NARUTO SHIPPUDEN: Ultimate Ninja STORM 4

NARUTO SHIPPUDEN: Ultimate Ninja STORM 4

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How do I mod?
Hey guys, I've been messing around with mods for fun and wanted to know how to install more than one at once. So far, I've put a win_32 folder in my main folder but I can't get more than one mod to work at a time. Unfortunately all of the mods appear to have very similar folder names and I can't seem to get multiple working at once. Any advice?

EDIT: I also have tried to take some mods online and every single one crashes the match right after I get in. Is this just because the other players' computers are too weak? I've seen people use mods online and it never caused any issues.
Dernière modification de Firefly; 12 mars 2017 à 1h24
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You cannot use mods online unless both players have the same mod installed.

The way the game works is that it'll read certain files from each player and the game will function with those files in mind. If you modified your files, the moment there's a difference between your game and your opponents game, it'll cause a transmission error.

So, if you and I were to play a Singles player match, I picked Pain and you picked Itachi, but you had a mod for Itachi installed, the game will read your modded moveset (the prm file) for your game, but read my unmodded Itachi moveset on mine. Let's say your mod made it so that when you tried to use your grab, you used an Almighty Push. Once we get into the match, as soon as you try to grab, *your game* will do an almighty push, whereas mine will do Itachi's regular grab. since we're transmitting two different sets of data, there's an error; hence transmission error.

Now, if you wish to install multiple mods at the same time, this is easily doable but only so long as the mods don't overwrite the same files. Most basic mods will be compatible. Ones that alter general files (usually DualPlayerParam or something like that) won't work with other ones that alter the same file.

If you've got more questions or want to learn more about modding, feel free to send me a message.
Dernière modification de Jake; 12 mars 2017 à 9h39
I actually know that can't be the case for a few reasons. First, I have fought people who used mods, three that I can remember specifically. The first was a Naruto mod where he was able to fight with Kurama as a support. The second was a shirtless Madara mod. The third was a Sasuke that had about 3x the normal amount of HP and did double damage (almost beat that one twice actually). Maybe these worked because the movesets, to my recollection, were the same. That said, though, I've seen Afrosenju take mods online and also fight his friends who were using mods. So that means that he had to have been able to install multiple complex mods at once, I know they weren't just simple mods because I'm also trying to use a few of the same mods. He has to have found a way around it meaning it must be possible, and I'm just trying to find out how.
Jake 12 mars 2017 à 14h53 
LilithSamara a écrit :
I actually know that can't be the case for a few reasons. First, I have fought people who used mods, three that I can remember specifically. The first was a Naruto mod where he was able to fight with Kurama as a support. The second was a shirtless Madara mod. The third was a Sasuke that had about 3x the normal amount of HP and did double damage (almost beat that one twice actually). Maybe these worked because the movesets, to my recollection, were the same.

Note I said "It'll read certain files from each player". As in, there are other files you can modify that your opponent's game doesn't read.
Shirtless Madara, Kurama and Boss Sasuke (the Sasuke with 3x health) are selected by modding your character select. This just makes it so you can pick characters you wouldn't usually be able to; they exist within the game and you're not modifying them. That's why they work online. You can also play as Boss Hashirama, Scythe Madara, Bandaged Kid Obito, Damaged Kakashi, amongst other things. That's because they all exist within the game's code. The character select just doesn't let you pick them.

Character select is basically where your game tells your opponent "I've selected this character, load its files." And it will load them. So if you modified your character select to choose, let's say, Child Naruto from the Konoha School flashback, and you select that character, your game tells your opponent "I've picked Child Naruto. Load those files." Your opponent will load the files for that character and, since you haven't edited any of Child Naruto's files, you will be able to play with it without crashing.

LilithSamara a écrit :
That said, though, I've seen Afrosenju take mods online and also fight his friends who were using mods.

