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About the gates - yeah, they're a rather harsh way of preventing the player from moving around, but I wanted to add them to force the player to make some different choices when looking for things. A streamer suggested that after the player beats the security boss, the doors would go offline again, and I quite like the idea; there's only one of them that I consider absolutely necessary.
As for Valdis Story: Abyssal City, there is something about that one that makes me personally not want to group it in the metroidvania genre. I loved the game, it was an absolutely beautiful/scenic and i remember it being a challenge the first go around, as much so as ESA. The two are probably tied in my mind if i had to put them in the same genre, I'm a pixel art junkie though and there isn't enough of it in the world.