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The same almost happened to me, next to a bush and I still needed to guide them.
Also It's sad that you only can play as the Vikings...
Indeed
If they cannot walk 5meters without a signpost then the game is broken. I placed enough signpost .
>modern coat
>It is painfully slow
This LITERALLY is Cultures 2. Like an expansion or spin off.
It is the exact same game with different maps, minimal ui changes and a few quality of life improvements.
I'm pretty sure you meant Cultures 1 and not Cultures 2.
Cultures 2: The Gates of Asgard was a much better game.
Alternatively you can play on "Easiest" difficulty to learn the ropes (your people don't have needs on easiest) and then try easy or normal difficulty.
I've personally only ever had vikings die of hunger when I got them "gifted to me" pre-stuck in terrain as a chest reward (for example Enchanted valley maps have a chest in one of the haunted spots, where 1 of the 3 soldiers you get cannot be moved and would slowly die of hunger no matter what you did. (there's also berry bushes almost everywhere - too many if you ask me, and while they might not all be ripe, serve as early in-the-field food). Have precisely 1 fisherman on the shore and he's gonna churn out food like no tomorrow once he gets some experience (at least 'till the fish runs out, because it can and will, eventually)
I never found myself in the situation to have to press spacebar with a villager selected and "order them" to eat food to save them from dying. They're literally hard-coded to stop anything they're doing and seek food at 20 or less energy, albeit they will still begrudgingly follow movement instructions, so you could "march" a person to their death, preventing them from eating.
"it constantly tells me they cannot find rescourses (it is just on the other side of HQ and even with roadsigns they still say that and then magicaly they find it) " - This message occurred because the "resource" in question (most likely a fallen tree log) was already picked up by someone else by the time the villager who "complained" got to it. If you overlap the work areas of multiple same-resource extractors, this'll happen semi-frequently, as they get in eachother's way when it comes to the resources in the middle. It's similar in design to many other games, like Anno series, where if you put 2 lumber mills and overlap their "cutting radius", both their efficiencies drop.
Game plays slow? Compared to any RTS genre, yes. However this game is a mixture of genres, with relatively high resource complexity, so game time is bound to last relatively long. Playing on 3x speed, I can reliably train an army(25+ men), albeit poorly equipped, with leather armor, shoes and bows, and take on most map objectives in half an hour-1 hour of playtime.
What I found is truly lacking is information on the game. There's very little detailed information about how things in the game actually work. All we're provided are vague bits and pieces and we gotta assume things, and then when they go wrong, we gotta think to find out why.
The tutorial tells you about some things, but doesn't show you how you're actually meant to play, what keys to press to achieve something, how the signposts work exactly, etc. For this reason I've written a "guide" of sorts, but for the moment it's filled primarily with more "advanced" tips for people who already got the basics down and can win most of the easy low-combat maps, but I'll try to make efforts in time to explain everything properly for beginners too in it.