NARUTO SHIPPUDEN: Ultimate Ninja STORM 4

NARUTO SHIPPUDEN: Ultimate Ninja STORM 4

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root 19/mai./2016 às 14:35
Why on earth are the cutscenes all still images?
Let's be fair - it's not like the UNS series was known for gameplay. 30FPS Fighting games barely register as games. Not to mention the fact that it's almost impossible to lose a battle.

I picked UNS4 up for the storyline and production values which it showed off in the previous titles. Skip all the anime filler, and get to watch amazing in-engine cutscenes at 4K. Now the story is delivered via still images, with some horrible blurring/particle effects to make them look "less still". It draws away from the entire experience.

In the extremely few scenes that are actually animated, they're pre-rendered.. and look absolutely miserable. If they're at 480p, they're at a higher resolution than they look.

I heard about all the issues with crashing, stutter etc - and I've not seen anything at all like that, but I'm seeing an extremely downgraded game from the previous titles in the series. This feels like a €10 add-on pack for UNS3, rather than a new game. I imagine that with the low production value, a €10 title was what was budgeted for. I mean, I the title is locked to 720p/1080p. I hear people talk about how the graphics engine was updated, but being forced to play at 1/4 the resolution of UNS3 really isn't making me feel like that.
Última edição por root; 19/mai./2016 às 14:36
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Exibindo comentários 1630 de 45
Hayatemaru 20/mai./2016 às 12:16 
Escrito originalmente por Demgonadhits:
CC2 was really lazy this time around with the story mode. I think they delayed this game for the lackluster adventure mode because of how short and empty the story mode was. Storm 4 was dissappointing game in my opinion but it takes more than 2hrs to realize that and I can't return it anymore.


Escrito originalmente por <<R.A.G.>> - Good Game Design:
If you picked up a fighting game solely for the storyline and production value of story mode, you clearly don't understand the concept of a fighting game.
Leg Muscles 21/mai./2016 às 6:12 
Rag is their one post you don't try to damage control lmfao. I'll be back bb
Hayatemaru 21/mai./2016 às 9:05 
Escrito originalmente por Leg Muscles:
Rag is their one post you don't try to damage control lmfao. I'll be back bb
Is there one post you actually read before replying? Lmfao

Escrito originalmente por <<R.A.G.>> - Good Game Design:
Yes, the story of the game was produced like garbage, but that doesn't mean it's just an add-on pack for UNS3.
Leg Muscles 22/mai./2016 às 8:50 
Escrito originalmente por <<R.A.G.>> - Good Game Design:
Escrito originalmente por Leg Muscles:
Rag is their one post you don't try to damage control lmfao. I'll be back bb
Is there one post you actually read before replying? Lmfao

Escrito originalmente por <<R.A.G.>> - Good Game Design:
Yes, the story of the game was produced like garbage, but that doesn't mean it's just an add-on pack for UNS3.
I always read your post, they're a good laugh :3
Hayatemaru 22/mai./2016 às 14:14 
Escrito originalmente por Leg Muscles:
Escrito originalmente por <<R.A.G.>> - Good Game Design:
Is there one post you actually read before replying? Lmfao
I always read your post, they're a good laugh :3
That's why you completely ignored one of the first things in my post.
Arekkusu 22/mai./2016 às 14:26 
Escrito originalmente por <<R.A.G.>> - Offline Battles:
Escrito originalmente por Time:
But.. it's an awful fighting game. It doesn't even run at 60fps. The AI is far, far too easy. It's full of QTE's. The previous titles were amazing story-driven games, with fun little fighting minigames thrown in.
The 60FPS gripe is a small one at that. Nobody who goes to tournament finals will complain about a game being 30FPS. If it were an awful fighting game, how did it sell so much over the years?
You clearly don't have any knowledge about fighting games. First of all, the AI in nearly EVERY fighting game is easy. Second, the QTEs are only for Story Mode. Again, for the last time, story is NOT what should drive a fighting game. The problem with the previous titles is exactly that! They were way too story-driven! UNS games are NOT 70-hour RPG titles, they're fighting games. Those fun little minigames got very boring very quickly. And again, if you're buying a FIGHTING game for STORY, you shouldn't be buying fighting games. That's like telling someone that you bought Fire Emblem for it's rich, deep combat mechanics.

What matters in a fighting game is that the mechanics are solid, fluid, and rewards the user for having more skill in the game than the previous. All of these are qualities that exist in this game.

