King of Dragon Pass

King of Dragon Pass

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Help with buying treasures from other tribes.
I've gotten back to playing this game after not playing for a few months. Enjoying the new random events but I'm confused if there was a change with buying treasures from other tribes. I don't remember having such difficulty before I stopped playing.

I've been failing every attempt to buy off treasures from other tribes even when I offer MAX goods and cows (200/200) not just in my current game but in past games too.

I tested this by trading with my "best friend" (clan ring says so) who is also my ally/neighbor/trade partner and whom I've sent lavish gifts before thru the relations screen, have maximum Issaries temple blessings, send my renowned issaries bargainer, have Uralda's blessing to increase cow value active.

The chiefs still say that my offer is too low.

Added information, my current tribe is feuding with 6 other tribes and currently have 4 of them paying tributes. (3 are neighbors)

I also have every available treasure from hero quests and some gotten from exploration and random events.
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Also noticed some other weird things.

Some blessings in the magic screen gets ticked off [x] even though there's only a lvl 1 or 2 temple. The lvl 3 ones from my humakt and orlanth temples get all bonuses ticked off.

Clan likes to split off from every minute thing. Unshakeable carls and weaponthanes, Jubilant mood... they still want to split off because "we have enough food, but we can't keep producing enough. People will starve if we don't do something.)

1759 Cows (3518 sheep, 3518 pigs), 5034 Food, 1659 Population

How much of a glutton are my tribe members that they're afraid of starving while having 4 times the required food per year...
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Showing 1-12 of 12 comments
david  [developer] Nov 8, 2016 @ 5:55am 
There are a few areas where the generic text doesn't work in extreme situations — e.g. any failure to buy a treasure is explained the same way (although different chiefs will use different language). As in most things, lots of factors go into whether another clan accepts, and the price and trader aren't the only issue.

Unmanageably large clans are another such area — your farmers can’t articulate political reality in political terms.
Thanks. I've never had this problem before so it got me frustrated I ended up attacking (after posting, before posting all those feuds were where they attacked me first) every tribe who refuses to sell their treasure. Too bad there's no domination victory since my current game is not winnable anymore lol.

Also, is there a detailed patch note for the 1.0.1 patch? I want to know the added events. So far, the Theya chain of events is the only one I'm regularly seeing and I want to know more.
david  [developer] Nov 8, 2016 @ 8:11pm 
I don't know exactly what issues HeroCraft fixed. Content-wise, it should be like iOS version 2.3 (15 new scenes).
Thanks, I'll look it up.
steelcoresoviet Nov 9, 2016 @ 7:31pm 
I can help with this. There's a bug in effect where offers over the desired range (40-60 cows) are parsed as too low. Make an offer in that range, and it'll most likely be accepted.
(Yes, a clan's artifact is worth 50 cows, but not 300. Please leave your sanity at the door.)

Also, Clans are really only designed to handle 1200 or so people. Any over that, and you run the risk of fragmenting. Not because you're doing badly, but because the poorer families aren't being represented. Clan unity is tracked seperately from clan happiness, from what I can tell.

Ah, that bug makes sense. What's the ideal offer for goods, cows and goods+cows? I didn't really mind offering the 200/200 in the past since by the time I go treasure shopping I have enough income to support it.

I guess having 2000 clan members is pushing it lol. I just wanted to get all the shrine bonus that seems tied to population number.
david  [developer] Nov 10, 2016 @ 7:09am 
Originally posted by steelcoresoviet:
There's a bug in effect where offers over the desired range (40-60 cows) are parsed as too low. Make an offer in that range, and it'll most likely be accepted.

Not aware of that bug, and looking at the code, I don’t see anything that would cause that.

Originally posted by steelcoresoviet:
Clans are really only designed to handle 1200 or so people. Any over that, and you run the risk of fragmenting. Not because you're doing badly, but because the poorer families aren't being represented. Clan unity is tracked seperately from clan happiness, from what I can tell.

There are often multiple ways of tracking things and it seldom makes sense to enumerate everything in a scene. In general, the advisors will do that (though the exact makeup of your clan ring can make a difference — here, frex, there is new advice for Theya).
steelcoresoviet Nov 10, 2016 @ 8:14am 
I'm not sure how it's parsed in the code. But I have made multiple attempts to buy X treasure from X Clan that failed due to generosity, only to succeed on a lowball. What's more, when engaged, it affects every clan's price. Until you successfully buy a treasure, where it seems to reset.

Meowser, Lowest successful bid I've made is 35. Highest is around 90. 50 is sufficient most of the time.
zaiux1 Nov 10, 2016 @ 11:32am 
Data point: Playing the game I'm currently in, I offered 200 goods (the max option available) for a treasure and it was accepted. Normal difficulty game. All four Issaries blessings active. Had an Ernalda tribe member with Renown Bargaining conduct the mission (my only Issaries member had recently died.) I had no particular need for the item. I just wanted to see if a 200 offer would be rejected.

I do recall a situation a few weeks back where I had an offer of 100 goods for an item I needed rejected.
76561198322429733 Nov 10, 2016 @ 2:19pm 
Originally posted by david:
Not aware of that bug, and looking at the code, I don’t see anything that would cause that.

I had this situation last night after reading steelcoresoviet where I sent 2 consecutive Issaries trader to buy off a treasure during earth season. First one was the best, second one was 2nd best bargaining.

The first, 200+200 failed while the second 50+50 succeeded.

Originally posted by zaiux1:
Data point: Playing the game I'm currently in, I offered 200 goods (the max option available) for a treasure and it was accepted. Normal difficulty game. All four Issaries blessings active. Had an Ernalda tribe member with Renown Bargaining conduct the mission (my only Issaries member had recently died.) I had no particular need for the item. I just wanted to see if a 200 offer would be rejected.

I do recall a situation a few weeks back where I had an offer of 100 goods for an item I needed rejected.

Been testing it a few minutes ago. Testing it by savescumming during sea season. Buying off the same treasure with the same bonuses (except the random different start of the year bonus you get from savescumming) sometimes I can buy off the treasure and majority of the times I can't when offering 200/200.

My original problem with this is that even when I offered the MAX I can offer, it would still fail. 200 cows + 200 goods+all issaries blessings+renowned bargaining+uralda blessing to make cows value more so my initial understanding was that the tribe chief was saying it was still too low even when that's the best anyone can offer. He rejected every offer I sent for (iirc) 3-4 years with 2-4 attempts to buy per year so I just gave up. This was not tested by savescumming though but just letting time pass by naturally during a "controlled" normal game.

I first had this problem during a game on hardest difficulty so I decided to make a new game on normal diffuclty to test thing out (which was the first post).
david  [developer] Nov 11, 2016 @ 8:46am 
Sounds to me like the problem is that we should have a better way of saying no. I know they said they might be willing to sell if the price is right, so high offers ought to have a different response. I have entered a bug but right now our priority is getting Six Ages out the door.

So for now, just accept that any test can fail. Higher offers can give you a reduced chance of failure, but are never a guarantee.
76561198322429733 Nov 11, 2016 @ 2:13pm 
Yeah, knowing this bug was very helpful. It is quite annoying to not be able to tell if I'm offering too much or too little but nothing game breaking. I like the game very much so it doesn't bother me much. Thanks for the help guys.
Last edited by touché; Nov 11, 2016 @ 2:16pm
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