as well as sound effects are an elementary part of the game - let's say the overall work. Music conveys a lot of emotions.
In the case of Universim, we're not talking about pop music from the radio, but rather sounds for the ambience.
I always use licensed music or royalty-free sources for my streams or other videos. The companies themselves have to know what their goal is and what helps the game.
It doesn't matter whether the creator can use a workaround or not.
I'm not making any more videos about this and who knows which really big creators have been put off by this in advance. For me it's pennies, for the game company it's more.
Over 99%? Really? That is a blatant lie and you know it.
Still doesn't change the facts. The OP has an obvious solution that they can do to fix their problem, and they won't do it. Instead they continue to threaten the devs and claim that them not doing what they say will hurt their business. The entitlement from the OP is strong.
Internet. *rolleyes*
Next stop: Godwins Law.
My last words to this: I like the game.
Yep, you did. You don't have to threaten violence for something to still be considered a threat.
You literally said that if the devs didn't do what you wanted, then you wouldn't make videos. That in itself is threatening them to give in to your demands "or else". Not saying you have to make videos, but don't expect a good reception when you start throwing out demands.
As has been stated by myself and others, all you have to do is turn the music off. It's not hard and it doesn't require you to throw a tantrum on the forums.