Escrito originalmente por Time:
Why would I skip the cutscenes? I want to know how the story ends. I'm just disappointed that they're being delivered in the most boring medium possible for a Video Game, wheras the previous titles had a stellar array of in-engine cutscenes. Even the "in-engine" stuff now is pre-rendered, and at an even lower resolution.
Escrito originalmente por <<R.A.G.>> - Good Game Design:
If you hate the story cutscenes, just skip them and read the manga because the anime isn't much better at conveying the story than the game and contains way more fillers than the game does.
Escrito originalmente por <<R.A.G.>> - Good Game Design:
read the manga because the anime isn't much better at conveying the story than the game and contains way more fillers than the game does.
Escrito originalmente por <<R.A.G.>> - Good Game Design:
read the manga
You're not a fan of reading comments before replying are you?

And finally I'll say it once more...
STORY IS NOT THE MAIN POINT OF A FIGHTING GAME. THE MAIN POINT IS THE CORE GAMEPLAY AND COMPETITIVE VALUE.
Here are a list of fighting games made popular by their gameplay rather than story:
-Street Fighter (Street Fighter 2 had no story besides it's arcade mode with no plot)
-Tekken
-Soul Calibur (This game's story was purely text-based on a map in Soul Calibur 2, which is arguably the best one. Ironically enough, the ones with plots are people's least favorite.)
-BlazBlue
-Guilty Gear (This one only got a story once XX Accent Core +R was released, but was popular during it's X2 Vanilla days)
-Super Smash Bros. (This one has absolutely no story)
-Dragon Ball Z: Budokai Tenkaichi (Plot was composed of simply fights with one QTE that finishes the fight instantly or changes your player or something else that's small.)
-Dragon Ball XenoVerse (This one also has a poorly executed story)
-Naruto: Clash of Ninja (And this one also had a really poorly executed story mode)

And those are just on the top of my head.
All of the previous games had pre-rendered cutscenes too, so don't even try to complain about that. But again, fighting games aren't driven by story nor should they, so whether or not the cutscenes are a low resolution shouldn't even matter.



The game is dead because:
1. The story was ♥♥♥♥, and ppl bought the game for the actual story.
2. The online couldn't fill the rest of it because it's another ♥♥♥♥. It can be competitive yes but unfortunately only in lan, so here you go, tournaments might have worked.
Hayatemaru 22/mai./2016 às 14:36 
Escrito originalmente por alexnan96:
Escrito originalmente por <<R.A.G.>> - Offline Battles:
The 60FPS gripe is a small one at that. Nobody who goes to tournament finals will complain about a game being 30FPS. If it were an awful fighting game, how did it sell so much over the years?
You clearly don't have any knowledge about fighting games. First of all, the AI in nearly EVERY fighting game is easy. Second, the QTEs are only for Story Mode. Again, for the last time, story is NOT what should drive a fighting game. The problem with the previous titles is exactly that! They were way too story-driven! UNS games are NOT 70-hour RPG titles, they're fighting games. Those fun little minigames got very boring very quickly. And again, if you're buying a FIGHTING game for STORY, you shouldn't be buying fighting games. That's like telling someone that you bought Fire Emblem for it's rich, deep combat mechanics.

What matters in a fighting game is that the mechanics are solid, fluid, and rewards the user for having more skill in the game than the previous. All of these are qualities that exist in this game.





You're not a fan of reading comments before replying are you?

And finally I'll say it once more...
STORY IS NOT THE MAIN POINT OF A FIGHTING GAME. THE MAIN POINT IS THE CORE GAMEPLAY AND COMPETITIVE VALUE.
Here are a list of fighting games made popular by their gameplay rather than story:
-Street Fighter (Street Fighter 2 had no story besides it's arcade mode with no plot)
-Tekken
-Soul Calibur (This game's story was purely text-based on a map in Soul Calibur 2, which is arguably the best one. Ironically enough, the ones with plots are people's least favorite.)
-BlazBlue
-Guilty Gear (This one only got a story once XX Accent Core +R was released, but was popular during it's X2 Vanilla days)
-Super Smash Bros. (This one has absolutely no story)
-Dragon Ball Z: Budokai Tenkaichi (Plot was composed of simply fights with one QTE that finishes the fight instantly or changes your player or something else that's small.)
-Dragon Ball XenoVerse (This one also has a poorly executed story)
-Naruto: Clash of Ninja (And this one also had a really poorly executed story mode)

And those are just on the top of my head.
All of the previous games had pre-rendered cutscenes too, so don't even try to complain about that. But again, fighting games aren't driven by story nor should they, so whether or not the cutscenes are a low resolution shouldn't even matter.



