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shurikens, I hate those who just hide behind the wall of shurikens and keep running away, making the battle meaningless so don't even mention it. There are STILL those characters specialized to doing it like mizukage, and it just sucks when the opponent is one of that kind.
awakening is something that I'd highly agree since one of my favourite, minato, has the worst awakening ever. What it only does is that he just teleports behind others instead having those stronger awakening dash, without any hits provided which means you never can get enemies with it. so well, I never use it. On the other hand, look at those motherless susanoo...
grabs, yes it's slow, and nearly impossible to use in 1v1. However, if you build up some strategies
in team match, it's quite useful to knock off those who never put there guards down, or one dashing towards you without thinking.
I wonder why you haven't mention about some of the spammable jutsu like the one from first hokage. also the counter with mp.
Anyway, the balances and mechanics in this game are messed up, and what you can only do is to adapt, and practice more.. i'd say.
As for shurikens, they're still pretty viable if you know when to use them. If you use them correctly, you can greatly weaken your opponent's guard then proceed to break it.
And how should I comeback if this awakening gives me nothing? I can't use awakening if an enemy attacks me. If I'll use it, it doesn't give me guard break. It gives me only very very low damage boost and weak chakra burning ability. Also, I can't use ultimate jutsu. And if my enemy will run away, after awakening I'll get weakness.
And I forgot to say, that I did not play multiplayer. I tried to run this twice, but a delay was about 2 seconds. This is unplayable. And I don't want to talk about PC port or multiplayer issues right now. I just want to have some fun in PvE. And when I see a battle condition like "hit enemy 25 times", "finish with ultimate jutsu" or "use grab twice", I want to kill someone. It's impossible to do because your enemy using infinite substitutions and running away.
And if I'm playing the game about Naruto universe, I want to play Neji, who use byakugan every time he fighting, not when he just going to lose. And if Sasuke trained Boruto to throw weapons in anime, maybe he should throw shurikens like in Second Storm? I want the characters to differ not only in animation, but also in gameplay.
You may ask, "Why you just can't play Second/Third Storm?" Because every game has pros and cons, so I can't play Boruto in the previous games, for example. And if this game will get the sequel, I want to know what to expect from the next game. For this reason, I'm asking the community. Thanks for your answers.
As for awakenings, the whole "ultimate jutsu, awakening, support type" mechanic was completely removed, so letting some characters use awakening from the beginning would be pretty op, don't you think?
Some characters have really good awakenings, and some of them are not as good (most of big awakenings like Susanoo or tailed beasts, because of their huge hitboxes). Awakenings also give you a higher guard break damage, so use it to your advantage.
And about awakening. I don't really understand you. Maybe instant awakening was too much strong, but it shouldn't be removed from the game, they could just nerf it a little bit (but I think it was OK). This type of awakening gives you power, but you should pay for this power by your chakra/health. You can use your chakra for jutsu or awakening, and it provides the player with a choice. Low health awakening gives you extra damage and guard break without debuffs. It seems balanced more or less. It's just about fun. As I know, right now the balance is not so good anyway.