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i was actually about to post something similar, game runs fantastic, zero performance issues everything maxed, the first thing i did when i launched it was te disable any upscaling option like dlss 4, cause i hate these options in anygame and noticed it was grainy AF, a lot of noise, and it is a known problem with unreal engine, involving ilumination an TAA, so i was forced to enable DLSS 4, used "quality" mode and game looks good.
Still that's something every dev has to change, their unreal engine pipeline, also the same have a weird behavior if migrating a project from UE4 to UE5, still this game runs on UE4, but the ilumination and TAA problem is a real thing.
in the end that's what i did and it looks as intended, though i'm slowly starting to hate Unreal Engine itself