Galaxy of Pen & Paper

Galaxy of Pen & Paper

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Sabin Jul 27, 2017 @ 6:02am
Android/iOS price: £4.69 ($5). Steam price: £10.99 ($15)
What the actual flying f.uck is wrong with you people? Where do you get off doubling the price (AGAIN! You did the same gorram thing with KoPP+1, where you tripled the price for no bloody reason) with one version versus the other?

I'm done with your abominable company. I will never, *ever*, support you or anything else you do again.
Last edited by Sabin; Jul 27, 2017 @ 6:07am
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Showing 16-30 of 34 comments
Travcm Jul 27, 2017 @ 1:37pm 
@Jerry - Please mature up. You are making a fool out of yourself.

Here are 2 possible reasons why the game costs more on Steam:

1. Expansions will be handled as free patches on Steam and paid DLC micro-transactions on mobile.

2. Development for the Steam version was much more costly.
Aepervius Jul 27, 2017 @ 1:45pm 
Originally posted by Travcm:
@Jerry - Please mature up. You are making a fool out of yourself.

Here are 2 possible reasons why the game costs more on Steam:

1. Expansions will be handled as free patches on Steam and paid DLC micro-transactions on mobile.

2. Development for the Steam version was much more costly.

While it is possible, with all the kit existing today, and the possibility to separate UI to engine, it is doubtful from my developping experience, that is if they did not develop both version in paralleel from scratch which would be idiotic.

What is more probable is that they think this is the market will bear on steam and this is the market on android will bear. And they are right : it is very rare to see mobile game above 5$/5€ /5 pounds to be successful. It seems that 5 local currency is what people with a 500+ phone can bear to pay ;). Whereas on steam for a game of the scope of P&P it seems 10 to 15 is the standard.

Heck in my own case, In spite of it being more expansive on mobile I am still toying buying it on PC.... In spite of the price. It seems fair enough to me for a PC game.
Last edited by Aepervius; Jul 27, 2017 @ 1:46pm
Sabin Jul 27, 2017 @ 1:50pm 
Originally posted by Travcm:
@Jerry - Please mature up. You are making a fool out of yourself.

Says the loser that cheated in CSGO, got VAC banned, then tried to play the "my son cheated, now I'm banned, plz halp" card.

Thanks, I've not had a chuckle this magnificent in many a moon.

And no, the development of the PC version was not more costly. This just Behold Studios' MO, they've always done it. Cheap on iOS/Android, staggering markup on PC. With people like you trying to defend it, it's no wonder. That's fine by me, you can buy enough copies to cover up the loss they get from me.

Hop to it.
Last edited by Sabin; Jul 27, 2017 @ 1:52pm
farlanghn Jul 27, 2017 @ 2:41pm 
Originally posted by Jerry Dandrige:
What the actual flying f.uck is wrong with you people? Where do you get off doubling the price (AGAIN! You did the same gorram thing with KoPP+1, where you tripled the price for no bloody reason) with one version versus the other?

I'm done with your abominable company. I will never, *ever*, support you or anything else you do again.

1) Where do you get off raging like this? You should be banned from this board.
The price isn’t doubled. Games are always cheaper on iOS! Walking dead, Banner Saga, X-COM, Shadowrun and so many others are cheaper for iOS. It's not new. That is how it works. Usually the mobile games have features taken out.

2) Don’t let the door hit you on the way out. This response is why I am surprised people still continue to develop games. They spent Raging children who don’t know how to communicate on the internet.

Games don’t need to be on sale when they are first released. This generation has ruined gamers. Plus when they do get released go on sale they are usually only 10% off. 10% of $15 is $1.50. You are really complaining about $1.50!? Get your act together. What if they have been working on this game since Chroma squad? That’s 2 years. For the quality of game they produce time and time again I think $15 is a fair price. It cost me more to see Spiderman Homecoming then it will to buy this game.

And if you are so broke then buy the $5 version! Again, the devs should kick your ass off the board. I would if I could.
Sabin Jul 27, 2017 @ 2:46pm 
"The price hasn't doubled" You're right. It's tripled.

iOS/Android is $5, PC is $15.

I didn't say Jack Squat about 10% of anything, that's on you. The end result is the game - identical in content in every single way - is $5 on mobile, yet 3x more expensive on PC. That's not right and I don't care if you think it is. $15 is a very fair price, but $5 for one platform and $15 for another isn't. Period.

"only 10% off. 10% of $15 is $1.50. You are really complaining about $1.50!?"

Comprehension isn't your forte, is it? Sit down before you hurt yourself.

"This generation"
"raging children"

I was born in 1981 and guarantee I was gaming before you were, you decrepit peasant. I don't care if Behold ban me from the board, they're never seeing a penny from me again. They can sink for all I care.
Last edited by Sabin; Jul 27, 2017 @ 2:50pm
Tikigod Jul 27, 2017 @ 3:14pm 
Originally posted by Jerry Dandrige:
Originally posted by Zero:
Euh lul you are the one who talk mobile price on PC. On Steam. On this desktop platform. On this steam desktop not mobile platform.

Anyway why do you not buy the mobile version ? Maybe because it's better to play on PC ?

@Zen this is not paradox game.

You're an idiot troll and quite possibly brain damaged. Go away. Go back to your mobile version.

