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It really does.
To evaluate the game from either side:
If it is a city builder, then you need better overlays and screens to manage buildings and nuggets. The current UI is clunky and a huge displeasure to use due to the massive borders, lack of ghosting the window and general format/organisational problems imo. When it comes to a good city builder UI in my experience is utilitarian not stylized, something you want on the screen always that doesn't distract from the sim.
Lack of aesthetic building (like individual trees, lights, chairs etc) road building is non existent.
Trade, Negotiation etc with other tribes is also clunky but not just because of the UI but the system itself feels un-directed and up in the air and not in a good way.
If it is a god game, the current end game doesn't give you any satisfaction as you have to stop at a certain point to maintain believers. Even then, as a "god game" it is weak in key aspects such as influence over own nuggets and possibly rival ones (with visual representation)
Possibly other gods that control those civs that you can interact with.
The abilities have more of a organic feel when using them, idk why but the whole CTRL+ thing while i get is probably needed, just feels weird. Not to mention a lot of the abilities kinda feel like fluf right now. Lack of ability to encourage more religious buildings kinda sucks too.
I personally would love if you could chose the outcome by how you play so the end games are very different or an uneazy balance of both. But hey, either way i'm enjoying it, even if i can't put my finger on what it is lol.
For me, your a "god", you control a civilization, you can help them or rain death upon them.. and most of all, it's entertaining.. Good enough for a god game for me ;) (That and it's not even finished and will probably only get better..)
To the original topic, you only gain believers using powers. Each use fills a "believer meter" which is visible around the believer counter.. (though I've never really seen it change..). Once filled you gain 1 believer. Expensive powers seem to generate a believer per use, cheaper powers might take two or three casts. Most cost effective way seems to be using Reforestation.
Right now until they work on the faith system some more once you have unlocked all your powers your total number of believers has no in game effect. For individual nuggets believer status just removes the random chance they turn exile.
This is a very comprehensive post, I'm pinning this as an answer :)
I just recently figured this out and how to get tons of creator points. I am usually capped at 1k until I need to decimate an enemy colony before eventually getting back to 1k relatively quick
...
Everything is based on your temple. Find it and you have a measure of how your believers perceive you and also the current rate slow to fast of gaining creator points. If things you do scare your believers, such as destroy things, pickup objects and the like, the meter will move to the fear side and quite a ways to that side ultimately if you are calling in meteor strikes on other civilizations. You'll also notice the creator point meter on the temple will also move more towards the slow side as a result of your actions. As you do things that are positive, such as linking couples together, healing people, etc. then it moves from the fear side to the love side. When it does and as you continue progressing, you will begin to rapidly increase your creator points so long as you keep doing things that are good.
Here's what I do...
1) Complete any quests that are honorable and allow you to progress (1 asks you to help someone build a house, but it actually scares some believers in the process, do it anyways).
2) Start linking couples together as you gain 20 creator points or if you don't have enough, heal someone for 10 creator points. Save up again until you can do either of the two.
3) As you do the actions in step 2, continue checking on your temple over a period of time. You'll see the pendulum swing to the love side and when it is at the far end of the love side, you'll also see the creator point rate be at fast.
4) Sit back and help a few people out when you gain enough points to do so. Once you get to the point where you have a fast rate of supply coming in, there's no need to use your creator points unless absolutely required.
Exception - Enemy Village to destroy
1) You can nuke them with a meteor and then follow the same approach thereafter to get back to a love-status with your people and be gaining points again at a rapid rate.
Hope that helps. I too used to struggle there until a few days ago honestly when it all just clicked...