The game is dead because:
1. The story was ♥♥♥♥, and ppl bought the game for the actual story.
2. The online couldn't fill the rest of it because it's another ♥♥♥♥. It can be competitive yes but unfortunately only in lan, so here you go, tournaments might have worked.
1. Again, buying a fighting game for story mode is retarded.
2. The online only couldn't fill the rest of it because people here are retarded and don't know how to play the game and have ♥♥♥♥ PCs and ♥♥♥♥ internet. The netcode is Peer to Peer, so it relies on both people's connections. I've had lagless fights online before with friends, so the netcode is clearly not an issue.
3. Fighting game competitions that are actually serious (Such as EVO) are all local multiplayer. Arguing that it's only competitive locally is like arguing non-TAS speedruns only work with original hardware. No ♥♥♥♥, sherock.
Leg Muscles 22/mai./2016 às 18:42 
Escrito originalmente por <<R.A.G.>> - Good Game Design:
Escrito originalmente por Leg Muscles:
I always read your post, they're a good laugh :3
That's why you completely ignored one of the first things in my post.
I forgot you never notice things like sarcasm, exaggerations, etc. My bad.
Hayatemaru 22/mai./2016 às 20:43 
Escrito originalmente por Leg Muscles:
Escrito originalmente por <<R.A.G.>> - Good Game Design:
That's why you completely ignored one of the first things in my post.
I forgot you never notice things like sarcasm, exaggerations, etc. My bad.
I forgot you always theorize on misinterpretations. My bad.
Deek 20/nov./2016 às 15:06 
I bought Storm 3 Full Burst cause it was an interactive movie. So, are they gonna finish the still cutscenes, or drop it after they get enough money? Any official information?
Leg Muscles 22/nov./2016 às 8:52 
Escrito originalmente por Roche:
Escrito originalmente por <<R.A.G.>>:
I forgot you always theorize on misinterpretations. My bad.
You guys are just dedicated to not liking each other.

They did skimp on the story mode, but I agree with RAG when he says it's not that important. You'd know what we're talking about if you practice the actual fighting enough times, not to place the blame on you or anything.
Who likes someone who attempts to damage control everything, and even worse at times with lies.
Leg Muscles 23/nov./2016 às 4:39 
Escrito originalmente por Roche:
Escrito originalmente por Leg Muscles:
Who likes someone who attempts to damage control everything, and even worse at times with lies.
I don't like that about him either. Seems like you're just flaming him up though.
No clue if I was or wasn't this was kinda months ago.
mupheminsani 23/nov./2016 às 10:38 
Escrito originalmente por <<R.A.G.>>:
If you picked up a fighting game solely for the storyline and production value of story mode, you clearly don't understand the concept of a fighting game. Yes, the story of the game was produced like garbage, but that doesn't mean it's just an add-on pack for UNS3.

Not only does the game's pace feel much faster and smoother than previous titles, but there's also new mechanics introduced this time around. Not only did we get Leader Switch, we also have the new 3-round system, elemental effects (Depending on the stage you're in, elemental jutsus can have new properties such as lightning on a puddle of water.), and more.

If you hate the story cutscenes, just skip them and read the manga because the anime isn't much better at conveying the story than the game and contains way more fillers than the game does. People that have crashing issues either had an AMD R9 which caused crashing because of a driver issue that AMD later fixed. This was not an issue on Storm 4's part.

Also, whoever said the resolution was 1/4 that of UNS3 clearly don't understand how this engine handles new resolutions. 720p is at 720p, 1080p is at 1080p. One gripe I do have with this game is the fact that you can only play in 720p or 1080p in the game settings, but you could easily change that in the INI file that it almost makes it not worth complaining about.

I'll say it once more, the point of a fighting game is replay value, and this game certainly has way more replay value than any other game in the UNS series that I've played.

animated 3d anime-like cutscenes were the trademark of this series.. then suddenly low-budget happened.. it's not a point of whatsoever. don't go and find reasons for everything out there
Hayatemaru 23/nov./2016 às 16:41 
"Hey guys, let's flame someone for a post he made 5 ♥♥♥♥♥♥♥ months ago!"
Syncroniam 23/nov./2016 às 21:40 
It's to save budget for the development team you autistic inbred.
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Publicado em: 19/mai./2016 às 14:35
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