Wolfenstein: The Old Blood

Wolfenstein: The Old Blood

James Jan 8, 2022 @ 5:40pm
Terrible performance
I can't believe this game beats a 3080ti! Only getting 54 FPS. A Ryzen 9 5900x, 16GB ram and a 3080ti.... should be able to run like 2-3 instances of this game at the same time with these specs.
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Showing 1-15 of 24 comments
cyclopszqm Jan 8, 2022 @ 5:58pm 
same here have texture pop like crazy.failure like rage
Cry Jan 9, 2022 @ 6:54am 
Game is capped at 60 fps. Try downloading id5 Tweaker to unlock the framerate.
[TGB] Skeletor Jan 9, 2022 @ 10:57am 
Game's poorly optimized
PUTLER KAPUT Jan 11, 2022 @ 3:56pm 
It's a known problem.
Go to "steamapps\common\Wolfenstein The Old Blood" under Steam folder.
Rename WolfOldBlood_x64.exe to WolfOldBlood_x32.exe. Create a shortcut on desktop.
And all will be fine.
Last edited by PUTLER KAPUT; Jan 11, 2022 @ 3:58pm
Alibaba Jan 11, 2022 @ 10:10pm 
well my pc is i5 9400f
16 gb ram
rx 560 4 gb video card and i got 12 fps on lowest quality
its still my fault because i didnt by gaming chair :steamfacepalm::steamfacepalm:
Muerte Jan 11, 2022 @ 11:18pm 
You need atleast a 4080 ti oc edition. :lunar2019piginablanket:
ahriik Jan 13, 2022 @ 10:02pm 
I loved The New Order and it always ran perfectly fine on my systems over the years, but I've NEVER been able to get this game running smoothly on any hardware. I understand it's an extremely poorly optimized game, even with amazing hardware you need to do some major tweaking to get it running right. The PCGamingWiki profile for this game has all the information you need. Frankly though, every time I've installed this game with the intention of finally fixing it and playing it, I get disinterested pretty quickly and end up uninstalling it. Maybe one day I'll finally do it, but I don't have tons of time to play games these days, so I'd rather spend the time playing something else that doesn't have major optimization issues. There's always Doom Eternal haha.
Numa Jan 14, 2022 @ 8:44am 
It seems with mid-high end rig this game has terrible performance on windows cause when i got the GTX 1050ti it ran fine. Now I can run it smoothly maxed out with Radeon 5700xt only on Linux. On Windows 10 pro even with the lowest video setting i got an average 30-40 fps..there's something broken in it
Elitch Jan 14, 2022 @ 8:47pm 
I've been gaming since Zork.

This is the first game to give me motion sickness.

Congrats.
Runs pretty much fine for me outside of those atrocious 30 fps cutscenes on my gf75 thin I upgraded with an extra 16 gbs clocked at 2933 MHz. I only had to turn down the lod bias setting a few times and I got significant gains on my 1650 ti but tbh can see the validity of your griipes as I haven't beaten this game completely yet as I'm playing on a higher difficulty. overall 7.5/11 game imo
:Toxic_Geralt:Tbh playing the forest on my tv gives me more motion sickness than tob
but then again it's the high ass anti aliasing settings that start to tank my framerate, 2x, 4x, and 8x are all doable on my rig if that matters, and tbh am thinking about installing it on linux once my dumb ass figures that out...
Lar Dass Feb 27, 2022 @ 6:43am 
anti-alisaing to 8x and the shader stuff to 4028 with textures popping in not fading in - got 60 all the time
SkepticJoker Feb 28, 2022 @ 11:07am 
This game uses Muli-Sampling Anti-Aliasing. MSAA detects object edges, that has a performance cost, and increases the resolution of those edges by either, 2x, 4x, 8x, or 16x, which has a huge impact on performance. Expect the game to run terribly if you select the wrong combination of resolution and MSAA level.
papalazarou Apr 30, 2022 @ 4:15pm 
use id5tweaker
use these settings (maybe cuda transcode off for amd)

runs perfect at 90fps rock solid smooth on my 2060 and i78700k

i saw also if you have problems still you could try disabling half of the cores (might be amd specific)

;---------------------------------------------------------------------------------------------------
;--- id5Tweaker Config ---
;---------------------------------------------------------------------------------------------------

; This is the configuration file for the id5Tweaker.

; This might look more complex and intimidating as it actually is. I merely added a lot of
; explanations to make the configuration as easy as possible, even for people that are not familiar
; with config file editing of the id Tech 5 CVar system.

; Every line starting with a ';' is considered a comment and is ignored. Use this to enable or
; disable parts of the configuration as needed.

; The configuration file consists of two sections:

; [CVARS]

; In this section you can specify any console variable (CVar) available in the respective game.
; The value of the CVar is forced directly via the internal CVar system. This allows the direct
; usage of CVars that may be disabled in the retail version or are set to read only. Using the
; 'cvaradd' command is therefore not necessary.

; (Note 1) Some things you might find online to type into the console are not CVars but commands.
; To use commands put them in the [COMMANDS] section.

; (Note 2) Even though the values are forced, it is currently not possible to step outside of the
; limits specified by a particular CVar. An exception to this is the 'g_fov' CVar for which the
; upper limit is increased by the Tweaker to a value of 200.

