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It's a influencer simulator for Twitch. The main focus of this software is to please Twitch streamer influencers which generate new buyers. That's the reason they really care the most about the Twitch and Twitter influencers and fix streaming errors as soon as possible while gameplay is not as important.
So this type of software is a somehow really bad city builder with twitch integration and an intro that calls you creator. Well a twitch streamer is a content creator, so they're right somehow.
The closest game to Populous is:
https://store.steampowered.com/app/319560/Reprisal_Universe/
https://store.steampowered.com/app/33460/From_Dust/
And that it's a puzzle game. I love it and I heartily recommend it, but it's not the same animal.
Curious as to your definition of this. If a top-down spells-and-management game with a believer mechanic isn't a god game, what is?
I'm not saying Universim is a *good* god game, but it's difficult to argue it's not a god game.
Yeah. This does seem like the closest in concept to Populous. The thing I liked most about Populous was the ability to raise and lower land.
TLDR:
Im not the person you asked but the best way to define it is that the classification would be the main draw of the game. CoD is a shooter, you shoot things. NFS is a racing game, you drive fast. Skyrim is an RPG you play a character, lvl up and such. But here you build a city more than you are using god powers or impacting the world in any way.
END TLDR
Have you played Assassins Creed 2 Revelations? You can call AC games an action adventure, even "platformer" but would you call it a tower defense game as well? No. Even though it does have it in the game.
You can play Universim without ever touching the god powers. You dont command troops, your powers arent very godly and dont impact the world or your followers much if at all, all you do is build things.
Which is fine but that doesnt make Sim City a god game any more than the driving mode in Sim City 4k makes it a racing/driving sim. Even though its pretty prominent in that game and even rewards you for using it.
Its hard to call this a god game. Sure its got powers, they call you creator, but what makes this any different than a tacked on tower defense mode in an action game? Any different than a tacked on zombie mode in a CoD game? This is a city builder with "god powers" attatched. But that doesnt make this a god game.
To further hammer the point home, if you are a god here and this is a god game in any capacity, why is it impossible to gain followers steadily? The best way to gain them and prove to your little nuggets that you exist is by spamming trees near them.
EDIT: I forgot to add. Simcity 4k had disasters. Call lighting, create fires, tornadoes, earthquakes, you could terrain edit to make mountains, rivers, forests. You felt more like a god in that game than here and no one ever said SC4k was a god game despite having all the elements of one. Not unlike this game infact. Everything you do here you can do better in SC4K.
Plus they didnt charge you an arm and a leg to use those god like disasters. Same in Populous same in Black & White, unlike this game all those other games let you experience the fun of a god. Here you have a very limited "mana" pool so you can rarely do anything godlike.
So yeah. I guess im a bit salty for buying into the 80usd kickstarter. But point stands that the Universim is a city builder game not a god game. It has powers but that doesnt make it a god game anymore than driving vehicles in SC4k makes it a driving sim. It even said so in the official newsletter from Crytivo for last years E3. "Universim, a city building game with god like elements".
You make a good argument that Universim is a *bad* god game, but let's examine a bit further.
Since there's no gameplay in plopping down buildings wherever you like - no challenge, no strategy - I don't feel like I've built a city, so much as placed (or had ministers autoplace) a bunch of buildings in a clump.
If the definition of god game relies on it being a core part of the game, and you feeling like a god, then doesn't the same apply to city builder? Building the city should be a core part of the game, and you should feel like you're building a city.
I minimised the game, and let the nuggets build the buildings themselves (other than basic resource production). Building the city was entirely optional. So by the same reasoning it's not a city-builder either.
My conclusion: It clearly has city-building gameplay - just *bad* city building gameplay. Just like it clearly has bad god gameplay. None of this argues that it's *not* a city builder or a god game - just that it does neither well.
There are many muddy points in your reply, though, that I would like to note:
This is a good rule of thumb. I would argue that I spent more time spamming rejuvenation to cure infection in the early game while wells were built. It's a magic hospital game?
In fact, I probably spent the majority of time building supply chains for building materials... It's certainly not a supply-chain resource management game.
The genre has to be a function of the available mechanics and their relative weight in the game world, not 'what you do more of'. Especially in a freeform sandbox-type game where you can choose what to focus on. Black and White is not in dispute as a god game, but you can spend most of your time doing quests and playing with your creature... It's a tamagotchi?
There are godlike elements and building-placing elements in Universim. Possibly roughly equal amounts of each. I would accept an argument that it was either, but not that it *definitely isn't* either either.
This is a straw man, since the tower defense portion is a tiny proportion of the content in the game. The powers and belief gamplay of the Universim is roughly equal to the building-placing gameplay. Click for a power, click for a building. Build up believers, build up research. Neither has all that much impact on what is actually happening as the game will merrily play itself. That's about it... They seem pretty equally weighted to me.
You can also play the game without building anything but resource buildings. It's not a industry management sim, though...
It's not at all prominent (there's even an option to turn the floating icons off), and the rewards are insignificant compared with actually playing the city building section. Again - proportional content.
All these examples are of other gameplay with something tacked on. That assumes other gameplay.
You then assume it's a city-builder without making that argument.
I'd say it's a bad god game attached to a bad city builder. Neither has sufficient gameplay, and each section is about as equally disappointing. Again, I'd accept any argument other than 'it's definitely not X', since both exist to an almost equal extend - they are just bad.
Quality does not dictate genre.
This is a quibble about success and implementation and balancing, not about genre. A god game doesn't stop being a god game because you don't feel like a god. It just stops being a *good* god game.
An FPS doesn't stop being an FPS because I don't feel like I'm really shooting someone... It just stop being a good FPS.
The same two points as above - these were a small and optional part of the game (which is a point you made yourself to suggest that doesn't dictate a genre definition). Also, 'feeling like something' doesn't dictate genre, only effectiveness.
Note that in Sim City 4, this section is called 'God Mode'...
This is a point about balancing, not about genre. Is an FPS not an FPS if it has restricted ammo?
It is a bad city builder, and a bad god game.
It has building placement, but that doesn't make it a city builder any more than terraforming in SC4 makes it a god game.
The author is dead. The only real evidence is what is there in the text.
Plopping some buildings does not make it a city builder. Having some powers doesn't make it a god game. By your argument it is neither, since it does both badly.
I say it is merely a terrible implementation of both.
It's quite pretty to look at, though.
black and white is about 75% city building. That's all you do most of the time and infrequently use your god powers