Incognito

Incognito

View Stats:
Maxwolf  [developer] Mar 23, 2015 @ 3:14am
Public issue tracker on github!
I am running a public tracker for bugs and ideas for the game. If you encounter any problems or even just have a good idea please let me know about it on the tracker and I get emailed with it right away.

https://github.com/FoxBytes/IncognitoBugs/issues/new
Last edited by Maxwolf; Apr 15, 2015 @ 2:02pm
< >
Showing 1-15 of 16 comments
Deadjack Mar 23, 2015 @ 9:45am 
I think you can still find some demo on the net, like this episode 1 on a french website:
http://www.01net.com/telecharger/windows/Jeux/action/fiches/105205.html
Maxwolf  [developer] Mar 23, 2015 @ 1:16pm 
I will note those versions are very old. The Steam version of the game has many enhancements and is also one large game and not episodic.
ZacE Mar 25, 2015 @ 12:47am 
Hi Maxwolf, I work for Capsule Computers & Indie Gala, is there a preferred email address we could contact you on to discuss potential bundle opportunities? Thanks in advance and congrats on the launch of Incognito!
Maxwolf  [developer] Mar 25, 2015 @ 9:29am 
@ZacE: ron.mcdowell@gmail.com is where you can contact me!
ZacE Mar 25, 2015 @ 9:01pm 
Thanks Ron!
craig234 Mar 26, 2015 @ 1:20am 
Game sounds good, wasn't sure, seeing the Dev activity here I'm getting it.
andymagandy Mar 28, 2015 @ 10:43am 
JUST DO NOT BUY THIS SCAM. 1 € WITHOUT SALE. That's the worth of this game. Seriously. Excuse my informal scamwarning, there is a review i just wrote on steam after having purchased this on sale.That review is more in depth and more formal.
Last edited by andymagandy; Mar 28, 2015 @ 10:43am
Maxwolf  [developer] Mar 28, 2015 @ 12:24pm 
Andy the game is 6 years old, that is when we started working on it. We made special changes for the Steam version, so it's not like we just uploaded it. I am sorry you feel so strongly about the game but I don't understand why you are this angry about it. We did not lie in any marketing material o.O
Last edited by Maxwolf; Mar 28, 2015 @ 12:24pm
mendel Apr 4, 2015 @ 11:19pm 
I am not making a github acount to report bugs.

* In episode 3, if you destroy all CPU pods before you get the task to do so, you will get a counter that shows 0 that doesn't go away even when you move through a bulkhead door. The task does not count as completed, and the holodeck does not let you progress.

* The "warehouse" holo simulation worked ok for me, but the "train station" simulation ended (twice!) on a black screen with 0 Zombies, while sounds, shooting etc.kept working. I blew the last "zombies" up, the first time with a crate, the second time with a rocket launcher. There is no way to complete the game from here other than to quit to the main menu and reload the last autosave, which puts me at a point before the simulation started (don't remember if the holodeck, or the entrance to the rec area).

* Not a bug, but why does "new game" delete the existing save-games? All it really needs to do is overwrite the autosave, which would be expected anyway.

* I was surprised that damage taken in the holosim transferred back into the "real" game.
Last edited by mendel; Apr 4, 2015 @ 11:23pm
Maxwolf  [developer] Apr 5, 2015 @ 12:43am 
I will copy your bugs into the tracker for you then. The bug with the cpu nodes all being destroyed before the quest is triggered is a good find. Thank you for telling me about this!

The new game needs to clear out old instances of saved planet surfaces and some maps you visit in FPS mode. Otherwise if you started a new game it would be possible to goto a planet you visited in another play and see your probe and tanks in previous configuration.

Happy Easter to you :)
mendel Apr 5, 2015 @ 2:27am 
Originally posted by Maxwolf:
The new game needs to clear out old instances of saved planet surfaces and some maps you visit in FPS mode. Otherwise if you started a new game it would be possible to goto a planet you visited in another play and see your probe and tanks in previous configuration.
So what happens when I load an earlier save of the same game? I see a configuration of the game that hasn't occurred yet in that timeline?
Either way, that means it's not as simple as I had assumed it would be.

Thanks, to you too.
Maxwolf  [developer] Apr 5, 2015 @ 2:55am 
The game separates instances based on episode, it was orgionally 4 seperate games and we merged them together for the Steam version.

If you loaded a save game from earlier instance it would show you proper configuration for the time. This way a planet you visited in Episode 1 won't have old units in Episode 2. Quest specific ones even go as far as removing instances if it detects a restart from loading save or the player dying.
mendel Apr 5, 2015 @ 3:12pm 
I don't understand why it makes sense to keep a probe/tank configuration; dust bunnies could simply destroy them all when the ship leaves orbit (or we could beam the up again). To me, it makes more sense to keep the savegames. But hey, it's your game, and I'm done with it anyway (and my old saves are deleted), so I don't really care. :)
Maxwolf  [developer] Apr 5, 2015 @ 3:27pm 
It only removes the save games if you start a new instance. I would rather the timeline for a given instance of the game remain unbroken. Thanks for your suggestions once again and take care.
Maxwolf  [developer] Apr 5, 2015 @ 5:59pm 
Updated the URL to no longer require GitHub account. Thanks to Git Reports this allows guests to leave bug reports without having to signup for GitHub.
< >
Showing 1-15 of 16 comments
Per page: 1530 50