Like I said, the error happens when there's a discrepancy between your game and your opponents game. If you have mods on and they don't, your game is going to do something different to theirs. But if you both have the mods installed, then it will work, since when you do a move that's modded, your opponent's game will also load the same modded move. They both sync up, so the game works fine.

LilithSamara a écrit :
So that means that he had to have been able to install multiple complex mods at once, I know they weren't just simple mods because I'm also trying to use a few of the same mods. He has to have found a way around it meaning it must be possible, and I'm just trying to find out how.

Yes, you can install multiple complex mods, as long as their files don't clash. If they do clash, then one has to overwrite the other, meaning they won't work. However, if two mods change two different parts of the same file, you can make them compatible by taking the modified part from the first mod's file, and placing it in the second one and using that.
Jake 12 mars 2017 à 15h04 
I'm posting a second reply so I don't hit the character limit. I'll give you an example of what I mean by two mods that change the same file.

Let's say I have two random mods. They both do different things, but they both edit the same file. For the sake of the example, we'll assume this file is called "example.xfbin".

The first mod's file looks like this: http://prntscr.com/ej694l
The red square is the modded part of the file, and the blue square is a different part of the file that is not modded.

However, my second mod also has that file, but it looks like this: http://prntscr.com/ej6aav
This time, the red square is what that part of the file looks like normally, and the blue square is the modded code.

Both mods MUST have this file, but installing one will get rid of the other. So the only way to make them work, is to put them together, like this: http://prntscr.com/ej6b98
We've put together the modded part of the first file and the modded part of the second file. This way, you can load both mods at the same time.
If both mods changed the same part of the file, however, you obviously would not be able to do this, and they'd be truly incompatible.
Like I said, the error happens when there's a discrepancy between your game and your opponents game. If you have mods on and they don't, your game is going to do something different to theirs. But if you both have the mods installed, then it will work, since when you do a move that's modded, your opponent's game will also load the same modded move. They both sync up, so the game works fine.


Yes but I've seen him use mods like the ones I'm trying to use, I'm trying to use the sage Naruto mod, a Kakashi Mangekyo mod, an EMS Itachi mod, and a Sasuke mod. Most of these are top mods on Nexus Mod Manager. I've seen Afro use some mods that changed gameplay against random online opponents and it didn't crash.

Yes, you can install multiple complex mods, as long as their files don't clash. If they do clash, then one has to overwrite the other, meaning they won't work. However, if two mods change two different parts of the same file, you can make them compatible by taking the modified part from the first mod's file, and placing it in the second one and using that.

So for these mods I'm trying to install multiples of, how would I do that? The files I'm trying to install don't have clashing names but their folders do. For example, every mod I want to use has win_data32 or whatever (not at my computer, can't remember the exact name) as the main folder. Inside those folders are all the same names, skills, sound, etc. I tried to change the name of the folder, for example for Kakashi, to kskills inside the main data 32 folder but all it did was make the first mod I installed work and the second one was normal Kakashi. So I don't understand how I'm supposed to install and make multiple work at once.
Jake 12 mars 2017 à 15h09 
LilithSamara a écrit :
Yes but I've seen him use mods like the ones I'm trying to use, I'm trying to use the sage Naruto mod, a Kakashi Mangekyo mod, an EMS Itachi mod, and a Sasuke mod. Most of these are top mods on Nexus Mod Manager. I've seen Afro use some mods that changed gameplay against random online opponents and it didn't crash.

I wouldn't recommend using NMM for Naruto mods. In any case, if you'd like to send me a link to the files you're trying to run, I can tell you if they're compatible or I can set it up pre-installed so you just have to put it in your game's directory to work.



