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The first tip is just to not do the uralda and elmal heroquest unless you're trying for the achievement. (Or if you're playing as an elmali clan and you don't have a choice)
Second tip, there's a few factors that make herquesting easier. Worshippers and time. For the harder heroquests, you want to have gone a few years without heroquesting, until your clan ring no longer indicates that you heroquested recently, and then do the heroquest.
With regards to worshippers, you want to have 600-700 worshippers, adult clan members basically, in your own clan when you undertake these quests. Be sure to take the fyrdwomen blessing to reduce your population of children, and don't build a shrine to kero fyn. That way you'll delay a clan split. The easiest way to get more adults is by increasing your clan mood through various means such as the hope blessing or gifting, and then spending that mood to invite wanderers and vagabonds. A better mood means you'll get more people when you invite them, so it's best to try keep it topped off.
Your tribe can also help here. Every member of your tribe can get you about 20 extra worshippers when you ask for help, so try to make your tribe as large as possible during tribe creation. If someone wants to join, do your best to let them in, and take the opportunity to create the blackspear clan if it arises.
Third tip, the most important stat for any heroquester is magic. Anything you do during heroquests needs the magic stat, and anyone with less than very good magic will have a lot of trouble doing even the easiest herquests. For uralda's quest, you want heroic magic.
While your vingan may have better stats, using an uralda worshipper still helps. And you need all the help you can get for uralda's heroquest. To get an uralda worshipper with good stats you can use easier heroquests(I suggest ernalda's, since it also raises your animals which is probably relevant) to train up your heroes. Since you're training someone anyway, it doesn't matter that her stats start low so long as she has the magic to do one of the easier quests.
If you're playing without reloading, I wouldn't suggest ernalda's quest since there's a chance your heroquester gets trapped in the underworld. But if you're trying to do uralda's quest on an 'iron man' run, you're a machosist anyway.
For Elmal's quest, I suspect leadership actually negatively affects the heroquester(I could be wrong). Since every heroquest except elmal's raises leadership if you perform it, you could instead try using an Elmali with high magic and low leadership without training. Combat isn't too important to consider, suprisingly, I've put an issaries godtalker with a mere good in combat through the combat section on one occassion.
With regards to uralda's quest, I don't know if you need combat to survive the wolves, but you have a chance to bypass them by convincing the bulls to help. Potentially you could also try having a ton of tiger's eye necklaces and odylla's blessing, which would maybe let you sacrifice cows without getting lost in the end of the wolves section? I haven't messed around much with uralda's heroquest beyond completing it once.
It also helps to have your heroquester on the ring, and to have a godtalker with high magic on the ring if your heroquester doesn't have super good magic already.
There are also treasures that can help. Getting the magnet of mosdarl means you're a lot less likely to run into flukes, and there is a treasure for the elmal heroquest you can find at the horse spawn's place. You could also try putting dragonewt armor on the heroquester of your choice. The band of one hundred probably helps too.
As a sidenote, the easiest way I've found to kill off nobles is to tell them to go run straight into the duck marsh during dark season, alone.
I put my findings in a guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2812094498