NARUTO SHIPPUDEN: Ultimate Ninja STORM 4

NARUTO SHIPPUDEN: Ultimate Ninja STORM 4

I wish they'd make the 2d games again...
Back in the ps2 era the Naruto fighting games made by NamcoBandai were so much better and I feel a great deal of depth and character diversity was lost when transitioning to the 3d games. Every character in the storm series feels homogenized and there's very little in the way of different character roles and matchups. Because of this everyone plays the same 2 or 3 characters and playstyles are just non-existent. Narutimate Accel 2 (Ultimate ninja 5 in eu and never released in NA) was one of my favorite fighting games of the time and I think it's a shame that they didn't get some of the modern features that we see now like the amazing cell shading that storm runs with and more importantly, netplay. The game had it's turtles, rushers, grapplers, zoners and chakra deny-ers and that led to a much larger viable character pool. We lost so much when they transitioned to 3d especially in the way of directional inputs because those had to be used for movement in the storm games and really the only interesting idea I've seen added to the series was in this game where different jutsu function better/worse depending on your location. Other than that I can't say this series added many interesting things to the combat system.


For those who aren't familiar the games controlled much tighter and there was a lot of creative applications of the characters abilities that allowed for an interesting combat system:
https://www.youtube.com/watch?v=MGPMsqSTVVw&index=20&list=PLD38794C0D806FA99
https://www.youtube.com/watch?v=lrnpxIZkmTc
https://www.youtube.com/watch?v=AJK-j793yWc
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114/14 megjegyzés mutatása
I agree when you say that they "homogenized" the characters in the Storm games. Ultimate Ninja 5 characters had a lot of different attributes, not just jutsus and awakenings. Choji, for example, was a really slow character, but he was able to deal tons of damage. Jesus, Gaara and Deidara could even fly! But I also think that the Storm games brought a lot of cool things in the process, like making substitution jutsus a resource bar and not just a timing thing. Or the cool awakening modes, like the different mangekyo sharingans, bijus, sennin modes, etc. Some of those things weren't possible with the ps2 technology (the best they could achieve was Itachi's Tsukuyomi)... On the other hand, I think that with the new ability to change characters on the fly, we might get some of the "tactical" style again.
I did'nt played naruto on ps2 but i see a lot of thread talking about old naruto game and i never saw naruto the broken bond in them

Did any of you played it ? They took the 'change the character in combat' from it and the way jutsu needed to be charge added a tactical lear to the game

https://www.youtube.com/watch?v=V742FJSZVic

and the swap

https://youtu.be/jbmN1FRiV88?t=68

you can see neji starting a combo , then swapping with shikamaru during a dual combo

I would have liked some tactic aspect in the storm series also , i like the game don't get me wrong but smashing one button to attack is getting old and when you think that a lot of openwolrd/action game use the same 'one button for every combo' it's sad to see it in a fighting game , i know a lot of people don't like when i say that but that's how i feel.

Anyway i think the game will be fun and pretty like the others , but for the depth of the gameplay or the fighting system this is not the best by far.
Legutóbb szerkesztette: Wispouille; 2016. febr. 1., 0:24
Wispouille eredeti hozzászólása:
I did'nt played naruto on ps2 but i see a lot of thread talking about old naruto game and i never saw naruto the broken bond in them

Did any of you played it ? They took the 'change the character in combat' from it and the way jutsu needed to be charge added a tactical lear to the game

https://www.youtube.com/watch?v=V742FJSZVic

and the swap

https://youtu.be/jbmN1FRiV88?t=68

you can see neji starting a combo , then swapping with shikamaru during a dual combo
I love that nipple massage on 0:32
naruto and sasuke always had a thing ..... :D
Legutóbb szerkesztette: Wispouille; 2016. febr. 1., 0:25
Wispouille eredeti hozzászólása:
I did'nt played naruto on ps2 but i see a lot of thread talking about old naruto game and i never saw naruto the broken bond in them

Did any of you played it ? They took the 'change the character in combat' from it and the way jutsu needed to be charge added a tactical lear to the game

https://www.youtube.com/watch?v=V742FJSZVic

and the swap

https://youtu.be/jbmN1FRiV88?t=68

you can see neji starting a combo , then swapping with shikamaru during a dual combo

I would have liked some tactic aspect in the storm series also , i like the game don't get me wrong but smashing one button to attack is getting old and when you think that a lot of openwolrd/action game use the same 'one button for every combo' it's sad to see it in a fighting game , i know a lot of people don't like when i say that but that's how i feel.

Anyway i think the game will be fun and pretty like the others , but for the depth of the gameplay or the fighting system this is not the best by far.
No, I never played that game. But damn, it looks good.
maybe it's because it's a ubisoft game made exclusively for xbox 360 , i guess it did'nt get a lot of attention at the time ^^
TBreaker ރ eredeti hozzászólása:
I agree when you say that they "homogenized" the characters in the Storm games. Ultimate Ninja 5 characters had a lot of different attributes, not just jutsus and awakenings. Choji, for example, was a really slow character, but he was able to deal tons of damage. Jesus, Gaara and Deidara could even fly!

