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Unmanageably large clans are another such area — your farmers can’t articulate political reality in political terms.
Also, is there a detailed patch note for the 1.0.1 patch? I want to know the added events. So far, the Theya chain of events is the only one I'm regularly seeing and I want to know more.
(Yes, a clan's artifact is worth 50 cows, but not 300. Please leave your sanity at the door.)
Also, Clans are really only designed to handle 1200 or so people. Any over that, and you run the risk of fragmenting. Not because you're doing badly, but because the poorer families aren't being represented. Clan unity is tracked seperately from clan happiness, from what I can tell.
I guess having 2000 clan members is pushing it lol. I just wanted to get all the shrine bonus that seems tied to population number.
Not aware of that bug, and looking at the code, I don’t see anything that would cause that.
There are often multiple ways of tracking things and it seldom makes sense to enumerate everything in a scene. In general, the advisors will do that (though the exact makeup of your clan ring can make a difference — here, frex, there is new advice for Theya).
Meowser, Lowest successful bid I've made is 35. Highest is around 90. 50 is sufficient most of the time.
I do recall a situation a few weeks back where I had an offer of 100 goods for an item I needed rejected.
I had this situation last night after reading steelcoresoviet where I sent 2 consecutive Issaries trader to buy off a treasure during earth season. First one was the best, second one was 2nd best bargaining.
The first, 200+200 failed while the second 50+50 succeeded.
Been testing it a few minutes ago. Testing it by savescumming during sea season. Buying off the same treasure with the same bonuses (except the random different start of the year bonus you get from savescumming) sometimes I can buy off the treasure and majority of the times I can't when offering 200/200.
My original problem with this is that even when I offered the MAX I can offer, it would still fail. 200 cows + 200 goods+all issaries blessings+renowned bargaining+uralda blessing to make cows value more so my initial understanding was that the tribe chief was saying it was still too low even when that's the best anyone can offer. He rejected every offer I sent for (iirc) 3-4 years with 2-4 attempts to buy per year so I just gave up. This was not tested by savescumming though but just letting time pass by naturally during a "controlled" normal game.
I first had this problem during a game on hardest difficulty so I decided to make a new game on normal diffuclty to test thing out (which was the first post).
So for now, just accept that any test can fail. Higher offers can give you a reduced chance of failure, but are never a guarantee.