The Universim

The Universim

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dennychua Mar 12, 2019 @ 10:50pm
Population growth
is the maximum pop of ur city limited? im having struggle to reach 220 pop
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Showing 1-10 of 10 comments
Gentleman Jack Mar 12, 2019 @ 10:59pm 
i'm having troubles keeping above 300 population, i've hit 305 but quickly dipped down after that
dennychua Mar 13, 2019 @ 7:29pm 
yes they quickly dipped down dnt knw y,, atleast u reached 300,, having trouble wth the
CityBuilder9 Mar 14, 2019 @ 8:45am 
I've discovered a slight trick to this. If your population starts to collapse - fire everyone at town hall. Then wait (for hours). Go watch a movie or argue on reddit while the game is still running. Your population should eventually start to recover. This worked for me, but I had plenty of resources/buildings and had the tech tree maxed out. You need lots of unassigned nuggets with free time on their hands to recover your population. Enabling the town hall will kill your population numbers again. I'm trying to test out the cloning center, but can't get my nuggets educated enough to run it before they die off.
*I'd say it's a game flaw that "winning" requires long periods of doing nothing.
Last edited by CityBuilder9; Mar 14, 2019 @ 8:45am
dennychua Mar 14, 2019 @ 8:56pm 
thanks il try that!
Lucifer Apr 4, 2019 @ 9:14pm 
hit exile towns with armageddon. they use up the population soft cap. also dont research shifts
CaptainRAVE Apr 5, 2019 @ 12:01am 
Originally posted by Hydra Shaftoe:
hit exile towns with armageddon. they use up the population soft cap. also dont research shifts

Does this still make you evil?
Miravlix Apr 7, 2019 @ 11:07am 
Originally posted by CaptainRAVE:
Originally posted by Hydra Shaftoe:
hit exile towns with armageddon. they use up the population soft cap. also dont research shifts

Does this still make you evil?

Nothing makes you good or evil, it just change how you make CP temporarly, It takes a few minutes to get back to passive CP regain after going full active.
Metalton Apr 7, 2019 @ 11:23am 
Technically, I don't think there is a cap at the moment. One of my recent cities on the experimental branch was just over 500. Definitely influenced by a bunch of factors and it is not easy to keep them all "just right".

In old builds the nugget lifespan was broken (they were living wayy too long ;) ), so people used to be able to get some pretty inflated numbers (think my highest was 901 ;) )

Suppose the best indicator to keep an eye on is the child nugget number. If that remains 0 for too long you pop will decline.. if you can keep it in double digits, you should maintain a steady increase (unless you lose a bunch of nuggets from a wolf attack/sickness)
Last edited by Metalton; Apr 7, 2019 @ 11:23am
dennychua Apr 8, 2019 @ 12:18am 
i think i got it right just keep the town hall vacant>> CityBuilder9 is correct!
assistance Jan 26, 2020 @ 5:00pm 
get rid of the schools, after testing how schools affect the population my results are that too many universities cause your population to start decreasing slowly. I tested no universities, some universities, and a lot of universities. A lot of universities (10+) (200 pop, 10-20 kids at a time) caused my population to start decreasing slowly. A few (4+) caused my population to increase at a steady rate (increased population from 200 with the 10+ universities to 600 with 4+ universities) (constant 40-50 kids at a time) and then 0 universities caused me to receive around 50+ kids at a time (from the 600) also use the clone building to make mateanators and your population will increase dramatically. Currently sitting at 800 pop with around 2-4 universities and still increasing at a fast rate. (I also have screenshots to prove this)
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Date Posted: Mar 12, 2019 @ 10:50pm
Posts: 10