Yea it was really cool. And that was all through the series different attack/health/defense/speed stats, properties and move styles that all had the same input system to make each character unique but still approachable.

TBreaker ރ eredeti hozzászólása:
But I also think that the Storm games brought a lot of cool things in the process, like making substitution jutsus a resource bar and not just a timing thing.

I agree with the timing part but not with the resource part. I preferred it tied to the chakra bar so characters like kisame and neji could just completely shutdown characters spamming it but as a downside were very close range/defense oriented.

TBreaker ރ eredeti hozzászólása:
Or the cool awakening modes, like the different mangekyo sharingans, bijus, sennin modes, etc. Some of those things weren't possible with the ps2 technology (the best they could achieve was Itachi's Tsukuyomi)... On the other hand, I think that with the new ability to change characters on the fly, we might get some of the "tactical" style again.

Well that's why I'm sad the 2d games never got the next gen treatment after the ps2. Also there were giant summons in the 2d games. All 3 sannin and kiba had giant summons/dog mode they were primitive but functional.

Wispouille eredeti hozzászólása:
I did'nt played naruto on ps2 but i see a lot of thread talking about old naruto game and i never saw naruto the broken bond in them

Did any of you played it ? They took the 'change the character in combat' from it and the way jutsu needed to be charge added a tactical lear to the game

https://www.youtube.com/watch?v=V742FJSZVic

and the swap

https://youtu.be/jbmN1FRiV88?t=68

you can see neji starting a combo , then swapping with shikamaru during a dual combo

I would have liked some tactic aspect in the storm series also , i like the game don't get me wrong but smashing one button to attack is getting old and when you think that a lot of openwolrd/action game use the same 'one button for every combo' it's sad to see it in a fighting game , i know a lot of people don't like when i say that but that's how i feel.

Anyway i think the game will be fun and pretty like the others , but for the depth of the gameplay or the fighting system this is not the best by far.

Okay this game was very rough around the edges, was xbox exclusive and also storm came out the same year and blew it out of the water.

1. Namely my issues with the game were that it did the storm thing where all combos just launch or slam the enemy and didn't chain into other combos.

2. Your ougis had a weird mechanic where you had to remember directional inputs indicative of hand signs. This kinda went against the conventions the naruto fighters had going for them where it was more about application rather than execution. You had to remember each character's specials.

3. Ougis also weren't attack based so the entire game was landing a combo to knock the opponent down so you could use your hand signs and charge it and then it just worked. You didn't have to land an attack in order for it to work or be in proximity to your opponent, it would just auto queue up a cut-scene attack with really basic QTE's. It wasn't the best system. I never liked the qte/luck based inputs in ultimate ninja either but that game had it in abundance.

The really good 3d naruto fighter was Gekitou Ninja Taisen [GNT] (known as Clash of Ninja in the west) It was on the gamecube and had a few titles on the wii as well but just died off sometime in 2010 for whatever reason. They were also published by Bamco but developed by 8ing (whoever that is). It still had that simple input, but interesting application style. The controls were designed identically to smash bros. physical attacks and special attacks with directional inputs, grabs and an ult or 2 for each character as well.

But my favorite was far and away Ultimate Ninja. The first 2 weren't anything memorable but that was still 3 really good games in the series and 2 or 3 okay-ish portable titles.
Legutóbb szerkesztette: Roger; 2016. febr. 1., 13:27
babyand eredeti hozzászólása:
impossible

eh? Oh they'll never make them again? Yeah... I know....
LemonTango eredeti hozzászólása:
babyand eredeti hozzászólása:
impossible

eh? Oh they'll never make them again? Yeah... I know....
Because even if you can't find the feeling you have
I remember when I was in high school I brought Naruto Narutimate Hero 3 (import) to play at the cafeteria with my freemcboot, just after some guys who where using the tv to play they own Naruto Hero 1 were saying: "What is that...." :p

In that game, you had dozens of secret techs for Naruto like the thousand fists or Gama Bunta invocation (yeah, you could actually control Bunta, for 20 seconds or so), and depending on how much live you still had, the secret techniques changed.
Plus two special techs, up up circle and down down circle, that you could choose before the fight.

Man, you could even make naruto do a chidori or a kaiten!

When you hold the up button, you go in a semi-awoken state (byakugan, sharingan, flying sand for gaara, mangekyo sharingan....).

And if my memory is good, even in Naruto Hero 2, you could use up to three secret techniques in a fight, depending on how many times you pushed the triangle button to concentrate chakra.


God, there was soo many possibilities....

Now we go one special tech and one secret tech. (Well, at least now we can have both secret and awakening in a fight, but still...)

Played them, I think the Storm series is far better.
Tsuki Itsubi eredeti hozzászólása:
Played them, I think the Storm series is far better.

ok ...

care to elaborate or ??
ELYSEE CHIRAC eredeti hozzászólása:
Now we go one special tech and one secret tech. (Well, at least now we can have both secret and awakening in a fight, but still...)

And I hate the new "styles" system.
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114/14 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2016. jan. 31., 23:04
Hozzászólások: 14