Stellar Blade™

Stellar Blade™

Stellar Blade and how we see success.
The success of Stellar Blade is not just about its stunning graphics or fluid gameplay. It carries something deeper.

Since ancient times, philosophers like Plato, Kant, Hegel and even Nietzsche have discussed the relationship between the beautiful and the good, where aesthetic harmony was not merely about appearance but a reflection of excellence and virtue.

When we look at a game like Stellar Blade, it's not just the design that impresses but the way it captures this timeless ideal. There is a geometric precision in the environments, movements, emotions and visual composition that evokes the same sense of harmony that Renaissance artists strived for in their works.

Could it be that, deep down, we are drawn to this game because it reminds us of something fundamental? Something we have always sought in art, games, and life itself: the union of form and essence, of beauty and quality?
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It was always like that until some of LGBTQ out of gen Z decided to come forward and make their voice known. If you think about it, can you imagine how corrupted WOKES are to push against the free market?
Last edited by tpowl1400; Feb 14 @ 3:54pm
Mou bu Feb 14 @ 4:21pm 
They gave up everything,
Either you do better, or you go back to what always worked.
But no, they reinvented the wheel and want to push this mess

I imagine, for example, Joseph Campbell, disappointed, turning over in his grave, seeing our reality. All this mess.
I tend to make a more fundamental economic argument (you know how us libertarians are):

Vice and virtue, what's easy and what's difficult, something you can aspire vs. something that's just the plain reality to feed your indulgences.

It's easier to make a female character look like she has too many chromosome, to make a character creator that doesn't have much variation, it's easier to write about "muh lived experiences" and just add my indulgence of showing the world how I tell mom about my pronouns.

It's much harder to write choices that matter, downfall of people, things that are or can be darker, to make good looking characters, to write good music and to create great gameplay. That's why is valuable, that's why it's good, that's why it's virtuous, because it's hard.

IDK if what my brain wanted to say came forth as I wanted to but I feel like I need people smarter than me to ponder this idea.
- Feb 23 @ 11:25am 
i love games with biblically like angels and cosmic horror monsters they evoke awe and dread, transcending human comprehension, i feel they're not enough games like these around (Bloodbourne, Doom, Elden Ring, Returnal)
Originally posted by -:
i love games with biblically like angels and cosmic horror monsters they evoke awe and dread, transcending human comprehension, i feel they're not enough games like these around (Bloodbourne, Doom, Elden Ring, Returnal)

The best games were, are and will be grim-dark.
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