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Just because a game has dodge and parry doesn’t mean it’s a souls like
However i also somehow agreed keyboard /mouse for Stellar blade is abit tricky to remap. So lucky key mapping work for demo.
Due to intense combat than platforming, i swap my jump to L.Alt and dodge to spacebar. It enable me to perform more perfect dodge. ( you can practise P.dodge in training at supply camp. I surprised developer got training mode). I need sometime to get use L.alt as jump.
While i mapped RMB to parry/guard. I able to parry quite alot at boss challenge.
I usiing logitech mouse g502 thus i got plently of button to map for beta skill.
Although i don't like soul game but stellar blade eve is too attractive for me to give up this game. My learning curve is high for this game. Nevertheless i managed to beat the boss challenge. definitely struggling. Yes. i got skill issue when come to soul-like.
Will go for second round of story mode. Will try japanese dub. Japanese VA always do a better job.
Felt english VA is not interested when they doing this project.
I mean people compare it with Nier, I think this game has far more in common with Souls games than Nier especially in terms of difficulty and general combat flow.
Literally? You know when you use the word literally it means that you can cite the source. Where in this universe does it say that "the core mechanics are taken from ds and sekiro?"
Come on. We both know you made this ♥♥♥♥ up.
But yeah MANY fighting games take combat mechanics from souls and less commonly from Sekiro.
I did not play the game but the Demo is limited.
So in the full game Eve might get upgrades to her mobility.
Perhaps people who played the console version know.