Wolfenstein: The Old Blood

Wolfenstein: The Old Blood

Crimson King 5 maja 2015 o 10:36
6
Performance fixes for 60 FPS gameplay
Before starting your game you will want to go to: AppData/Local and create a folder titled “MachineGames”. In it create another folder titled “Wolfenstein The Old Blood”. Upon launching the Old Blood a 1 GB texture cache will be created inside this folder. This will alleviate the texture pop-in problem (not cure it completely) and stabilize the framerate.

Then in the settings menu you will need to change the following video settings (regardless of hardware):

V-Sync: OFF. Although you have ON and Adaptive, it doesn’t work right and the framerate drops because of it. Ditch and instead force it via your GPU driver. For AMD you open up your Catalyst Control Center and go to Gaming>Click Add>locate your game .exe and add it>Wait for Vertical Refresh: Always On, OpenGL Triple Buffering: ON. NVidia drivers should have a similar option.

VIRTUALTEXTURE COMPRESSION: Enabled. This one just improves the framerate.

VIRTUALTEXTURE MAX PPF: 16. Keep this at 16 at all times, otherwise serious stuttering and frame drops will occur.

SHADOW RESOLUTION: 2048. Don’t even bother settings this higher, unless you want your game’s framerate to tank badly. The shadows look fine at 2048 anyways.

ANTI ALIASING: OFF. If you have an extra biffy GPU you may play with this setting, otherwise keep it off since it tanks the framerate.

Now all of a sudden from an unenjoyable gameplay experience we get a pretty fluid 60 FPS. In cinematics the framerate might drop, but its cinematics so who cares. Wolfenstein isn’t really much of a looker, but it’s the best FPS we got in years so we will just have to put up with the crappy engine. If FPS issues still persist you may want to lower or disable Screen Space Reflections.

One last thing. If you really hate Depth of Field then you can turn it off. In steam click the game>select Properties>Set Launch options... In it add “+com_allowConsole 1” (without the “”). Once in game open up the console (CTRL + ~ or CTRL + \) and type “cvaradd r_postprocessdofmode 0”. This should disable depth of Field completely. Too bad there is nothing we can do about the Anti-Aliasing, this game could have used it.
Ostatnio edytowany przez: Crimson King; 15 sierpnia 2017 o 2:41
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Wyświetlanie 31-45 z 103 komentarzy
The.Spaz. 30 grudnia 2015 o 7:45 
Welp somehow I managed to beat TNO without the game getting all jittery on me. Maybe windows update improved some things. Anyway good game.... REAL ♥♥♥♥ ENGINE!!!!!
catajedi85 7 lipca 2016 o 15:56 
Thanks a lot for your advice !!! This really works. Now I have solid 60 fps on ultra (with Virtual Texture Compression Enabled, no CUDA Accelaration, 32 Virtual Texture Max PPF and Shadow Resolution 8092, Anti Aliasiang 4x and everything else on Ultra).
RomireTwitch 9 marca 2017 o 21:51 
This doesnt seem to work for me :(
Seigneur Voland 24 czerwca 2017 o 1:09 
I'm having a terrible time. My older, weaker computer played this game like a dream, and this one can not get past the lag no matter what I do. It always starts at 60fps and then after a minute or two becomes a total mess to where the game is unplayable. I have tried every fix I could find online. About to give up.

I have no idea what to do. Bothe TOB and TNO have the same issues.
Space Coward 24 czerwca 2017 o 3:54 
Początkowo opublikowane przez Charlemagne:
I'm having a terrible time. My older, weaker computer played this game like a dream, and this one can not get past the lag no matter what I do. It always starts at 60fps and then after a minute or two becomes a total mess to where the game is unplayable. I have tried every fix I could find online. About to give up.