; (Note 3) Some CVars are 'archived', meaning that the value will be saved in the configuration
; file of the game and will be set to this value the next time the game is started, regardless of
; whether the Tweaker is used or not.

; [COMMANDS]

; Every line in this section gets send to the command system of the game as if it were manually
; entered into the console. Therefore, anything you can enter into the console of a specific game
; can also be used here. Although it is possible to set CVars this way, it is recommended to use
; the [CVARS] section for those, since using the command system imposes the same restrictions as
; the console, e.g. making certain CVars unavailable.

; Everything in this configuration file is applied every time a level is loaded in the game. You can
; also type the command 'id5Tweaker_Reset' into the console to force a reload of the configuration.
; By default, this command is also bound to the '-' key on the numpad.

; The FPS unlock can be toggled on and off by using the 'id5Tweaker_ToggleFps' command. By default,
; this command is also bound to the '*' key on the numpad.

; If you want to remove or change any of these binds, see the [COMMANDS] section.

; The Tweaker uses the in-game console to print status information every time the configuration is
; applied. This output is color coded in 'super stylish cyan'. So if something does not work as
; intended, look into the console to see if for example the specified command or CVar could not be
; found.

; (IMPORTANT) This configuration is applied after the in-game settings are loaded. This means that
; if something is set here that also has a corresponding setting in the in-game menus, it gets
; overwritten by this configuration.

;---------------------------------------------------------------------------------------------------

[CVARS]

; --- Number of anti-aliasing samples ---
; (Note) Setting this to values higher than 2 can have a major impact to the performance in the
; Wolfenstein games.
r_multisamples 2

; --- Completely skip post process ---
; (Note) Set this to 1 to decrease blur in Wolfenstein: The Old Blood.
;r_skippostprocess 1

; --- Sets the depth of field mode ---
; (Note) The settings range from 0 to 5 and differ in quality and performance cost. Set to -1 to
; disable depth of field in the Wolfenstein games.
;r_postprocessdofmode -1

; --- Skip rendering of fog effect ---
; (Note) Set this to 1 in Wolfenstein: The Old Blood to get rid of the fog.
;r_skipfog 1

; --- Use hardware textures when available ---
; (Note) There should be no reason to change this.
r_useHardwareTextures 1

; --- Number of anisotropic filtering applied to virtual textures ---
; (Note) Setting this to a value higher than 4 has actually no effect.
vt_maxAniso 4

; --- Max number of virtual texture pages transcoded per frame ---
; (Note) When playing at high FPS, it should not be necessary to set this above 32, since textures
; should be loaded fast enough. Increase this value by doubling when experiencing texture pop-in.
vt_maxPPF 64

; --- Controls whether Nvidia CUDA is used to transcode the textures ---
; (Note) I would recommend leaving this at 0 because enabling this does not seem to have a huge
; impact on the FPS but can introduce micro-stutter.
vt_useCudaTranscode 1

; --- Size of the virtual textues used ---
; (Note) This value has to be a power of 2. The only sensible values are 4096, 8196 and 16384.
; Higher values considerably increase texture quality, but also require more video memory. If your
; graphics card has less than 4GB VRAM or you are experiencing stutter, set this to a lower value.
; (WARNING) Setting this to a value that is not a power of 2 will cause the game to crash on start.
; Since the value is saved in the configuration file of the game, this can also not be reversed by
; this configuration file. If that happens, go to the configuration file of the specific game and
; remove the corresponding lines or delete the whole file so it can be recreated.
vt_pageimagesizevmtr 16384
vt_pageImageSizeUnique 16384
vt_pageImageSizeUniqueDiffuseOnly 16384
vt_pageImageSizeUniqueDiffuseOnly2 16384

; --- Use uncompressed textures ---
; (WARNING) Setting this to 1 may lead to a huge FPS impact when playing above 60 FPS and will most
; likely prevent people from playing at 100+ FPS, even on a high-end system. It is recommended to
; set this to 0.
vt_uncompressedPhysicalImages 0

; --- Use high quality images ---
; (Note) There should be no reason to change this.
image_useCompression 0

; --- The horizontal FOV value ---
; (Note 1) This CVar corresponds to the FOV slider in the Wolfenstein games and does not change the
; size of the hands and weapons. To also change the value of those see the CVar 'hands_fovscale'
; below.
; (Note 2) The Tweaker increases the upper limit of this CVar to 200.
g_fov 110

; --- Factor applied to FOV of the hands ---
; (Note) This CVar is independent of the the general FOV.
; (WARNING) Setting this too high may lead to distortion or flipping of the gun models.
hands_fovscale 1.0

[COMMANDS]

--- Set the FPS limit ---
; (Note) See README for a complete annotated list of commands
id5Tweaker_SetFpsLimit 90

; --- Set default keybinds ---
;bind F1 id5Tweaker_ToggleConsole 0.8
bind KP_MINUS id5Tweaker_Reset
bind KP_STAR id5Tweaker_ToggleFps

; --- Restart virtual texture system ---
; (Note) This is necessary for most/all CVars starting with the prefix 'vt_' to have an effect.
vt_restart
Last edited by papalazarou; Apr 30, 2022 @ 4:16pm
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