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A lot of games don't have that, but you can still manually count in the history of the banner.
on another note
im not sure why people are always on the defensive about a game not being p2w when it has p2w mechanics in the game. its perfectly fine to call it for what it is. if you still find enjoyment in the game then thats great. there are plenty of games iv played and enjoyed that were p2w. if it has p2w elements then it is what it is. let people decided whether the p2w is overbearing or minimal just dont out right say that the game is not p2w because thats just being disingenuous.
When people say P2W, they almost always mean that if you don't pay, you are at a severe disadvantage over people who pay, and that's simply not the case for this game.
It's more of a "pay to progress" than "pay to win", yes, you can progress faster, but that ultimately just means you play the game less, and if that's what you're going for, then mate, I got no clue why you'd want to play this in the first place, as the goal doesn't seem to be to "play the game".
And yes, you could consider pulling for units as "P2W", if there was a "need" for it.
Unlike in a game like Honkai Star Rail, where if you don't have newer units, you don't clear end game, here you can clear end-game even with 4 stars. People were even mad that characters like Roccia, Brant and Cantarella weren't tier 0 on release.
Ok, humor me, what advantage do you get in Wuthering Waves?
Let's take Zani as example, say both of us just pulled her, we both have 0 resources, so we both have to go from scratch, we're both UL 80, highest world level.
You start spending on refreshes, etc to frontload the grind from several days (excluding weekly bosses as got no option there) into day 1. She's not really usable right now because you can't really get her abilities high enough while also unlocking her intrinsics.
On the other hand, for me, it takes a few days to reach the same level as you have on her.
What did you achieve by spending money? You frontloaded the grind, sure, as you did it all in one day, but the character is still worse than whatever character you used to grind for her mats because she's not leveled properly due to a lack of weekly bosses, so you can't use her day 1.
What did you win? After all, it's in the name, "pay to WIN. Nothing, you gained nothing, you just wasted money. You can't use the character faster than me at an optimal level. By the time of the next weekly boss reset, I will have the materials to be on the same level as you, and I got to play the game daily and have fun, while you spent money and then just fumbled around waiting for the weekly boss reset.
There is a reason why majority of people use P2W for games that give you an advantage over players who don't pay, while for games such as Wuthering Waves or Warframe, they started coining the term "pay to skip".
Hell, even the definition implies that paying gives you an advantage over players who don't spend money:
https://dictionary.cambridge.org/dictionary/english/p2w
The game is P2W? By definition yes. You pay more, your character gets stronger (somehow is irrelevant)
Thing is: Is this game more P2W than... World of Warcraft? (for example) No it isn't. You can play without playing a dime, the game is balanced around S0 characters and 4 star weapons. Some endgame events LITERALLY give you premade characters to beat the event. In WoW you NEED gold to get consumables, repair, better gear... even buying carrys to kill the last boss from the <current> highest difficulty raid. You can, technically, buy tokens and then buy carrys with the gold that you got so World of Warcraft is more P2W than this game.
WoW is a suscription based game. This is F2P. There are TONS of other examples of games having some time of "WIN" when you buy something extra. Even ACShadows you can BUY a map for money so...
Again, is this game P2W? Yes. But in the lower end scale of modern gaming.
Wuthering Waves is primarily a single-player game with some optional co-op. There’s no PvP, no rankings, and no real competition between players—so calling it “pay-to-win” doesn’t really fit in the traditional sense.
Yes, you can spend to progress faster, but you don’t get an advantage over other players. You’re just saving time, not buying power that others can’t access. F2P players can still clear everything in the game if they’re patient and skilled.
So really, spending is more about short-term convenience, not long-term dominance.