Cultures - 8th Wonder of the World

Cultures - 8th Wonder of the World

ConstantiNON Jun 22, 2021 @ 5:30pm
Making a custom map
Hi I'm making a custom that is still W.I.P as i want it to be a great map and not rushed.
The concept is that a big tribe is attacking you regularly and your goal is to destroy them, you'll start with 3 women 9 civilians 1 scout a hero 2 wooden spear-man 2 short swords-man 5 short bow man and three defense tower.
Here is the link to a map shot : Map shot [imgur.com]
i'd like some advice if you see something truly unforgivable in a map. I'll answer any question you may have to help you give your thought on my map.
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Jaymer Sep 3, 2021 @ 2:59pm 
Hey,
It might be a bit late but I'd like to share my thoughts on this. :2016gameingame:
Your map looks rather small. Does player have enough room for expansion?
The terrain is mostly flat and thus a bit boring. Except for the mountains of course, but even those look a bit weird in some places. I mean those sharp edges.
If you added a different type of terrain in player's base, that'd give a bit of history and life to the map. See, you've already got some buildings there so people would have to walk around and flatten the grass around them. A dusty earth, rock or different meadow would make it for a kind of road or walking path.

The green grass in the water looks kinda nice in some places but in general it's rather odd. You don't see it in official maps. You'd rather place reed instead. There's even grass growing on the wooden bridge.
Same in the mountains on the right. You don't have have grass in the mountains on the left side of the map as a comparison.
Speaking of mountains. These in the top right corner are so high, that they break through the border and reappear in the bottom right corner of the map. This is rather bad. You have to lower them near the border or it happens.

The resources in enemy base will most likely all be taken into buildings before player can do something about them or even see it. The buildings after being destroyed won't drop them for the player so placing them nicely might be just for naught.

You could add a ford near the top of the map so player (or the enemy) could attack from a different sides, too. Enemy base is totally unprotected from the top side. Oh, and the double straight stockade looks kind of weird for me. 2 very long straight lines.

I can't say these are unforgivable but still were quite visible to my eyes.
Hope it helps. :KeepOnSmiling:
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