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The movement and the combat, especially against multiple enemies, doesn’t seem fluid at all. There’s a certain stiffness to it I can’t explain
Now playing the demo with m&k, it feels even more fluid.
The demo is super early in the game. You very quickly start unlocking dodge extensions, mobility skills, more combos, and charged skills to use and it doesn't feel clunky at all.
It's much more comparable to Sekiro than one of the mainline Souls games.
Please explain your real issue here, it feels like some personal expectations unmet and in response you wrote this. To me it was total opposite so from your vague post it is quite hard to understand why you feel like this.
The game is extreme fluid. It seems like you are unable to explain where is the problem.
Combat system have flaws, most annoying is tracking by enemies attacks that make dodge almost useless. But I do not see corelation between this issues and your complains.
I loved Sekiro, by far my favorite From-Software game.
If we can all stop getting defensive over our latest favorite game for a moment... It's okay people it's not your identity.
So in Nier you can cancel any action into any other action. No delay. In this game you do have to commit on some attacks and a few actions. That can feel sluggish or stiff to some.
You have to switch gears, I agree I also prefer just being able to reflex cancel out of an attack into a guard or dodge at anytime. For this game you need to pick your openings and punish your enemy accordingly.
It's a sort of hybrid of spectacle fighters with a few souls tidbits thrown in.
Bear in mind the tree lets you pick up dodge and parry window increases.