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It's very invasive and goes pretty deep into your PCs system and often affects performance of both your game and your PC.
Some defend it, others oppose it, I oppose it because I think it's a waste of energy as pirates have time and time again cracked and uploaded games using it, they just remove Denuvo and re-upload the game for those that don't want to have it.
If one day they deactivate the Denuvo (DRM) servers, you will never play the game you bought again... it's like a service game! You need to always be connected to the internet to play, that is, you will be in their hands forever, if they want you to stop playing, it won't depend on you.
Examples:
1. Saves can be tied to machine's installation and non-transferable (rare if possible)
2. Limited number of activations in a specific timeframe can trigger a timed lock-out in troubleshooting senarios involving installs or game boot/crash problems.
3. Never removing it even years after release
I've personally never had a situation where the following didn't prevent performance loss when a game is infected with Denuvo:
1. After D/L and install, boot into the game so denuvo can update itself.
2. Since it's a low-level DRM driver, exit game and reboot the machine real quick
3. This should prevent performance issues associated with DRM driver.
It wouldn't suck nearly as bad if publishers would remove after a 6 month window or so.
Edit: Oops! ring0 is denuvo anti-cheat not anti-piracy.
I wanted to buy Stellar Blade but since this is first Denuvo from Sony we do not know if they ever remove it. I must admit I played a few games with Denuvo but I'm trying to avoid it as much as I can.
Pirates hate it because it prevents them having games for free so they swarm forums trying to dissuade people from buying Denuvo protected games, mostly using misinformation and disinformation, in the hope that publishers will be forced to stop using it and they can continue to have their free lunch.
It's getting harder and harder to avoid it but I still think the trade-off is better than console gaming for myself since it works with steam deck/linux as well.
Denuvo Anti-Tamper doesn't have Ring 0 access and doesn't install any drivers. It's embedded into the games exe file.
source[www.pcgamingwiki.com]
You may be getting Denuvo Anti-Cheat mixed up with Denuvo Anti-Tamper.
Denuvo Anti-Tamper doesn't have Ring 0 access and doesn't install any drivers. It's embedded into the games exe file.
[/quote]
yea it seems like alot of people are very misinformed about what denuvo does
Im typing on my phone so I'll need to edit in my replies as I keep on losing what I just wrote.
Saves can be tied to machine's installation and non-transferable
Incorrect
Limited number of activations in a specific timeframe can trigger a timed lock-out in
Correct, It has a 5 machine activations limit per day. Although this is for different machines. Changing hardware will also count as a new machine. This shouldn't really affect most people although Steam Deck users who like to change Proton versions may trigger this.
Never removing it even years after release
Partially Correct: Saga and EA are the only publishers that I'm aware of that rarely remove Denuvo.
After D/L and install, boot into the game so denuvo can update itself.
Denuvo can't update itself. It's part of the games exe and can only be updated when the game developers release a patch.
Since it's a low-level DRM driver, exit game and reboot the machine real quick
It's not low level or a driver. It's embedded in the games exe and has the same system access as that file.
This should prevent performance issues associated with DRM driver.
It's not a driver and it's very unlikely to cause performance issues. If you understand how it works and how it's implemented you would realise this.
This article should give you an idea of what it's doing.
https://www.thefpsreview.com/2024/04/03/dev-spends-months-cracking-denuvo-in-hogwarts-legacy-learns-drm-has-no-real-effect-on-performance/
In short, developers place the Denuvo triggers where they won't affect game performance. Even Shift Up posted benchmarks showing that it doesn't affect performance in Stellar Blade.
https://wccftech.com/stellar-blade-dev-is-working-with-sony-to-resolve-pc-region-locking-claims-denuvo-doesnt-impact-frame-rates/