Littlewitch Romanesque: Editio Regia

Littlewitch Romanesque: Editio Regia

KuroOneHalf Sep 14, 2015 @ 7:05pm
Spirit farming strategies
Yo. I'm currently on my 2nd playthrough, using the spells that carried over to farm spirit more efficiently, so I can spend less time in the classroom and clear the spells and quests sooner.

However, I wonder if perhaps the strategy I use to farm spirit is not as efficient as it could be. It usually goes like:
Round 1 - Aria - Conficere Par (make 3 copies of the teacher dice, which I usually keep as Domino)
Round 1 - Kaya - Ignis (one new dice) or Auctus Herba (3 seeds that spawn a dice each. However, the dice belongs to the side of the person who hits it, which can sometimes go wrong for Kaya)
Round 2 - Aria - Celero (all dice gain more spirit every round)
Round 2-6 - Kaya - Lux (3 random dice can be chosen and the aoe around them gets a burst of spirit)
Round 3-6 - Aria - Ops Eximius (3 dice are chosen and the aoe around them gets a burst of spirit)

This can net anywhere from 200 - 1100 of each spirit. However, I find that it's a bit inconsistent, mainly because of Auctus Herba and Lux (sometimes the Lux lights just won't select any dice at all and I get no spirit).

Do you guys happen to have more solid strats? Do share them!
Last edited by KuroOneHalf; Sep 14, 2015 @ 7:08pm
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Showing 1-15 of 16 comments
seronis Sep 14, 2015 @ 8:21pm 
My strat isnt legit. Its "use cheat engine table to take as many rounds playing the dice game as I want".

KuroOneHalf Sep 17, 2015 @ 5:55am 
Alright, I worked up something better. Turns out Celero doesn't just apply its effect to the dice currently on screen, but also to future dice that you might create. It also seems to increase its effect with every round, meaning it's best to do it as early as possible.

New strat:
Round 1 - Aria - Celero
Round 1 - Kaya - Auctus Herba or Moderatio Herba (and try to spawn Kaya dice from it, instead of Aria dice)
Round 2 - Aria - Conficere Par (+3 dice for Aria)
Round 2-6 - Kaya - Invitare (a lot more reliable than Lux, but still a bit random)
Round 3-6 - Aria - Ops Eximius (3 dice are chosen and the aoe around them gets a burst of spirit)
bridgeofblues Nov 18, 2015 @ 5:45pm 
That pretty legit buddy!!
bridgeofblues Nov 18, 2015 @ 7:20pm 
How do you get to land so consistently do you have any tips?
KuroOneHalf Nov 18, 2015 @ 7:38pm 
By pausing the game. Pause (right click) while the dice are still in motion and bump them to the faces that you want.

Also, your first move is free. As in, you don't need to manually do the combination with the dice. Just pause game and choose the move you want. Don't do this in rounds after because it resets your spirit.
YukoValis Jun 27, 2017 @ 2:35am 
Thank for for the help ^^ I sorta re-worked your guide a bit for late game though.
This will only work so far with Domino as the teacher in the chapel.

Round 1 - Aria - Celero. (cross cross moon) +3 dice value each day.
Round 1 - Kaya - Auctus herb. (book hand cross) Spawns 3 seeds for 3 dice.

Round 2-3 - Aria - Imitor-Ars. (hand moon moon) Copys Kaya's spell.
Round 2-3 - Kaya - Revivi-ficare (cross moon moon) spawns 5 dice.

By day 3 each girl should now have 13 dice EACH plus seeds, which now grow in value.

Round 4-6 - Aria - Ops Eximius (book glove cross) dice explosions with 29 dice on the field.
Round 4-6 - Kaya - Invitare (glove crown moon) flying crazy angel.

With this I can reliably get between 1000-1500 each spirit.

http://steamcommunity.com/sharedfiles/filedetails/?id=957026506

Zelamir Jul 7, 2017 @ 12:45am 
This is my strategy after I have access to the chapel:
Use Domino as teacher in chapel.

Day 1: Aria - Imitor Ars & Kaya - Revivificare
Day 2: Aria - Celero & Kaya - Moderatio Animal
Day 3: Aria - Imitor Ars & Kaya - Bolidis
Day 4-6: Aria - Remano Horaef & Kaya - Invisibilis

I normally autocast Day 1-3 because the spirit you'll have up to that point is negligible compared to the final result.
This gets several thousand spirit of each and you can definitely max out their spirit each time.
Mr. Shady Oct 10, 2017 @ 1:35pm 
The easiest way to farm massive amounts of spirit is to autocast the right spells for all 6 turns. Here is a hint.

Celero stacks with itself.
bridgeofblues Aug 8, 2018 @ 10:21pm 
Originally posted by Mr. Shady:
The easiest way to farm massive amounts of spirit is to autocast the right spells for all 6 turns. Here is a hint.

Celero stacks with itself.
which spell would that be?
YukoValis Aug 8, 2018 @ 10:45pm 
why the necro? whhhhyyy?
Poobah Gorg Jul 5, 2022 @ 10:59am 
When I left-click the dice the rolls almost never change. Only once in a great while does the result change. To the point where I am losing overall spirit once or twice just by trying OVER AND OVER AND OVER again.
Krasus Jul 5, 2022 @ 1:18pm 
Originally posted by Poobah Gorg:
When I left-click the dice the rolls almost never change. Only once in a great while does the result change. To the point where I am losing overall spirit once or twice just by trying OVER AND OVER AND OVER again.

instead of cliking the dice, you can directly clik the spell, this set the spirit at zero, but the spells remain. Choose the best spells and on the last round you get a lot of spirits.

i personaly stop at the second last round an let luck decide, but i have already the spells from the last playthough, so there is almost always something

most spells i use is for more dice and that they are more worth
Last edited by Krasus; Jul 5, 2022 @ 1:20pm
Poobah Gorg Jul 5, 2022 @ 3:04pm 
How do you directly click the spell? I thought they triggered themselves when you got the right dice rolls. There's a way to cast them yourself?
Krasus Jul 5, 2022 @ 3:47pm 
use the spacebar or click on the "magic list" blue button on the right side, while the dice is roling
Aogami Nov 8, 2023 @ 1:39am 
Tempero Ignis was my go-to for the first time through. It makes every die worth 6 instead of 1 and you learn it super early so just pop it on the first turn and see what you get. I also found Celestis Flos to be a pretty consistently good one.
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