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Here are 2 possible reasons why the game costs more on Steam:
1. Expansions will be handled as free patches on Steam and paid DLC micro-transactions on mobile.
2. Development for the Steam version was much more costly.
While it is possible, with all the kit existing today, and the possibility to separate UI to engine, it is doubtful from my developping experience, that is if they did not develop both version in paralleel from scratch which would be idiotic.
What is more probable is that they think this is the market will bear on steam and this is the market on android will bear. And they are right : it is very rare to see mobile game above 5$/5€ /5 pounds to be successful. It seems that 5 local currency is what people with a 500+ phone can bear to pay ;). Whereas on steam for a game of the scope of P&P it seems 10 to 15 is the standard.
Heck in my own case, In spite of it being more expansive on mobile I am still toying buying it on PC.... In spite of the price. It seems fair enough to me for a PC game.
Says the loser that cheated in CSGO, got VAC banned, then tried to play the "my son cheated, now I'm banned, plz halp" card.
Thanks, I've not had a chuckle this magnificent in many a moon.
And no, the development of the PC version was not more costly. This just Behold Studios' MO, they've always done it. Cheap on iOS/Android, staggering markup on PC. With people like you trying to defend it, it's no wonder. That's fine by me, you can buy enough copies to cover up the loss they get from me.
Hop to it.
1) Where do you get off raging like this? You should be banned from this board.
The price isn’t doubled. Games are always cheaper on iOS! Walking dead, Banner Saga, X-COM, Shadowrun and so many others are cheaper for iOS. It's not new. That is how it works. Usually the mobile games have features taken out.
2) Don’t let the door hit you on the way out. This response is why I am surprised people still continue to develop games. They spent Raging children who don’t know how to communicate on the internet.
Games don’t need to be on sale when they are first released. This generation has ruined gamers. Plus when they do get released go on sale they are usually only 10% off. 10% of $15 is $1.50. You are really complaining about $1.50!? Get your act together. What if they have been working on this game since Chroma squad? That’s 2 years. For the quality of game they produce time and time again I think $15 is a fair price. It cost me more to see Spiderman Homecoming then it will to buy this game.
And if you are so broke then buy the $5 version! Again, the devs should kick your ass off the board. I would if I could.
iOS/Android is $5, PC is $15.
I didn't say Jack Squat about 10% of anything, that's on you. The end result is the game - identical in content in every single way - is $5 on mobile, yet 3x more expensive on PC. That's not right and I don't care if you think it is. $15 is a very fair price, but $5 for one platform and $15 for another isn't. Period.
"only 10% off. 10% of $15 is $1.50. You are really complaining about $1.50!?"
Comprehension isn't your forte, is it? Sit down before you hurt yourself.
"This generation"
"raging children"
I was born in 1981 and guarantee I was gaming before you were, you decrepit peasant. I don't care if Behold ban me from the board, they're never seeing a penny from me again. They can sink for all I care.
I assume you know Valve take 30% from all sales revenue?
No idea what Google/Apples % cuts are, but I wouldn't be surprised if it was a somewhat less than 30%.
Aye, I know - from what I've heard (though no hard evidence that I've seen) Apple and Google take a fairly similar chunk themselves :(
To reiterate, here in the UK, the game on Steam costs £10.99.
On Android is costs £4.69
Which works out approximitely to twice the price and then 20% added on. (So the developers themselves are getting around £3.60-£3.90 more from the PC version sale, and the rest is taken as Valves cut... excluding any potential take Google take from Android sales as I don't have those figures).
Given the significant increase in continious support requirements for PC versions due to the much more chaotic nature of the platform where developers are expected to help people with unsuitable 10 year old budget laptops with Intel Integrated graphic chips get the game to work, where as stores like Google Play allow developers to lock out potentially incompatible devices.... I think £3.90 extra per sale to cover the increased constant on-going support handling is pretty reasonable.
However going on what Jerry Dandrige has posted (Assuming there are no fluffed up or presumptive figures being used and Jerry actually did check regional product pages rather than just assumed straight conversion from £ to $), it seems in some regions the price discrepency between the platforms is more significant.... if this is due to direct actions from the developers or just default pricing translations by one or more of the stores being at odds to each other is anyones guess though.
Perhaps it's something they'll look into more closely and adjust if exact cases for different regions are provided.
Edit/Side note:
But when discussing such things do remember that % can be misleading and can paint overly negative picture.
A '400% price hike' on something that cost £1, only ends up as £4.
Whist a '60% price hike' on something that costs £10, ends up much a higher disprency from the original price.
So as a result I've replaced my previous % values with their actual values to try paint a more accurate picture.
30% is an industry standard for all digital palteform. There was a few years ago some rumble to make it a lesser cut for music streams but I have no idea how far it went.
That is simply not true.