Cultures - Northland

Cultures - Northland

Loved Cultures 2 but this game did not stand the test of times
The concept is still great and I love to see it in a modern coat, but playing the game in this state is just awkward. It is painfully slow (even on fast pace), it constantly tells me they cannot find rescourses (it is just on the other side of HQ and even with roadsigns they still say that and then magicaly they find it) and with the clunky combat it sadly is not a playable game anymore.

Even in 2003 games were much better optomized then Cultures at that time.

Just try out Settlers IV or Knights and Merchants if you want a sort of similair game experience.
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Showing 1-9 of 9 comments
VARIANVS Mar 29, 2015 @ 6:34am 
yes thats right. my people just died cause they were too dumb to go eat food, though they stand a few steps near to it... Realy anoying one -_-
Darvo Blackbird Mar 29, 2015 @ 12:30pm 
Originally posted by Robcore-Inside:
yes thats right. my people just died cause they were too dumb to go eat food, though they stand a few steps near to it... Realy anoying one -_-

The same almost happened to me, next to a bush and I still needed to guide them.
VARIANVS Mar 29, 2015 @ 2:10pm 
was realy frustrating cause I just got all set up with work and stuff. and then all died now again raising all the people to work lol. I think I'll just play the good old Settler 4 the next time :) I like the idea of cultures! Even better than Settlers. But it takes to long and you just have to make any settler happy :( thats realy hard work if you want to raise a great army and stuff.

Also It's sad that you only can play as the Vikings...
Darvo Blackbird Mar 30, 2015 @ 3:16am 
Originally posted by Robcore-Inside:
was realy frustrating cause I just got all set up with work and stuff. and then all died now again raising all the people to work lol. I think I'll just play the good old Settler 4 the next time :) I like the idea of cultures! Even better than Settlers. But it takes to long and you just have to make any settler happy :( thats realy hard work if you want to raise a great army and stuff.

Also It's sad that you only can play as the Vikings...

Indeed
TennisTahoe Apr 12, 2015 @ 8:10pm 
Did you place signposts almost eveywhere? Use the scout job and place signposts. They will know where everything is from there.
Darvo Blackbird Apr 13, 2015 @ 4:03am 
Originally posted by TennisTahoe:
Did you place signposts almost eveywhere? Use the scout job and place signposts. They will know where everything is from there.

If they cannot walk 5meters without a signpost then the game is broken. I placed enough signpost .
Happy Jan 21, 2022 @ 10:20am 
>Loved Cultures 2
>modern coat
>It is painfully slow
This LITERALLY is Cultures 2. Like an expansion or spin off.
It is the exact same game with different maps, minimal ui changes and a few quality of life improvements.
I'm pretty sure you meant Cultures 1 and not Cultures 2.
Darvo Blackbird Jan 21, 2022 @ 5:31pm 
Originally posted by Happy "Happy99" Happinson:
>Loved Cultures 2
>modern coat
>It is painfully slow
This LITERALLY is Cultures 2. Like an expansion or spin off.
It is the exact same game with different maps, minimal ui changes and a few quality of life improvements.
I'm pretty sure you meant Cultures 1 and not Cultures 2.

Cultures 2: The Gates of Asgard was a much better game.
Skrymaster Nov 10, 2023 @ 7:38pm 
I admit the game is very clunky, but is nowhere near unplayable as the people in this thread make it seem. Have you played the tutorials? They're not great but they explain a few things you might've missed.
Alternatively you can play on "Easiest" difficulty to learn the ropes (your people don't have needs on easiest) and then try easy or normal difficulty.

I've personally only ever had vikings die of hunger when I got them "gifted to me" pre-stuck in terrain as a chest reward (for example Enchanted valley maps have a chest in one of the haunted spots, where 1 of the 3 soldiers you get cannot be moved and would slowly die of hunger no matter what you did. (there's also berry bushes almost everywhere - too many if you ask me, and while they might not all be ripe, serve as early in-the-field food). Have precisely 1 fisherman on the shore and he's gonna churn out food like no tomorrow once he gets some experience (at least 'till the fish runs out, because it can and will, eventually)

I never found myself in the situation to have to press spacebar with a villager selected and "order them" to eat food to save them from dying. They're literally hard-coded to stop anything they're doing and seek food at 20 or less energy, albeit they will still begrudgingly follow movement instructions, so you could "march" a person to their death, preventing them from eating.

"it constantly tells me they cannot find rescourses (it is just on the other side of HQ and even with roadsigns they still say that and then magicaly they find it) " - This message occurred because the "resource" in question (most likely a fallen tree log) was already picked up by someone else by the time the villager who "complained" got to it. If you overlap the work areas of multiple same-resource extractors, this'll happen semi-frequently, as they get in eachother's way when it comes to the resources in the middle. It's similar in design to many other games, like Anno series, where if you put 2 lumber mills and overlap their "cutting radius", both their efficiencies drop.

Game plays slow? Compared to any RTS genre, yes. However this game is a mixture of genres, with relatively high resource complexity, so game time is bound to last relatively long. Playing on 3x speed, I can reliably train an army(25+ men), albeit poorly equipped, with leather armor, shoes and bows, and take on most map objectives in half an hour-1 hour of playtime.

What I found is truly lacking is information on the game. There's very little detailed information about how things in the game actually work. All we're provided are vague bits and pieces and we gotta assume things, and then when they go wrong, we gotta think to find out why.

The tutorial tells you about some things, but doesn't show you how you're actually meant to play, what keys to press to achieve something, how the signposts work exactly, etc. For this reason I've written a "guide" of sorts, but for the moment it's filled primarily with more "advanced" tips for people who already got the basics down and can win most of the easy low-combat maps, but I'll try to make efforts in time to explain everything properly for beginners too in it.
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