Stellar Blade™

Stellar Blade™

No player expression!
Going through the skills and stuff it seems this game will LACK player expression. Wow, a few pre-determined combos, a forward doge when it's blue, and a back dodge when it's purple. You might as well just make me play a boring Naughty Dog game if you want me to do essentially QTEs.

Back to Devil May Cry and Bayonetta I go.
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Showing 1-8 of 8 comments
Simbolic May 31 @ 8:22pm 
From playing the demo they don'r seem essential. Can still dodge far enough to not get hit, it just allows to get in a free hit if close enough. Probably can help fill the gauge when properly utilizing the QTE's. I generally like QTE's and button prompts. I actually find games more boring without them.
Yes this game is crafted linear gameplay experience, sure there are costumes to switch and different equipment to use, but by the end of the game just about everyone's experience will be the same, assuming they did all the same content only differences would be those who did and did not.

Naughty dog is an apt example here, while the content may be extremely different the overall flow is the same as their games.

Devil may cry and Bayonetta are even worse examples of expression being even more linear than most.

If you want freedom and expression, you're better off playing games like the elder scrolls series.
FleshyBB May 31 @ 8:31pm 
Originally posted by Diminutive:
Yes this game is crafted linear gameplay experience, sure there are costumes to switch and different equipment to use, but by the end of the game just about everyone's experience will be the same, assuming they did all the same content only differences would be those who did and did not.

Naughty dog is an apt example here, while the content may be extremely different the overall flow is the same as their games.

Devil may cry and Bayonetta are even worse examples of expression being even more linear than most.

If you want freedom and expression, you're better off playing games like the elder scrolls series.

Did an AI write this?
Originally posted by FleshyBB:
Originally posted by Diminutive:
Yes this game is crafted linear gameplay experience, sure there are costumes to switch and different equipment to use, but by the end of the game just about everyone's experience will be the same, assuming they did all the same content only differences would be those who did and did not.

Naughty dog is an apt example here, while the content may be extremely different the overall flow is the same as their games.

Devil may cry and Bayonetta are even worse examples of expression being even more linear than most.

If you want freedom and expression, you're better off playing games like the elder scrolls series.

Did an AI write this?
No, but your view of expression seems to be very skewed.
Ok bot bye bye....jeez, this stupid threads everywhere.
Last edited by =Palynzer=; May 31 @ 8:37pm
FleshyBB May 31 @ 8:40pm 
Originally posted by Diminutive:
Originally posted by FleshyBB:

Did an AI write this?
No, but your view of expression seems to be very skewed.

Same way player expression exists in fighting games. I'll let you think about it.
Originally posted by FleshyBB:
Originally posted by Diminutive:
No, but your view of expression seems to be very skewed.

Same way player expression exists in fighting games. I'll let you think about it.
This time i used " b a b b b a l r b " next time ill use " b a b b a l r b " instead, other than naming your account online or a character creator, that's not expression.

I think you are confusing game skill/playability with expression, stellar blade's demo is about ankle deep in that department, though it doesn't get much deeper even later in the game.
FleshyBB May 31 @ 8:47pm 
Originally posted by Diminutive:
Originally posted by FleshyBB:

Same way player expression exists in fighting games. I'll let you think about it.
This time i used " b a b b b a l r b " next time ill use " b a b b a l r b " instead, other than naming your account online or a character creator, that's not expression.

I think you are confusing game skill/playability with expression, stellar blade's demo is about ankle deep in that department, though it doesn't get much deeper even later in the game.

That's exactly what stellar blade is! I'm glad we came to agreement.
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