The Universim

The Universim

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Blue Spriggan Oct 13, 2018 @ 10:59am
Tips on getting believers?
Title.

This must be my third game now where I seem to start steadily losing believers as the civilization progresses past a certain population mark. It always seems that after I hit 50 or 60 nuggets or so my current believers start dying faster than I can get new unbelievers to start believing me. I'm currently at 100 nuggets and only about 43 believe in me, it's probable that this number will hit the low 30s withing the next hour of playthrough or so. Anyone has any useful strategies to keep the belivers number at a higher percentage of the population than the ever decresing ratio I have now?
Originally posted by Metalton:
Heh.. "god game" is a spacious category, with many interpretations of what a god game is suppose to be. By some of the conditions used in various threads Populous and Black and White don't even qualify as "true" god games. By other interpretations even Sim City is a god game of sorts ;)

For me, your a "god", you control a civilization, you can help them or rain death upon them.. and most of all, it's entertaining.. Good enough for a god game for me ;) (That and it's not even finished and will probably only get better..)

To the original topic, you only gain believers using powers. Each use fills a "believer meter" which is visible around the believer counter.. (though I've never really seen it change..). Once filled you gain 1 believer. Expensive powers seem to generate a believer per use, cheaper powers might take two or three casts. Most cost effective way seems to be using Reforestation.

Right now until they work on the faith system some more once you have unlocked all your powers your total number of believers has no in game effect. For individual nuggets believer status just removes the random chance they turn exile.
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Showing 1-9 of 9 comments
tahmid216 Oct 14, 2018 @ 6:44pm 
well as technology evolves religion dwindles...
Drake Oct 14, 2018 @ 7:16pm 
Kinda defeats the point of a "God" game, doesn't it.
MurderMouse May 25, 2019 @ 3:23pm 
Originally posted by Drake:
Kinda defeats the point of a "God" game, doesn't it.

It really does.
Your Wife's Son May 25, 2019 @ 10:43pm 
Originally posted by Guts:
Title.

This must be my third game now where I seem to start steadily losing believers as the civilization progresses past a certain population mark. It always seems that after I hit 50 or 60 nuggets or so my current believers start dying faster than I can get new unbelievers to start believing me. I'm currently at 100 nuggets and only about 43 believe in me, it's probable that this number will hit the low 30s withing the next hour of playthrough or so. Anyone has any useful strategies to keep the belivers number at a higher percentage of the population than the ever decresing ratio I have now?
I heal every nugget that I can and let them see you lift things.
Alturvexs May 26, 2019 @ 2:23pm 
Originally posted by Drake:
Kinda defeats the point of a "God" game, doesn't it.
the devs even said back in past threads this is more of a city builder game and not a GOD style game.. The BIG problem with that is the Title and marketing style being presented as a God game when in fact its not. If it was close to a true GOD game we would be all powerful no need for followers and do everything we perceive a GOD can do. City building would be the least of our gaming experience. So i see it like this the devs went for a balance of both but somewhere down the road they tilted over more to making this a city builder.
404 May 26, 2019 @ 3:39pm 
The problem with this is the game becomes even less of a city builder as the game goes on and you appoint your ministers. I think the devs are attempting to strike a balance and some how obliterating both main themes in one fel swoop.

To evaluate the game from either side:

If it is a city builder, then you need better overlays and screens to manage buildings and nuggets. The current UI is clunky and a huge displeasure to use due to the massive borders, lack of ghosting the window and general format/organisational problems imo. When it comes to a good city builder UI in my experience is utilitarian not stylized, something you want on the screen always that doesn't distract from the sim.
Lack of aesthetic building (like individual trees, lights, chairs etc) road building is non existent.
Trade, Negotiation etc with other tribes is also clunky but not just because of the UI but the system itself feels un-directed and up in the air and not in a good way.


If it is a god game, the current end game doesn't give you any satisfaction as you have to stop at a certain point to maintain believers. Even then, as a "god game" it is weak in key aspects such as influence over own nuggets and possibly rival ones (with visual representation)
Possibly other gods that control those civs that you can interact with.
The abilities have more of a organic feel when using them, idk why but the whole CTRL+ thing while i get is probably needed, just feels weird. Not to mention a lot of the abilities kinda feel like fluf right now. Lack of ability to encourage more religious buildings kinda sucks too.

