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For now it seems the AI isn't good, eventually it is nerfed for first maps but that would be strange as maps setup should be enough to manage the difficulty increase.
The temporary feeling is a sort of Battle World Kronos somehow simplified and not as challenging. Its UI hasn't the polishing level of BWK, for example transports have a capacity and the game doesn't show it that well. There's a bar showing the fill level but it's only a part of information and you can carry only one heavy artillery and this bar doesn't show it well. But it's not major points and one point is well done, probably better than in BWK, it's with each unit, the number of AP, number of AP left and there's a differentiation for AP movements and AP movements or action. This shows pretty well what units still to play or not.
Otherwise in term of features each map add new stuff, in last I quoted plane and new type of troops.
So pleasant and fair fun, fairly good UI but some more polishing would be better, good amount of features and diversity, eventually the AI needs be improved on both aspects, tactic and strategy.
It's just that I've noticed early in the game (up to map 4) that the AI is simply not challenging. I don't mean it's not Caesar - I mean it's not putting up a competent fight. It also seems to over-produce artillery (not that that's all bad, but playing against a more balanced opponent is more fun).
Would love to play this game at a level where there is at least some question about winning a map...