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2. I do not believe there is a true ending, the only purpose to completing every objective is to 100% the game.
A lot of the bonus objectives need you to be fast, some require you to play as a specific hero when you engage an officer, and sometimes the bonus objective is to lose a fellow officer as the bonus objective might be something like "Escort the remaining officers" or such.
I personally recommend looking up the guide and following it to find the missing objectives.
3. The horse is very annoying to say the least, I recommend calling it once and running to wherever it goes. In previous games you could spam the whistle key and it would eventually come to you and you would automatically mount, but in this game it oddly acts differently.
4. By special Tomes do you mean the centre hexagon in the grid? It is a unique ability to the character you unlock it with. Some give you increased stats, while others will cause an effect or aura to happen. Most are very useful, there are some which are exceptionally powerful especially when used together.
5. Level a character / weapon you are good with, I recommend one that has a musuo which lets you move as some floors have "Kill x enemies using musou attacks" If you have a musou where you stand still it can be very tedious and will cost you a lot of time. Once you have found a weapon set level it up and increase the skills of it, Death is a very useful attribute as it can instantly kill units and greatly damage officers.
That clears up a lot ^^
But one last~~
I saw youtube videos of the campaign "Trials of Trust" which had the ending of Yukimura charging in towards a group of soldiers after a lovely chat with his brother... what I got is him just dying in the middle of the field...
And in "Love and Fear" Magoichi Saika really ends up dying??
There's no alternate path to actually allow him to live?
I thought it would be like DW8XL in which completing objectives actually changes the fate of the characters D:
Unfortunately Magoichi wasn't the lead character of Love and Fear, Koshosho was so it followed her and chose to play out with a touching and serious story. The end cutscene shows that Koshosho was right about anyone getting close to her dying, except for Gracia.
This game chose to not do the split story paths of 'what happened' and 'what could of happened, I'm not sure why they did it.
When I look through my Event Scenes lists I can see a few ??? ones but I think they are only the lesser scenes of officers talking to each other and not rendered cutscenes.