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Also, to reduce food usage in houses, you can build a pottery 3 for producing crockery. When there is crockery stored in the houses, the food supply will last longer. Furthermore, you can produce mead or nourishing potions for the people to carry. It's basically portable food and they'll eat it when they get hungry. ;)
In addition to the good advice Basssiie gives: I'd recommend producing and handing out mead, because it only takes water and honey to brew. While nourishing potions take water, mushrooms, herbs and gold coins.
BTW you took really good care of your vikings, building 6 or 7 level 5 houses! I usually have a lot more homeless vikings.
Another reason for your vikings not finding their homes and starving could possibly be distances that were too large, but I'm not sure if they fail to find their way home if it's too far from where they work. However, the male vikings will fail to find stuff like tools or shoes when they are about 5 signposts or more away, no matter how many signposts you've got. (Makes sense, if you think about it: they stop working to eat, sleep and socialise often enough, you don't want them travelling much time to get stuff .) The women will walk amazing distances for furniture, crockery or oil though, when there are connected signposts pointing at it.
I also dont get sign posts...Ik they let the villagers find areas...but how many & how far apart do they need to be? I wish there was like a snap tool or something when placing signposts to show its connecting to another sign post...
Oh, that might be part of the explanation, especially if they were babies: every child that is born takes up 5 food from the house.
Oh, that shouldn't be a problem at all. Those who live in a house spent less time eating, sleeping and socialising, so they are far more productive. But the others will be fine as long as they can find food and some place to rest. (They won't sleep in mountains, but pretty much everywhere else.)
You're right, they will. But the bushes don't bear fruit constantly; when you see them blooming white there are no berries to pick for a while.
Well, they won't sleep on an empty stomach. I guess that was the main problem. I've never seen someone die only because of lack of sleep, it's the combination of hunger and tiredness that can be lethal eventually.
If it's just a pole it's not connected to any other signpost, it should at least point to one other. Unless it's the first signpost you put up of course. But you'll immediately see if the second one is close enough; then they'll point at each other. Also, you can see if and how the signposts are connected on the little map in the left hand corner: the connections of the signposts are repressented by spidery white lines.
Don't be disheartened: usually you'll have to take it easy with having babies in the beginning, when you have to rely on the berries, fish and prey. Later on you'll have plenty of food, though you might have to distribute it with a merchant or two.
It's terribly frustrating when a dozen vikings die on you because of famine (happened to me a few times when I first played Cultures 1), I hope it turns out it was simply a matter of signposts that weren't connecting and/or too large an influx of your population in a short time. After all, the game certainly has it's appeal ... it can be downright addictive even :-)