Revolution 60

Revolution 60

Confused, a little
This game looks frickin' cool as hell. I love the retro feel of it.

But, I'm confused. Why would transphobic anyone criticize someone's video game design? Actually, why criticize a person at all? If you don't like a game, maybe you criticize the game, and maybe don't buy it again.

But being mean to the point of criminality? Because of a video game? Via cyberbullying?

Don't you people have mothers? Or friends? Or gamerchurch or something?

If you spent half your bullying time designing a game, or trying to learn how at least, you might have a professional viewpoint to share. But anyone that thinks the way you do really doesn't care what you have to say about anything.

I think the game show professional design qualities that stretch the genre into a new place. And I have personal experience of trying to bring an indie game to market, so I can feel for the time and effort it takes to accomplish that with a small studio. I'm hoping your team can come together again to continue developing this and new ideas.

I spend a good chunk of time encouraging young people to delve into game design. As part of my effort, I encourage them to not try to enter the market with a 3D game, because it's soooo much work. Better to think small, produce small, and learn about all the things they literally know nothing of. And THEN pursue their grandiose designs, preferably as part of a larger team.

I worked for LEGO, and during my time there felt we needed to have created far more content. And we had a team of roughly 50, (not including contracted QA and services). I'm deeply impressed that your team brought an Unreal game to market, in any universe.

I only began playing today, so I'll get back to you again here when I've got some more game play under my belt.

And kudos for hangin in there with child-trolls. You'd think they'd be playing a game instead of wasting their time.
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Showing 1-15 of 18 comments
Lowtax Sep 7, 2016 @ 8:45pm 
what
Ditch Sep 7, 2016 @ 8:55pm 
Is this one of those "trolling" things I keep hearing kids talk about these days?
jebsmoker Sep 7, 2016 @ 8:58pm 
yeah there's insufferable morons trying to get into wu's personal life but that doesn't change the fact that this game is a complete hot mess and a half
CatSharkMachine Sep 7, 2016 @ 9:02pm 
Of course I don't have a mother; the patriarchy killed her you sithlord! Now I'm triggered. :C
Last edited by CatSharkMachine; Sep 7, 2016 @ 9:02pm
Originally posted by misterrosen:
This game looks frickin' cool as hell. I love the retro feel of it.

But, I'm confused. Why would transphobic anyone criticize someone's video game design? Actually, why criticize a person at all? If you don't like a game, maybe you criticize the game, and maybe don't buy it again.

But being mean to the point of criminality? Because of a video game? Via cyberbullying?

Don't you people have mothers? Or friends? Or gamerchurch or something?

If you spent half your bullying time designing a game, or trying to learn how at least, you might have a professional viewpoint to share. But anyone that thinks the way you do really doesn't care what you have to say about anything.

I think the game show professional design qualities that stretch the genre into a new place. And I have personal experience of trying to bring an indie game to market, so I can feel for the time and effort it takes to accomplish that with a small studio. I'm hoping your team can come together again to continue developing this and new ideas.

I spend a good chunk of time encouraging young people to delve into game design. As part of my effort, I encourage them to not try to enter the market with a 3D game, because it's soooo much work. Better to think small, produce small, and learn about all the things they literally know nothing of. And THEN pursue their grandiose designs, preferably as part of a larger team.

I worked for LEGO, and during my time there felt we needed to have created far more content. And we had a team of roughly 50, (not including contracted QA and services). I'm deeply impressed that your team brought an Unreal game to market, in any universe.

I only began playing today, so I'll get back to you again here when I've got some more game play under my belt.

And kudos for hangin in there with child-trolls. You'd think they'd be playing a game instead of wasting their time.


Originally posted by Lowtax:
what
bobdole99 Sep 7, 2016 @ 10:28pm 
Zoe Quinn's game was "better"!
STBiLL Sep 7, 2016 @ 11:01pm 
Mothers are a myth of the matriarchy.
Joe Kababy Sep 8, 2016 @ 4:18am 
It's one of ♥♥♥♥♥♥-wu's many sock-puppet accounts. No one is this braindead. Grabbing the torrent for a giggle.
M.O.S.S Sep 9, 2016 @ 2:14pm 
Hello, LEGO, I worked at Mattel for 20 years; I worked from Hot Wheels down to Barbie. I was a designer and marketeer and had to do both, also I know about large teams. From a design point of view, this game has several factors which are making it not interesting, it seems that the design of the characters were made to a stylized sixties spy show with Mass Effect mixed in. Both designs do not seem to match the characters design (no uniformity of design).
I could go on and on but then I would have to charge you my consulting fee.

One last free piece of advice to the developer and to you.

The review process might be different for you at LEGO, but having negative feedback is a good thing, it helps you improve. Sure, what makes this case especially difficult is the fact that the developer has some political heat attached to them. So, in the end what exactly did the developer expect when they carry so much heat? While releasing a video game? Was the developer looking to take negative press as a way to sell more Units?
Last edited by M.O.S.S; Sep 9, 2016 @ 3:08pm
yupsi Sep 10, 2016 @ 6:21am 
Brian plz
KDolo Oct 4, 2016 @ 11:28pm 
I might have gone into game design if my parents gave me $300,000
STBiLL Oct 5, 2016 @ 1:28am 
Originally posted by KDolo:
I might have gone into game design if my parents gave me $300,000

Nice meme bro. :PepeFrog::gokigen:
Horizon Blue Oct 29, 2016 @ 9:34pm 
Needs better bait, mate. Good first draft, see the counsilar after school for corrections.
Sammy Dec 30, 2016 @ 2:49pm 
This game has 4 hours of animation.
By which I mean.
They spent all of 4 hours making the animation.
misterrosen Feb 15, 2018 @ 6:32pm 
Originally posted by M.O.S.S:
Hello, LEGO, I worked at Mattel for 20 years; I worked from Hot Wheels down to Barbie. I was a designer and marketeer and had to do both, also I know about large teams. From a design point of view, this game has several factors which are making it not interesting, it seems that the design of the characters were made to a stylized sixties spy show with Mass Effect mixed in. Both designs do not seem to match the characters design (no uniformity of design).
I could go on and on but then I would have to charge you my consulting fee.

One last free piece of advice to the developer and to you.

The review process might be different for you at LEGO, but having negative feedback is a good thing, it helps you improve. Sure, what makes this case especially difficult is the fact that the developer has some political heat attached to them. So, in the end what exactly did the developer expect when they carry so much heat? While releasing a video game? Was the developer looking to take negative press as a way to sell more Units?

Agreed,

Feedback is good, necessary for improvement. And yours is quality feedback. In a sense, I wouldn't consider any of your to be negative feedback. 'Negative', in context, is a different animal altogether.

Negativity outside the 'product' is not useful. Calling people names, threatening their lives, stalking them, etc. Trolling is negative in its own right, no matter what the issue at hand, race, color, creed, gender identity. Political heat probably does not have a place in your professional level comment.

As for 'why' anyone does anything, it's folly to bother wondering about. In psychology it's vulnerable to the narrative fallacy. In logic it's an assumption. I could even prove it to you statistically, but, as you say, I'd have to charge a fee.

As for my own motivation, I'm happy to contradict trolls anywhere I find them. I described what I thought was cool and fun. I left the negative aspects of the comments where they lay. Why belabour what the trolls have already wasted my time talking about?
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