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spiderman 2 is a broken game. I am talking about comparing apple to apple as in games that are actually optimized and compare those 1:1?
5090 MSRP $2000 that has 30% rasterization performance boost over 4090. I'd expect much more at 4k native resolution than this.
nvidia's today's promotion thru introduction of Stellar Blade and Tides of Annihilation was simply a marketing tactic to show off multi-frame gen as they did back during CES '25. nvidia obviously can't do anything else to market their new Blackwell gpu cores other than that. Hence, how well Stellar Blade is REALLY going to perform with any other gpus below 5090 , we have absolutely no clue.
Yeah the optimisation in Spider-Man 2 is pretty woeful, I remember getting around 70-80fps with 4k ultra rtx transformer on DLSS quality.
Not sure if things have changed now but on launch it was a bit of a disaster to play, even with a 5090 and a 9800X3D.
I'm getting 120 fps out of nvidia showcase from yesterday, when the video at some points does not show DLSS 4 or ray tracing on thru their video. An educated guess if you will. But I also have to recognize the fact that nvidia and Shift Up still have to work on finalizing the nvidia driver and the game itself , so.. nothing's set in stone yet I guess.
Well that certainly sounds promising but yeah I am happy to wait for them to ensure it is all optimised correctly and of course we will only know if they manage to deliver that when it actually releases.
If they do it would pretty impressive to see from Shift UP, especially since we are now living the age of so many games coming out heavily unoptimised, with the "fix it later" approach taken in most cases.
People are delusional.