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Either you do better, or you go back to what always worked.
But no, they reinvented the wheel and want to push this mess
I imagine, for example, Joseph Campbell, disappointed, turning over in his grave, seeing our reality. All this mess.
Vice and virtue, what's easy and what's difficult, something you can aspire vs. something that's just the plain reality to feed your indulgences.
It's easier to make a female character look like she has too many chromosome, to make a character creator that doesn't have much variation, it's easier to write about "muh lived experiences" and just add my indulgence of showing the world how I tell mom about my pronouns.
It's much harder to write choices that matter, downfall of people, things that are or can be darker, to make good looking characters, to write good music and to create great gameplay. That's why is valuable, that's why it's good, that's why it's virtuous, because it's hard.
IDK if what my brain wanted to say came forth as I wanted to but I feel like I need people smarter than me to ponder this idea.
The best games were, are and will be grim-dark.