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Fordítási probléma jelentése
Did any of you played it ? They took the 'change the character in combat' from it and the way jutsu needed to be charge added a tactical lear to the game
https://www.youtube.com/watch?v=V742FJSZVic
and the swap
https://youtu.be/jbmN1FRiV88?t=68
you can see neji starting a combo , then swapping with shikamaru during a dual combo
I would have liked some tactic aspect in the storm series also , i like the game don't get me wrong but smashing one button to attack is getting old and when you think that a lot of openwolrd/action game use the same 'one button for every combo' it's sad to see it in a fighting game , i know a lot of people don't like when i say that but that's how i feel.
Anyway i think the game will be fun and pretty like the others , but for the depth of the gameplay or the fighting system this is not the best by far.
Yea it was really cool. And that was all through the series different attack/health/defense/speed stats, properties and move styles that all had the same input system to make each character unique but still approachable.
I agree with the timing part but not with the resource part. I preferred it tied to the chakra bar so characters like kisame and neji could just completely shutdown characters spamming it but as a downside were very close range/defense oriented.
Well that's why I'm sad the 2d games never got the next gen treatment after the ps2. Also there were giant summons in the 2d games. All 3 sannin and kiba had giant summons/dog mode they were primitive but functional.
Okay this game was very rough around the edges, was xbox exclusive and also storm came out the same year and blew it out of the water.
1. Namely my issues with the game were that it did the storm thing where all combos just launch or slam the enemy and didn't chain into other combos.
2. Your ougis had a weird mechanic where you had to remember directional inputs indicative of hand signs. This kinda went against the conventions the naruto fighters had going for them where it was more about application rather than execution. You had to remember each character's specials.
3. Ougis also weren't attack based so the entire game was landing a combo to knock the opponent down so you could use your hand signs and charge it and then it just worked. You didn't have to land an attack in order for it to work or be in proximity to your opponent, it would just auto queue up a cut-scene attack with really basic QTE's. It wasn't the best system. I never liked the qte/luck based inputs in ultimate ninja either but that game had it in abundance.
The really good 3d naruto fighter was Gekitou Ninja Taisen [GNT] (known as Clash of Ninja in the west) It was on the gamecube and had a few titles on the wii as well but just died off sometime in 2010 for whatever reason. They were also published by Bamco but developed by 8ing (whoever that is). It still had that simple input, but interesting application style. The controls were designed identically to smash bros. physical attacks and special attacks with directional inputs, grabs and an ult or 2 for each character as well.
But my favorite was far and away Ultimate Ninja. The first 2 weren't anything memorable but that was still 3 really good games in the series and 2 or 3 okay-ish portable titles.
eh? Oh they'll never make them again? Yeah... I know....
In that game, you had dozens of secret techs for Naruto like the thousand fists or Gama Bunta invocation (yeah, you could actually control Bunta, for 20 seconds or so), and depending on how much live you still had, the secret techniques changed.
Plus two special techs, up up circle and down down circle, that you could choose before the fight.
Man, you could even make naruto do a chidori or a kaiten!
When you hold the up button, you go in a semi-awoken state (byakugan, sharingan, flying sand for gaara, mangekyo sharingan....).
And if my memory is good, even in Naruto Hero 2, you could use up to three secret techniques in a fight, depending on how many times you pushed the triangle button to concentrate chakra.
God, there was soo many possibilities....
Now we go one special tech and one secret tech. (Well, at least now we can have both secret and awakening in a fight, but still...)
ok ...
care to elaborate or ??
And I hate the new "styles" system.