Rogue Runner Playtest

Rogue Runner Playtest

Thoughts
It's not a bad game and I enjoy the artistic style. The movement when in the village is nice and smooth but the camera gets stuck at times. Not sure if it's intentional but you can only do the double/triple jump every other jump. So, the first time you jump you can do the double/triple jump and once you land and try to jump you can only jump once or twice depending if you have the triple jump perk. Maybe there might be a cooldown that is not shown.

When you are running once you enter the portal I think the aiming needs some work. Specifically, the crosshair because when you move your mouse the crosshair is in the last position you moved your mouse and due to that, it is difficult to find the crosshair. So, maybe resetting or keeping the crosshair at the center of the screen when holding right click would make it easier to see the crosshair. I think the perks need an indicator that shows that you have purchased them. Maybe a checkmark or keep them highlighted green when purchased?
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42nd Machine  [developer] Feb 17 @ 2:08am 
Originally posted by 索罗:
It's not a bad game and I enjoy the artistic style. The movement when in the village is nice and smooth but the camera gets stuck at times. Not sure if it's intentional but you can only do the double/triple jump every other jump. So, the first time you jump you can do the double/triple jump and once you land and try to jump you can only jump once or twice depending if you have the triple jump perk. Maybe there might be a cooldown that is not shown.

When you are running once you enter the portal I think the aiming needs some work. Specifically, the crosshair because when you move your mouse the crosshair is in the last position you moved your mouse and due to that, it is difficult to find the crosshair. So, maybe resetting or keeping the crosshair at the center of the screen when holding right click would make it easier to see the crosshair. I think the perks need an indicator that shows that you have purchased them. Maybe a checkmark or keep them highlighted green when purchased?

Hello, sorry for the late response. Thank you very much for playing the playtest of our game and for your feedback. The development process of our game is still ongoing. As we wrote in the playtest menu, this is not even a demo, just the first playable test version. We will continue to improve and develop the game with your feedback.

As for your questions, first of all there is an invisible delay between jumps, yes. We added it to prevent jump spamming, we are discussing ideas to edit its duration or tell the player the jump time visually.
We received a lot of similar feedback about the crosshair part, we'll fix that in the next playtest release .
Finally, purchased abilities will be much more numerous and fun in the demo. Also, even if it doesn't make it to the playtest, we will definitely provide visual feedback in the demo about the player's use of the abilities in the way you mentioned.
索罗 Mar 23 @ 5:17pm 
Just came back to try out the game again since I saw that you have done updates and it's looking even better. The removal of the jumping cooldown makes the movement so much smoother. The aiming is better and all the new skills and abilities is really good for progression. I'm really looking forward to more.
42nd Machine  [developer] Apr 9 @ 6:20pm 
I'm really glad you like it and we're working hard on improving the game. Hopefully, in the end, it will be a game that will meet your expectations.
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