LilithSamara a écrit :
So for these mods I'm trying to install multiples of, how would I do that? The files I'm trying to install don't have clashing names but their folders do. For example, every mod I want to use has win_data32 or whatever (not at my computer, can't remember the exact name) as the main folder. Inside those folders are all the same names, skills, sound, etc. I tried to change the name of the folder, for example for Kakashi, to kskills inside the main data 32 folder but all it did was make the first mod I installed work and the second one was normal Kakashi. So I don't understand how I'm supposed to install and make multiple work at once.
Data_win32 is a folder that mimics the files in the game. It'll run any files in here on top of the game. If a file doesn't exist in here, it runs the original copy. This way, if you don't want a file to load, you just delete it out and the game will run the original file.
Whenever you have duplicate folders, you just merge them. As long as the files inside don't overwrite each other, you can merge them all together.
Dernière modification de Jake; 12 mars 2017 à 15h10
I wouldn't recommend using NMM for Naruto mods. In any case, if you'd like to send me a link to the files you're trying to run, I can tell you if they're compatible or I can set it up pre-installed so you just have to put it in your game's directory to work.

That would be amazingly helpful. I sent you a friend request if you want to accept it where we can work on this a little bit more together.

Data_win32 is a folder that mimics the files in the game. It'll run any files in here on top of the game. If a file doesn't exist in here, it runs the original copy. This way, if you don't want a file to load, you just delete it out and the game will run the original file.
Whenever you have duplicate folders, you just merge them. As long as the files inside don't overwrite each other, you can merge them all together.

If I decide to try that, how would I do that exactly? Would I copy paste the files into the same skills folder as the Itachi one for Kakashi, for example? Or would I just copy paste the Kakashi folder into the Storm 4 folder and they'd merge? I just get concerned about this because it says "Replace all of the duplicated items?" message when I try to post the data 32 folder from another mod into the game when a folder of the same name for another mod already exists.
Jake 12 mars 2017 à 15h44 
LilithSamara a écrit :
That would be amazingly helpful. I sent you a friend request if you want to accept it where we can work on this a little bit more together.

I accepted your friend request already, however I have work in the morning so I don't know if I can help you tonight. You're always welcome to message me however and I'll get back to you when I can.

If you'd like to link me to two mods that you are trying to use, I will use them as an example so you can see exactly what I mean, and then you can try it out for yourself with other mods.

LilithSamara a écrit :
If I decide to try that, how would I do that exactly? Would I copy paste the files into the same skills folder as the Itachi one for Kakashi, for example? Or would I just copy paste the Kakashi folder into the Storm 4 folder and they'd merge? I just get concerned about this because it says "Replace all of the duplicated items?" message when I try to post the data 32 folder from another mod into the game when a folder of the same name for another mod already exists.

Basically, if both mods come in a "data_win32" folder, you just put both in your install folder. It'll ask if you want to merge folders, hit yes. If the mods don't use the same files, it'll just move both mods together into the same folders.

If your mod doesn't come in a data_win32 folder (for example, if it comes in multiple folders with names like "spc" or "skill" or "effect", etc), just create a folder called data_win32 and put them in there, then put that in your game's install folder (or just create the folder in there if you don't already have one).
Dernière modification de Jake; 12 mars 2017 à 15h44
Thank you Rage, I'll send you the things when I get home, we'll have to play together sometime.
which mods do you guys have? and is it allowed to use mods??
Sayar a écrit :
which mods do you guys have? and is it allowed to use mods??
Most mods that would work online are client-side and thus wouldn't matter. For example:

https://steamcommunity.com/sharedfiles/filedetails/?id=205542257

This is a texture mod, it just recolors the character. My opponent won't be able to see anything different. These sorts of mods are fine.
Hello, i'm sorry but I can't put mods in nsuns4? Can explain me, please? Thanks...
1998pedroferreira a écrit :
Hello, i'm sorry but I can't put mods in nsuns4? Can explain me, please? Thanks...
Depends on which mod you are trying to use.
In this case, the mod is Pakura.
Jake 25 aout 2019 à 12h43 
1998pedroferreira a écrit :
In this case, the mod is Pakura.
You'd have to link it here so I can see the file structure.
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Posté le 12 mars 2017 à 0h50
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