I have no idea what to do. Bothe TOB and TNO have the same issues.
Do you mean a glitch where it runs, but any action drops the framerate [and speed]? I had that happen in New Order, and I want to say closing MSi Afterburner and/or ending pximouse in the Task Manager fixed it. Also, some stuttering can be fixed by making a folder in %localappdata% for iT5 to store textures.
Początkowo opublikowane przez Abbalah:
Before starting your game you will want to go to: AppData/Local and create a folder titled “MachineGames”. In it create another folder titled “Wolfenstein The Old Blood”. Upon launching the Old Blood a 1 GB texture cache will be created inside this folder. This will alleviate the texture pop-in problem (not cure it completely) and stabilize the framerate. Just remember to delete this folder when you uninstall the game, because it won’t be deleted automatically.

Then in the settings menu you will need to change the following video settings (regardless of hardware):

V-Sync: OFF. Although you have ON and Adaptive, it doesn’t work right and the framerate drops because of it. Ditch and instead force it via your GPU driver. For AMD you open up your Catalyst Control Center and go to Gaming>Click Add>locate your game .exe and add it>Wait for Vertical Refresh: Always On, OpenGL Triple Buffering: ON. NVidia drivers should have a similar option.

VIRTUALTEXTURE COMPRESSION: Enabled. This one just improves the framerate.

VIRTUALTEXTURE MAX PPF: 16. Keep this at 16 at all times, otherwise serious stuttering and frame drops will occur.

SHADOW RESOLUTION: 2048. Don’t even bother settings this higher, unless you want your game’s framerate to tank badly. The shadows look fine at 2048 anyways.

ANTI ALIASING: OFF. If you have an extra biffy GPU you may play with this setting, otherwise keep it off since it tanks the framerate.

Full guide at:
http://gamaganda.net/wolfenstein-new-order-performance-issues/#.Vs4Ftpx95aQ

Site no longer exists
thanks very much, man
Chaython 2 sierpnia 2017 o 20:28 
game runs terrible on pascal
chugs 5 sierpnia 2017 o 21:54 
awesome post.

Such a poorly optimised game. I cannot believe the amount of resources it can chew up with no result.

Have a look at the blook with FOUR GTX Titans and still can barely get 60fps at 4k (on youtube)
StealthV 6 sierpnia 2017 o 4:55 
Thanks!
Space Coward 6 sierpnia 2017 o 5:24 
Początkowo opublikowane przez chugs:
awesome post.

Such a poorly optimised game. I cannot believe the amount of resources it can chew up with no result.

Have a look at the blook with FOUR GTX Titans and still can barely get 60fps at 4k (on youtube)
Correction: ONE GTX Titan. id Tech 5 doesn't support SLI, so only one card is doing any work.

This game still runs way better than Rage and The Evil Within, which are virtually unplayable for me while this and [especially] The Old Blood can run decently enough with in-game settings.

Give id5tweaker a shot, it gives you more control over the options and completely fixed Rage for me. From stuttery 20-40 to 90-120, not even the default 60 FPS cap stayed around.

More than anything, drop Vsync. Force it with RadeonPro or Nvidia Inspector instead. In-game double buffering Vsync kills performance AND textures.
Ostatnio edytowany przez: Space Coward; 6 sierpnia 2017 o 5:27
Chaython 6 sierpnia 2017 o 23:43 
rage I had 60fps 4years ago in that bs
LukeMX 10 sierpnia 2017 o 17:15 
This worked, runs flawless now, thank you!
Again I had to rely on the forums to fix a id Tech 5 game. Hopefully The New Collossus runs better "out of the box".
The.Spaz. 11 sierpnia 2017 o 6:43 
here is hoping or I am going to get it on a ps4...
Crimson King 14 sierpnia 2017 o 12:27 
Początkowo opublikowane przez LkMax:
This worked, runs flawless now, thank you!
Again I had to rely on the forums to fix a id Tech 5 game. Hopefully The New Collossus runs better "out of the box".
It runs on Id tech 6... so it will run as good as Doom did. More or less.
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