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Based on my limited experience, it seems like each quest needs Magic + one other skill. Is that right?
As for you first question, If I understand correctly you have a problem with new nobles not having an appropriate deity and skills, the best way, if its not too cheesy for you, is to send them to suicide exploration runs, check Dragon Pass wiki, Troll Mother is the best option.
Orlanth and Aroka is a rather difficult heroquest, unlike The Making of The Storm Tribe, so from the gameplay perspective, the better is the latter to build your potential king/queen. IMO always do strengthen the quester, in my experience strengthening everyone is not significant.
The only way to get new godtalkers is to have your old ones die off. The easiest way to make that happen is to send someone running off on a solo exploration mission outside your tula during dark season.
Most quests allow you to 'strengthen the quester'. This means the clan member doing the quest becomes stronger. The more times you pull this off, the easier it'll become to train the person even futher. The lankhor mhy, storm tribe and Elmal heroquests let you improve your clan ring. I don't how the other two work, but the lankhor mhy quest seems to increase your ring's abilities based on the god they worship(I.E a barntar godtalker will improve his animals and plants, an issaries worshipper's bargaining will increase)
I believe you really need to send in a heroquester with at least excellent combat skill to pull off Orlanth and Akora. It's definitely better to send in a heroquester with higher combat skill. You could also consider using the storm tribe heroquest to train up your heroquester since it raises combat, and Orlanth and Akora is a pretty hard heroquest.
Also note that you can improve your chances of succeeding at a heroquest by having more members in your clan, and that you can do the easier heroquests after waiting just one year so long as your heroquester is good enough.
One more thing, there is -one- other way you could diversify your clan ring. Humankt worshippers turn into orlanth or vinga worshippers(Depending on their gender) and lose stats when they give the sword to orlanth in humankt the champion. If you have multiple humankt worshippers but no vinga or orlanth worshippers, you could try doing that heroquest and trading the sword to orlanth for a gift as a way to change the god that your humankt godtalker worships.
Also, how do you get the secrets of the stories that you don't get told from sacrificing for mysteries? I tried trading to the clan with the ancient texts, but they keep telling me stuff I already know.
Edit:
Oh also if there is a way to get secret versions of non-heroquest myths I don't know of them. Lankhor mhy's doesn't allow you to learn about those myths, it seems and I haven't gotten them by asking other clans either.
Edit
So it would seem that the best candidate to improve should always have at least excellent/renowned in magic, this of course is for ironman runs.
In a long game, you want someone young to be your tribal king, and it's pretty rare for someone to start out with excellent magic. Getting a young godtalker with very good in magic is the good scenario, imo, I've had cases where I've had to try to ram someone with a good in magic through a quest just to train a tribe leader.
Edit: I seem to have misremembered. The part that I thought could kill the candidate just wounds them. I guess either route is viable.
edit
also from my memory, doing certain actions while heroquesting will increase different skills, telling Lhankor Mhy to lunch a legal clam against the cube will improve your custom more then the other options.
It's really unlikely that none of your characters' stats went up unless they were already heroic in some, though.
Still, that guy's dead now. :(
This is kind of getting off-topic, but I'm surprised by a couple of other things. In a previous game, I managed to build almost every possible temple & shrine to the highest possible level. This game, my clan is huge, it's split once, and I put it off as long as possible. I had 1400 people at one point. But I haven't built that many temples, and I keep hearing that I need more worshippers to expand them further. How does that work?
Also, I ignored the blind prophet a couple of times early on, hoping to amass more wealth before I started building a tribe. Now I'm worried he's given up on me or died of old age. It's been a long time (not sure exactly, I don't want to check the saga, but I reckon at least 15 years) and I can't work out another way to start a tribe. I'm pretty sure I've done the Founding of the Storm Tribe quest for that purpose - I've done it a few times to train the ring, and I don't see the option of gaining a blessing to start a tribe. Is there anything else I can try?
There's two events that might let you make a tribe. One is a rare event with musical skeletons, no way to trigger that one on purpose but you might get lucky. The other one is when the Colymar start asking tribute of you, you then get the option to try and join the Colymar. So, I guess if you have a Colymar member as one your neighbors, you could try raiding them, asking them for tribute and generally just picking a fight so that maybe they decide to bully you.
Edit: Oh and in the future, the easy way to postpone tribe making is by not performing the making of the storm tribe.
I got this great new achievement in that run, "Troll Apocalypse," but my *new* clan will benefit greatly from your advice.