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Rapporter et oversættelsesproblem
What i mean by that is the "default" price reduction from certain regions such as brazil/russia/etc?
I am not sure of how Steam exactly deals with this, but i am pretty sure its up you the publisher to say if that will happen or not.
Yes.
I seek luck and good fortune during the making of the storm tribe!
* sacrifices 100 cows
* uses all clan magic
* begins whooping with Orlanth
*didn't work, you are screwed, start again
Well so much for that tula.... :P
a) Could you implement the mouse wheel for scrolling textboxes? Swiping makes sense on a mobile touchscreen but not with a mouse-controlled PC game. The mouse wheel zoom works on the map screen already...
b) Why does the game open the lore and manual screens in ugly steam overlay html pages? I miss the full background artwork of the lore screens that the original had.
c) The manual claims that artwork could be clicked/tapped to show it in full, but it doesn't seem to work?
d) Is there any way to play in a smaller window or resize the fonts? Feels silly to have huge letters taking up most of my screen and yet needing to swipe to scroll to see more lines. Again, makes sense on a mobile but not on PC.
(I'm hoping these are just some issues with using the current beta and tomorrow you'll patch it seem less like a lazy android emulator, this game deserves better!)
.EXE issue should be fixed already
Also - I strongly second Bucchus' request for mouse wheel for scrolling text boxes. The PC version should use PC controls, mouse wheel for scrolling.
Actually, all Bucchus' comments are very good. I hope this stuff gets implemented soon.
I will investigate if I can give you the exact timeframe for iOS content tomorrow. As for Bucchus's comments - they are good indeed, I'll see them reach the right ears.
I noticed that the music sounds a bit off. The "adventure music" which is apparently the one in events and raids doesn't loop smoothly. When you are preparing for a raid, the track lasts about 18 seconds and then roughly cuts and loops to the start, making it sound really jarring and repetitive. A similar music issue is with the other war track when you are being raided, it makes a rough loop restart after about 27 seconds. I noticed it does that with seasonal event screen music too.
I had to boot up the original to compare and in the original version the preparing for raid music track lasts about 37 seconds before looping to the beginning, but it loops smoothly instead of a rough cut, so it doesn't sound so bad. Why is the track shorter and doesn't loop smoothly?
Maybe it was like this in the mobile versions already, but it sounds really annoying, like a record skipping each 20 seconds and I wanted to turn the music off. That is a shame, considering how good the original music is.
Oh, and this one isn't a complaint, more curiosity: Regarding the lack of custom save games, since this new autosave was a feature of the mobile version, how was the endgame handled there? Not to spoil anything, but in the original the endgame was that part of the game where you actually might have to revert to savescum. The endgame event chains had lots of nasty instadeaths and I recall even the developers recommending to keep multiple savegames to revert from a bad choice so you don't have to lose the progress of tens of years, perhaps even the whole game. How is this handled in the steam/mobile version? Less instadeaths? Some sort of automatic "try again"-function?