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I just want to play a video game. For me, the stories in 99% of games are terrible and i dont want to waste my time. Annoyed i can't skip cutscenes in this game either, don't think I'll buy because of it.
It is an okay demo, but nothing that we really havent seen before in other games.
Like I said, I just want to play the game part of a videogame. I love love love Max Payne 3 but I never install it again because the cutscenes are unskippable.
I hate when games take control away from the player, it's like...a narcissistic injury to a gamer imo. Might be weird but, I dont want my time wasted lol
And I asked why someone would do that, and you answered me politely. Thank you
Forced Cutscene is bad and it sucks.
Yeah, Final Fantasy 16 can do it, So its FF7 rebirth. Why not this one?
Maybe hopefully mods can solving this issue to skip cutscene first time, because modding is popular here.
These days quite often the cutscenes are very long and not very interesting. Especially in games developed in North America. As an recent example the cutscenes in Doom: The Dark Ages added very little value to the actual game and were a distraction from the actual core fun in that game.
Cutscenes imply a failure of game narrative design were developers failed to immerse players and tell their story with interactive gameplay and environment means alone. Sometimes long static cutscenes are used to artificially lengthen the story runtime and stretch poorly written narrative lengthier than it needs to be with all sorts of fluff like happens in Genshin Impact quite often.
I've yet to play Stellar Blade but I'm confident that it won't be like MGS4 for example. Notoriously MGS4 contains nearly 2/3 of cutscenes of its total playthrough time. Including one continuous cutscene that lasts longer than one hour. Not that I wish to imply this is the case with Stellar Blade. MGS4 is rather extreme example but even that game allowed skipping its lengthy exposition cutscenes... some of which are genuinely well made imho.
Edit: Fixed some typos.
No matter how good or bad they are, skipping cutscene is a plus point, no matter if first time and this needs adressed!
I was trying to explain to "Nuclear Strike" why people would prefer to skip cutscenes. And why it is viewed as a standard feature. And how inability to skip cutscenes can quite often be viewed as a flaw from a game design perspective or lack of confidence on writer(s) part on their narrative and characters. It's better optics for the game to allow skipping its cutscenes and hope that their story is good enough and trust that gamers watch and enjoy it. Story cannot be forced upon anyone.
(Just additional note that preferably however one would need to open pause menu first and then push a key or click a skip button instead of immediate skip to avoid accidental skips. With ability to rewatch them later from library feature as well.)
No problem :). It might be an age thing too, ive been playing games since NES and did not grow up with story/cinematic games.
This is an excellent point too, ty for sharing