Riff Racer

Riff Racer

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WAV Files
Am I right in thinking that WAV files are not supported in this game? When I look through my folders that are WAV's no songs appear, and since 90% of my music are WAV's, this game is pretty pointless to me right now, is this a bug or is it known that they don't work? And if it isn't a feature yet, will it be added? Cheers. :steamsad:
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Showing 1-12 of 12 comments
skzk Nov 5, 2015 @ 8:11am 
Why exactly do you use WAV instead of FLAC?
Honkerton Nov 5, 2015 @ 8:32am 
DAT supports currently supports MP3, FLAC, OGG and AAC (m4a) file formats, as mentioned in the store page.
There's plenty of conversion softwares and Audacity might work aswell. I'm also curious as to how 90% of your musics are WAV, are they game music?
Last edited by Honkerton; Nov 5, 2015 @ 8:33am
Supernoodle Nov 5, 2015 @ 10:26am 
I burn all of my music straight onto windows from the discs :P I suppose I'll have to start converting my music so I can use it, cheers :)

Sorry after looking my music is WMA. Not that it matters though as it still isn't supported :P
Ralon17 Nov 6, 2015 @ 4:28am 
Yeah definitely start ripping/converting to FLAC if you want lossless, and something commonly supported like MP3 if you want lossy. If it were WAV I would be surprised that you hadn't noticed the huge file size, so WMA makes more sense. It's still a dumb format though because not many people use it. If WMA is the only option Windows Media Player gives you for ripping (which would surprise me although I haven't checked), download EAC (Exact Audio Copy). It's not much harder to use. If you have your files in WMA lossless format I believe you can just convert to FLAC since both are lossless, but if you have a lossy format you'll lose quality if you transcode to anything else, so in that case I'd recommend ripping anew.

Again, WMA is fine in general, but FLAC is the most common lossless format and is free (not owned by Microsolt), and MP3 is the most common lossy format. So you can stick with what you have, but not for the purposes of this game, and plenty of other things.
Supernoodle Nov 6, 2015 @ 6:13am 
Originally posted by Ralon17:
Yeah definitely start ripping/converting to FLAC if you want lossless, and something commonly supported like MP3 if you want lossy. If it were WAV I would be surprised that you hadn't noticed the huge file size, so WMA makes more sense. It's still a dumb format though because not many people use it. If WMA is the only option Windows Media Player gives you for ripping (which would surprise me although I haven't checked), download EAC (Exact Audio Copy). It's not much harder to use. If you have your files in WMA lossless format I believe you can just convert to FLAC since both are lossless, but if you have a lossy format you'll lose quality if you transcode to anything else, so in that case I'd recommend ripping anew.

Again, WMA is fine in general, but FLAC is the most common lossless format and is free (not owned by Microsolt), and MP3 is the most common lossy format. So you can stick with what you have, but not for the purposes of this game, and plenty of other things.

Cheers for the in depth response! I'm pretty sure that my files are lossless atm, so converting to FLAC should be fine! :steamhappy:
XX // Nov 6, 2015 @ 6:57am 
everybody knows FLAC is what you want for lossless quality, but a lot of people are either happy with [edit: meant to say 'happy with lossy/lossier formats'] or can't GET the music they listen to in FLAC so... can we not have that conversation and just ask why certain formats aren't supported/ suggest that they are?

for example - there really, really, really needs to be support for AVI/movie file audio in DAT. my favorite rhythm game on steam supports AVI and WAV files and that's a game made by just 1 person so... yeah.

no reason why DAT shouldn't just implement it. surely they want more players?
Last edited by XX //; Nov 6, 2015 @ 7:16am
skzk Nov 6, 2015 @ 2:08pm 
1) AVI is a container, not an audio format, 2) I think you're the only person who feeds videos to a music game

Besides, "just implement it" is never as "just" as you'd think. Check out this: http://www.alexander-noe.com/video/documentation/avi.pdf and go to chapter 5.
Last edited by skzk; Nov 6, 2015 @ 2:14pm
XX // Nov 6, 2015 @ 6:30pm 
Originally posted by skzk:
2) I think you're the only person who feeds videos to a music game

no, actually. i do 2-3 hour livestreams of a different rhythm game called Melody's Escape and people find it entertaining to send me song requests (i.e "XX try playing this song!") and then i try to score as high as possible on a first time run of a song.

often they link me extremely obscure stuff or remixes or songs that literally aren't available to me, so the most common form of song request is a youtube URL which takes me ~30 sec to rip in AVI format (just a free browser plugin designed to rip YT vids; nothing fancy like proper audio ripping software)

*sidenote: i'm a person who pays for music if i end up genuinely liking it, but this is for the entertainment of others and in many cases there ISN'T a purchasable version of the song they link me...

anyway, as a result of doing public streaming to request songs like this, i know for sure that several of my friends have purchased the game i mentioned.

DAT could use the sales.
Last edited by XX //; Nov 6, 2015 @ 6:32pm
Honkerton Nov 6, 2015 @ 7:53pm 
There are tons of methods of directly ripping the audio only from Youtube videos into more normal audio formats. I think it's a bit counterproductive to download the entire video file if you're only going to use the audio which you could download much faster.
XX // Nov 9, 2015 @ 10:39am 
Originally posted by Wolframh:
There are tons of methods of directly ripping the audio only from Youtube videos into more normal audio formats. I think it's a bit counterproductive to download the entire video file if you're only going to use the audio which you could download much faster.

i delete 'em afterwards or pay for them if it turns out someone suggests something i really like *and there is any way to pay for it in the first place*.
edit: also sometimes the music video is worth keeping if it actually has one.

by all means please go ahead and link me a quicker and more convenient way to rip youtube audio at a decent (keyword!) quality though - this is not sarcasm, if you have a better way, please show me. it would be useful for my Melody's Escape streams.
Last edited by XX //; Nov 9, 2015 @ 10:41am
XX // Nov 9, 2015 @ 9:30pm 
i know, but i actually stream at a low quality anyway due to the fact that i get people who are unable to watch my stream otherwise (reason: other side of the globe/ internet/ steam streaming sucks but people are 2lazy4twitch...).

thanks, i'll check those out!
Last edited by XX //; Nov 9, 2015 @ 9:31pm
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Date Posted: Nov 5, 2015 @ 6:42am
Posts: 12