The Universim

The Universim

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Bruce Wayne Oct 28, 2018 @ 2:58pm
God Game, or city building?
Is this game remotely a God simulation game? Or more of a city building?
Originally posted by Starlynk:
Currently the game is still in development and leans more towards the city builder aspect than the god aspect. As the development progresses, more god elements are being added to allow for more ways to direct your nuggets.
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Starlynk Oct 28, 2018 @ 3:43pm 
Currently the game is still in development and leans more towards the city builder aspect than the god aspect. As the development progresses, more god elements are being added to allow for more ways to direct your nuggets.
Last edited by Starlynk; Oct 28, 2018 @ 3:43pm
Stronkie Oct 29, 2018 @ 3:07pm 
It is not a city builder and it is not a god sim,

For being it a city builder , you have to less control on what goes where , Your nuggets still will built houses at their own leasure. Yes you can detroy them , but to me it would be nice if I can dedicate the will of my nuggets to built their structures( Houses , Temple ) on the spot I say they can built.

Also with the buildings you do not have the full control of them. You still need to select the nugget that works there and when they die and you have enough workers , they will fill the places.

What I am missing is control over the built. Yes you can prioritise buildings.. But it doesnot show how it is being priotised. What I would like to see , is a system like the Research , where you can select what building will be built and next (make it a task list , where no 1 is the most important building to built and No 10 the least .) This way you get rid of those having no idea what building will be built next or is priotiszed.

Also when a building is upgraded and there is a free slot for a worker in it. FILL IT UP AUTO , when you have enough workers.. Also give me a min limit of workers availible option. Like set it on 6 , so no matter how much people die , you always keep 6 workers cause other buildings need to be built as well.


Ok now about it not being a god game , yes you have powers , but those powers are useless , you cannot stop a tornado , you cannot hunt , fish , do anything important.

Yes the game lets you think you can get your powers in , but to me all the powers are useless. I only use them when a quest pops up for me to use. I only use the forest power to gain followers.. the rest I do not use.

Ok OK maybe a change season one. But that is it.

No as a god you should be able to have much more interaction with your nuggets.. And the interaction that you have is not , to my opinion , having much impact on your village.

I want to be a evil god , or a good god . And the world should react on that
Scottx125 Nov 2, 2018 @ 9:56am 
I agree. A city building game needs to give control to the player to decide how to build things and generally how resources and produced etc. A god game needs to give the player the ability to stay hands off but also be able to interact in powerful means. Now the issue with the game so far is that city building can be done by you but it is also done by the AI, this can frustrait players when the AI does something they don't want them to do. And sure you can throw an asteroid down and blow it up, but having to do that every time they do something you don't want them to do is repetitive and annoying. And the god players feel as if they don't have enough god powers, or can't tailor their people or society to worship them as good gods or bad gods. It's either be a good god and get worshipped or be a bad god and lose your followers because they don't agree with you. There should be an option to have the ability to sway your people to look more favourably on evil actions. And there should be benefits/consequences to using such powers, an evil pop is less eco friendly but more productive, being an evil god makes your evil destructive powers more powerful (ripping up trees gives more wood, asteroids are more powerful etc) while good powers (restoring trees is more expensive or weaker the more evil you are) and the opposite is true for a good god. The best compromise obvs would be a balance between the two, as sometimes you might need a powerful array of destructive spells to destroy alien invaiders or an attacking village, where as if you were at the max of good alignment, you might need to cast lots of asteroids because they are weaker and this would max out your power faster lessening your impact.
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Date Posted: Oct 28, 2018 @ 2:58pm
Posts: 3