Stellar Blade™

Stellar Blade™

Stellar Blade needs QOL improvements.
Unless they already added these on PS5, game was a drag to play.

- Minimap disappearing from HUD for no reason

- Unskippable cutscenes

- Eve really needs a faster sprint for open world, it was so boring

- Being able to quit the level any time, having to find a specific rest area just to return to the hub world was needlessly cruel.

- Lily meter needs to be present at all times in the menu, what, am I supposed to keep track of it with pen and paper or something?

- Bring back blood. Why was this reduced so drastically in the final release?
Last edited by Sixtyfivekills; Feb 12 @ 8:17pm
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Originally posted by Sixtyfivekills:
Unless they already added these on PS5, game was a drag to play.

- Minimap disappearing from HUD for no reason

- Unskippable cutscenes

- Eve really needs a faster sprint for open world, it was so boring

- Being able to quit the level any time, having to find a specific rest area just to return to the hub world was needlessly cruel.

- Lily meter needs to be present at all times in the menu, what, am I supposed to keep track of it with pen and paper or something?

- Bring back blood. Why was this reduced so drastically in the final release?


What mini map? Never was one. Compass is dynamic but can be locked to on irc.

Cut scenes are skippable in new game +.

Eve always had boosted sprint in Wastelands and The Great Desert.

There so many camps to unlock you are never very far from one to save the game.
If you're talking about returning to Xion it isn't that difficult but I guess it can be mildly annoying.

Lilly meter I kind of agree with but not always active.

Blood I also agree with.
Originally posted by DextrousWeevil:
What mini map? Never was one. Compass is dynamic but can be locked to on irc.
Yeah that, I kept scanning over and over so I could never truly appreciate the backgrounds. Last time I played it the compass would disappear every few seconds, and in open world sections that's something I didn't want to deal with.



Originally posted by DextrousWeevil:
Eve always had boosted sprint in Wastelands and The Great Desert.
It was still very slow and not very fun to traverse though. Lots of invisible walls as well that prevented me from trying to skip walking around.



Originally posted by DextrousWeevil:
If you're talking about returning to Xion it isn't that difficult but I guess it can be mildly annoying.
Yes, I was already drained by the open world so being forced to run around a large chunk of the actual level was frustrating and tiring.


As for the cutscenes there was still quite a large delay before you're allowed to skip. Non cutscene dialogue as well, characters will finish around 60% of the sentence until it allows you to skip through it. I didn't find the story fun or engaging at all so it just kept draining me further.
ZedameX Feb 13 @ 3:34am 
They added most those on PS5 already.

Lily meter not appearing basically means it's full. I didn't even notice it first play. It's actually harder not to fill it imo.

The third open world Sprint speed, where you hear wind etc, that I felt was already fast enough that you could overshoot things.

As for the gore. It was moved to an npc seen in another cutscene, not removed from the game.
The implementation style, where it just toggles to an alternative costume covered in blood, would mean needing to make 90+ more costumes - blood stained versions. Which would quickly multiply for different contexts. It wasn't a dynamic system. It still works in the base game with the skin suit and default 7th diver modules but is heavily modified. You can tell it's still the same decals but toned down. Making it less recognisable as a copy paste in that other cutscene. To me it's more of a cohesion and consistency thing than censorship.
Although one could call it a cop out for additional work.

It's also only specific to the original abbadon. It doesn't happen with the boss challenge modified abbadon despite the same finisher animation taking place.
Last edited by ZedameX; Feb 13 @ 3:36am
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Date Posted: Feb 12 @ 7:39pm
Posts: 3