I personally would love if you could chose the outcome by how you play so the end games are very different or an uneazy balance of both. But hey, either way i'm enjoying it, even if i can't put my finger on what it is lol.
The author of this thread has indicated that this post answers the original topic.
Metalton May 26, 2019 @ 6:32pm 
Heh.. "god game" is a spacious category, with many interpretations of what a god game is suppose to be. By some of the conditions used in various threads Populous and Black and White don't even qualify as "true" god games. By other interpretations even Sim City is a god game of sorts ;)

For me, your a "god", you control a civilization, you can help them or rain death upon them.. and most of all, it's entertaining.. Good enough for a god game for me ;) (That and it's not even finished and will probably only get better..)

To the original topic, you only gain believers using powers. Each use fills a "believer meter" which is visible around the believer counter.. (though I've never really seen it change..). Once filled you gain 1 believer. Expensive powers seem to generate a believer per use, cheaper powers might take two or three casts. Most cost effective way seems to be using Reforestation.

Right now until they work on the faith system some more once you have unlocked all your powers your total number of believers has no in game effect. For individual nuggets believer status just removes the random chance they turn exile.
Blue Spriggan May 27, 2019 @ 4:09pm 
Originally posted by Metalton:
Heh.. "god game" is a spacious category, with many interpretations of what a god game is suppose to be. By some of the conditions used in various threads Populous and Black and White don't even qualify as "true" god games. By other interpretations even Sim City is a god game of sorts ;)

For me, your a "god", you control a civilization, you can help them or rain death upon them.. and most of all, it's entertaining.. Good enough for a god game for me ;) (That and it's not even finished and will probably only get better..)

To the original topic, you only gain believers using powers. Each use fills a "believer meter" which is visible around the believer counter.. (though I've never really seen it change..). Once filled you gain 1 believer. Expensive powers seem to generate a believer per use, cheaper powers might take two or three casts. Most cost effective way seems to be using Reforestation.

Right now until they work on the faith system some more once you have unlocked all your powers your total number of believers has no in game effect. For individual nuggets believer status just removes the random chance they turn exile.

This is a very comprehensive post, I'm pinning this as an answer :)
Joelle May 27, 2019 @ 8:13pm 
Originally posted by Guts:
Title.

This must be my third game now where I seem to start steadily losing believers as the civilization progresses past a certain population mark. It always seems that after I hit 50 or 60 nuggets or so my current believers start dying faster than I can get new unbelievers to start believing me. I'm currently at 100 nuggets and only about 43 believe in me, it's probable that this number will hit the low 30/s withing the next hour of playthrough or so. Anyone has any useful strategies to keep the believers number at a higher percentage of the population than the ever decreasing ratio I have now?

I just recently figured this out and how to get tons of creator points. I am usually capped at 1k until I need to decimate an enemy colony before eventually getting back to 1k relatively quick
...

Everything is based on your temple. Find it and you have a measure of how your believers perceive you and also the current rate slow to fast of gaining creator points. If things you do scare your believers, such as destroy things, pickup objects and the like, the meter will move to the fear side and quite a ways to that side ultimately if you are calling in meteor strikes on other civilizations. You'll also notice the creator point meter on the temple will also move more towards the slow side as a result of your actions. As you do things that are positive, such as linking couples together, healing people, etc. then it moves from the fear side to the love side. When it does and as you continue progressing, you will begin to rapidly increase your creator points so long as you keep doing things that are good.

Here's what I do...

1) Complete any quests that are honorable and allow you to progress (1 asks you to help someone build a house, but it actually scares some believers in the process, do it anyways).
2) Start linking couples together as you gain 20 creator points or if you don't have enough, heal someone for 10 creator points. Save up again until you can do either of the two.
3) As you do the actions in step 2, continue checking on your temple over a period of time. You'll see the pendulum swing to the love side and when it is at the far end of the love side, you'll also see the creator point rate be at fast.
4) Sit back and help a few people out when you gain enough points to do so. Once you get to the point where you have a fast rate of supply coming in, there's no need to use your creator points unless absolutely required.

Exception - Enemy Village to destroy
1) You can nuke them with a meteor and then follow the same approach thereafter to get back to a love-status with your people and be gaining points again at a rapid rate.

Hope that helps. I too used to struggle there until a few days ago honestly when it all just clicked...
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Date Posted: Oct 13, 2018 @ 10:59am
Posts: 9