Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There's plenty of conversion softwares and Audacity might work aswell. I'm also curious as to how 90% of your musics are WAV, are they game music?
Sorry after looking my music is WMA. Not that it matters though as it still isn't supported :P
Again, WMA is fine in general, but FLAC is the most common lossless format and is free (not owned by Microsolt), and MP3 is the most common lossy format. So you can stick with what you have, but not for the purposes of this game, and plenty of other things.
Cheers for the in depth response! I'm pretty sure that my files are lossless atm, so converting to FLAC should be fine!
for example - there really, really, really needs to be support for AVI/movie file audio in DAT. my favorite rhythm game on steam supports AVI and WAV files and that's a game made by just 1 person so... yeah.
no reason why DAT shouldn't just implement it. surely they want more players?
Besides, "just implement it" is never as "just" as you'd think. Check out this: http://www.alexander-noe.com/video/documentation/avi.pdf and go to chapter 5.
no, actually. i do 2-3 hour livestreams of a different rhythm game called Melody's Escape and people find it entertaining to send me song requests (i.e "XX try playing this song!") and then i try to score as high as possible on a first time run of a song.
often they link me extremely obscure stuff or remixes or songs that literally aren't available to me, so the most common form of song request is a youtube URL which takes me ~30 sec to rip in AVI format (just a free browser plugin designed to rip YT vids; nothing fancy like proper audio ripping software)
*sidenote: i'm a person who pays for music if i end up genuinely liking it, but this is for the entertainment of others and in many cases there ISN'T a purchasable version of the song they link me...
anyway, as a result of doing public streaming to request songs like this, i know for sure that several of my friends have purchased the game i mentioned.
DAT could use the sales.
i delete 'em afterwards or pay for them if it turns out someone suggests something i really like *and there is any way to pay for it in the first place*.
edit: also sometimes the music video is worth keeping if it actually has one.
by all means please go ahead and link me a quicker and more convenient way to rip youtube audio at a decent (keyword!) quality though - this is not sarcasm, if you have a better way, please show me. it would be useful for my Melody's Escape streams.
http://www.youtube-mp3.org/addons/chrome
http://www.youtube-mp3.org/addons/firefox
http://www.youtube-mp3.org/
http://www.fullrip.net/chrome.php
https://addons.mozilla.org/en-US/firefox/addon/fullripnet-youtube-video-mp3/
http://www.clipconverter.cc/addon/
http://www.chromeextensions.org/other/convert-youtube-to-mp3/
Considering it's Youtube content, most of the music is going to be fairly low quality due to their compression.
thanks, i'll check those out!