Originally posted by Azure Fang:
Just for note, Google requires any games with IAP to designate so on their store page, and I'm pretty sure the information is autopopulated through device permissions. The store page has no IAP flag, so I'm under the assumption that the price is simply bumped on PC for absolutely no reason.

Exactly. Just like their previous games.

Identical content, 2-3-4x the price for ZERO reason other than Because©

I assume you know Valve take 30% from all sales revenue?

No idea what Google/Apples % cuts are, but I wouldn't be surprised if it was a somewhat less than 30%.
Azure Fang Jul 27, 2017 @ 3:23pm 
Originally posted by Tikigod:
Originally posted by Jerry Dandrige:

You're an idiot troll and quite possibly brain damaged. Go away. Go back to your mobile version.



Exactly. Just like their previous games.

Identical content, 2-3-4x the price for ZERO reason other than Because©

I assume you know Valve take 30% from all sales revenue?

No idea what Google/Apples % cuts are, but I wouldn't be surprised if it was a somewhat less than 30%.
From what I hear, it's actually worse, thus lending to most games being F2P IAP trash, and steering former "premium" developers, such as Kairosoft, to start focusing more and more in IAP games to recoup per-sale shrink.
Sabin Jul 27, 2017 @ 3:27pm 
Originally posted by Tikigod:
I assume you know Valve take 30% from all sales revenue?

Aye, I know - from what I've heard (though no hard evidence that I've seen) Apple and Google take a fairly similar chunk themselves :(
Tikigod Jul 27, 2017 @ 5:01pm 
I get the feeling some of the pricing drama might be caused due to currency translation oversights (IIRC Valve provide default recommended currency translations for titles. So developers state their price in one currency and Valve/Steam automatically translate it to other currencies based on their default rates).

To reiterate, here in the UK, the game on Steam costs £10.99.
On Android is costs £4.69

Which works out approximitely to twice the price and then 20% added on. (So the developers themselves are getting around £3.60-£3.90 more from the PC version sale, and the rest is taken as Valves cut... excluding any potential take Google take from Android sales as I don't have those figures).

Given the significant increase in continious support requirements for PC versions due to the much more chaotic nature of the platform where developers are expected to help people with unsuitable 10 year old budget laptops with Intel Integrated graphic chips get the game to work, where as stores like Google Play allow developers to lock out potentially incompatible devices.... I think £3.90 extra per sale to cover the increased constant on-going support handling is pretty reasonable.

However going on what Jerry Dandrige has posted (Assuming there are no fluffed up or presumptive figures being used and Jerry actually did check regional product pages rather than just assumed straight conversion from £ to $), it seems in some regions the price discrepency between the platforms is more significant.... if this is due to direct actions from the developers or just default pricing translations by one or more of the stores being at odds to each other is anyones guess though.

Perhaps it's something they'll look into more closely and adjust if exact cases for different regions are provided.


Edit/Side note:

But when discussing such things do remember that % can be misleading and can paint overly negative picture.

A '400% price hike' on something that cost £1, only ends up as £4.

Whist a '60% price hike' on something that costs £10, ends up much a higher disprency from the original price.

So as a result I've replaced my previous % values with their actual values to try paint a more accurate picture.
Last edited by Tikigod; Jul 27, 2017 @ 5:28pm
jespertelelf Jul 27, 2017 @ 6:31pm 
I think what they saying it it should be the SAME reguardless of platform. weither its 1% or a million % does not matter, either give us added content or make the game cheaper. Also no IAP but at a huge premum better mean we are GETTING said permum items by defult, I don't see any huge goodies that would be worth money (atleast at the start at any rate) it seems you can't even do like penpapaer+1 where you could load one account with money to use on the other. No Room upgrades :( (that was one of my favorate features of your game styles) Not a happy camper right now.
Cirsphe Jul 27, 2017 @ 8:26pm 
like others had mentioned, the PC version of previous Pen and Paper titles came with all the DLCs AND comes with an extra area to grind levels that the mobile didn't have.
Aepervius Jul 27, 2017 @ 10:32pm 
Originally posted by Jerry Dandrige:
Originally posted by Tikigod:
I assume you know Valve take 30% from all sales revenue?

Aye, I know - from what I've heard (though no hard evidence that I've seen) Apple and Google take a fairly similar chunk themselves :(


30% is an industry standard for all digital palteform. There was a few years ago some rumble to make it a lesser cut for music streams but I have no idea how far it went.
Sabin Jul 28, 2017 @ 1:51am 
Originally posted by Cirsphe:
like others had mentioned, the PC version of previous Pen and Paper titles came with all the DLCs AND comes with an extra area to grind levels that the mobile didn't have.

That is simply not true.
Blackwolfe Jul 28, 2017 @ 7:56am 
It is pretty standard for games to cost more on pc/console vs their mobile counterparts so this came as zero suprise.
Felis Jul 28, 2017 @ 8:03am 
Originally posted by Blackwolfe:
It is pretty standard for games to cost more on pc/console vs their mobile counterparts so this came as zero suprise.
I fully agree, this was obvious from the beginning. Besides that, we're talking about a happy meal or a pack of cigarettes in price difference. I have no problem with this. Actually, I'm also going to buy this for my moblile phone, for on the road. I'm about three hours in and I'm loving it.
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