Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do not do a takedown when you don't know you are clear, that's just part of the skill. Quick takedowns are greedy and the game will punish you for over using them. Only use them when you know you the enemies cannot get back to you in time, otherwise be patient and cunning, like the Dark Knight should be.
Also, don't forget your gadget combos.
As for the lethargic inputs they get better in Arkham City but they get waaaay worse in Origins (though Origins does add a way to abort a failed stealth takedown).
Riiiggghhhhtttt.....gadget combos.....how do I do those? The only thing I know of is some AK gameplay I saw a while back and asylum telling me to press Q whenever a boss is running at me (or shooting spore balls for ivy).
Umm, now that I think on it, the Batarang may have been the only one in Asylum. Maybe the pull with the bat claw. It's all running together in my head now.
Oh thank goodness, I thought I was pulling a complete single-braincell move. And I beat the titans. Just entered into max focus mode for ignoring thugs and only focusing on the titans.
I've had this happen to me numerous times as well. Although, he seems to snap on tooo well in the 2nd titan, ahem bane-lette, encounter.
But then it was the first game, it completely changed the genre and the sequel is still considered one of the best superhero games ever made. This one is short and sweet, sure it has its issue, but also one of the most fondly remembered games nearly 15 years on. I might be struggling more than I remember because I'm using keyboard, while before I was on controller, idk xD
Weirdly enough, ivy (along with scarecrow) was one of my favorite bosses. I was not a fan of bane at first, but grew to dislike him during my second (hard) playthrough because of all of the titans I had fought prior. I ultimately put the game down recently with the good moments intact because freeflow perfection broke me.
For context's sake: I had reached the party pooper hall and decided to use that for the achievement. After several attempts I refined my strategy and managed to get all of the moves in...except for combat (standing) takedown. It should also be noted that I had not done a ground takedown as I was going to do that with 2-4 thugs left. But....when I went to perform the standing takedown...it didn't work and I lost the combo.
I reloaded and tried again, no dice. So I went, reloading for hours trying to get the move to trigger, but it would only happen when prompted. On my perfect runs, not once did the takedown prompt show. Now, this may be related to hard mode not showing the "blue flashies", but this is when I gave up. I know if there wasn't and on-screen-prompt requirement that I could have gotten that achievement. I really don't want to know how bad the "no batarangs on titan" one is, that just sounds brutal.
The no batarang titan is actually easy, just take any of the titan fights without thugs, then use proximity explosive gel and lure them onto it.
The combo meter is a bit unforgiving, not sure if I'm just misremembering, or if it becomes a little more forgiving in the sequels.
Well I can deal with the combo meter. I simply hope that the later games let me perform moves whenever I wish, not wait for a prompt :( I'll see soon enough, I plan to start Arkham City soon (no spoilers please, somehow I have escaped a lot of them over the years).
First, the fighting in first batman is kinda slow, and you just need to adapt to it. It also has something like input queue (i forgot a real name for this) when the game considers your last inputs even while some other animation continues, so you can queue actions and at first it seems like out of sync, because the character makes actions they you previously inputted instead of current action. (and probably there is a cancel for that as well, or im tripping hard)
second - ground takedowns leave you vulnerable to enemies attacks. The only thing that keeps you safe is instant takedowns (unblockable), give you i frames. To get them as much as you need, go for "lower multiplier" upgrade and "critical blows", and you will be able to spam them (to the point where you probably consider not doing it to get bigger combo)
And what the actual ♥♥♥♥ was up with the Croc "fight"? You just ♥♥♥♥♥ out and run away! I'm ♥♥♥♥♥♥♥ BATMAN*, I don't just ♥♥♥♥♥♥♥ run from that ♥♥♥♥, and I damn sure don't lose instantly if the guy I'm running from catches up to me! That's how Joker fights, not Batman! What, I can take Bane and all the copy-cat banelings, but somehow the significantly weaker (well, less strong) Croc is too much? ♥♥♥♥♥♥♥♥! This only works if I'm playing as the Joker. Or even more appropriately, as Joseph Jostar in a JJBA game. But it just doesn't feel like a Batman thing to do. And it robs the player of a potentially great boss fight, which (going back to No More Heroes) is the sort of thing that only someone like Suda51 can do and still get a pass for it. For me, that was the lowest of the few low-points in this game.
Anyway, give me the SNES Adventures of Batman and Robin boss fights over the lazy phoned-in ones from this game any day. At least those have the potential to actually be fun.
------
*Yes, the ♥♥♥♥♥♥♥ Batman, not the ♥♥♥♥♥♥♥ Batman. Although this one is (poorly) written in such a way that it feels like they're trying to shoehorn (or Bat-Shoehorn, one of the many toys in that utility belt) GDBatman into this, and it just doesn't work. Feels like he's supposed to be killing people, but then he never does, so it's all tonally discordant and jarring.