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*I'd say it's a game flaw that "winning" requires long periods of doing nothing.
Does this still make you evil?
Nothing makes you good or evil, it just change how you make CP temporarly, It takes a few minutes to get back to passive CP regain after going full active.
In old builds the nugget lifespan was broken (they were living wayy too long ;) ), so people used to be able to get some pretty inflated numbers (think my highest was 901 ;) )
Suppose the best indicator to keep an eye on is the child nugget number. If that remains 0 for too long you pop will decline.. if you can keep it in double digits, you should maintain a steady increase (unless you lose a bunch of nuggets from a wolf attack/sickness)