Google Earth VR

Google Earth VR

Drach 16 NOV 2016 a las 9:37
Why Only HTC Vive?
Hello,

I was really stoked to see that Google Earth is finally available in VR but I dont own a Vive (yet!) but I own an Oculus Rift and have a pair of Touch controllers. I can use every app or game on SteamVR with this combination except Google Earth :(

Any chance this could be supported in the future or that Google Earth will be available on other storefronts?

Anyway, keep up the good work!

EDIT:

FIX HERE:
https://www.reddit.com/r/Vive/comments/5dcbgi/how_to_remove_the_google_earth_vr_headset_check/
Última edición por Drach; 16 NOV 2016 a las 16:53
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Mostrando 16-30 de 77 comentarios
Primus Palus 16 NOV 2016 a las 13:03 
Publicado originalmente por A Hot Single Mom IN YOUR AREA!:
Publicado originalmente por GBPackersKind:
And Vive is far superior. So there is that.
people like you are the reason VR isn't moving as fast it should. dont make vr into ♥♥♥♥♥♥♥ pc vs console war please

Price is why VR isn't going far. The Vive costs half a house payment for me and almost both my truck payments. Most people aren't going to buy into it when the next best thing comes out like every 3 days in the PC world. Make VR $300... and maybe.

This is also why it never picked up in the 90's when VR was a big deal. Each unit costs THOUSANDS of dollars.

You'd think by now they would have figured that out and found a way to make a CHEAP VR system that is widely accepted, and then start making higher end versions later. Much like the consoles that started small and now run for hundreds of dollars. Even the price of the NES or SNES wasn't comparable to a Xbox 1 now. VR should be the same way. Get us all to buy into your craziness, then add premium crap to it to make us shell money out. Not the other way around.
Última edición por Primus Palus; 16 NOV 2016 a las 13:11
kactusotp 16 NOV 2016 a las 13:18 
Cheap vr isn't worth your time. Cheap vr is a nauseating gimmick. I have a DK1 and short of pulling it out to show people at parties when it first came out never used it.

You need very low latency and, low persistence, high framerate and reasonable resolution.

When I got the vive I was worried I wouldn't use it much, got it back in May and almost never play non VR games anymore.
Última edición por kactusotp; 16 NOV 2016 a las 13:18
Toukokuu 16 NOV 2016 a las 14:14 
For everyone here fighting against each other here are few facts. SteamVR already supports multiple headsets and motion controllers with the official and unofficial OpenVR drivers. When I say multiple I mean also other than Oculus products. Don't forget that some of us have Razer products (Hydra, OSVR2), Chinese headsets, Leap Motion, etc.

These already work in other apps you can download play like for example The Lab or Destinations. However Google Earth VR has blocked everything else and it seems they have done it on purpose.
OveR 16 NOV 2016 a las 14:15 
LOL! You own that garbage? Get Vive son you wont regret!
Tucu 16 NOV 2016 a las 14:18 
Publicado originalmente por Toukokuu:
For everyone here fighting against each other here are few facts. SteamVR already supports multiple headsets and motion controllers with the official and unofficial OpenVR drivers. When I say multiple I mean also other than Oculus products. Don't forget that some of us have Razer products (Hydra, OSVR2), Chinese headsets, Leap Motion, etc.

These already work in other apps you can download play like for example The Lab or Destinations. However Google Earth VR has blocked everything else and it seems they have done it on purpose.

Adapting the interface to support different controllers and different view coverage (180 vs 360) takes time. They decided to release first for the Vive and then work on other solutions.
Toukokuu 16 NOV 2016 a las 15:13 
Publicado originalmente por Tucu:
Adapting the interface to support different controllers and different view coverage (180 vs 360) takes time. They decided to release first for the Vive and then work on other solutions.

But it already supports sitting mode and 180. For controllers my point was that they already work because Steam maps them automatically to Vive equivalent actions. Google messed something in their app.
Última edición por Toukokuu; 16 NOV 2016 a las 15:14
Tucu 16 NOV 2016 a las 15:24 
Publicado originalmente por Toukokuu:
Publicado originalmente por Tucu:
Adapting the interface to support different controllers and different view coverage (180 vs 360) takes time. They decided to release first for the Vive and then work on other solutions.

But it already supports sitting mode and 180. For controllers my point was that they already work because Steam maps them automatically to Vive equivalent actions. Google messed something in their app.

The Revive dev created a patch to remove the headset check. He didn't tested the controllers.
You can go and see what works and what doesn't work.
BOLL 16 NOV 2016 a las 15:39 
iemander 16 NOV 2016 a las 15:42 
Errrr, sorry but I don't have any touch controllers for my Oculus. If they want to support Oculus it needs to have full controller support. Otherwise only like 5% of Oculus users can usually play it while it says support, that's false advertisement.
Última edición por iemander; 16 NOV 2016 a las 15:43
Tucu 16 NOV 2016 a las 15:45 
What part is false advertisement? They only officially support the Vive (and the app is free).
Coldsnap 16 NOV 2016 a las 15:53 
Came here to look for alternate platforms timeline... only found hate and morons. Seriosly, wtf is it with you guys, one might think that we're back in the 90's with Nintendo and Sega. :P
baka 16 NOV 2016 a las 15:58 
Publicado originalmente por Coldsnap:
Came here to look for alternate platforms timeline... only found hate and morons. Seriosly, wtf is it with you guys, one might think that we're back in the 90's with Nintendo and Sega. :P

I could live with that as they are both consoles and not pc peripheral. I'm hoping things get better and everyone no matter what peripheral they have pluged in can play what they wish.
Fox 16 NOV 2016 a las 16:01 
Because Oculus is evil for forcing everyone to be exclusive to them! Oh wait...
baka 16 NOV 2016 a las 16:09 
Publicado originalmente por Lonely fox:
Because Oculus is evil for forcing everyone to be exclusive to them! Oh wait...

We are waiting...Sounds accurate to me
Tucu 16 NOV 2016 a las 16:50 
Publicado originalmente por BOLL:
And for anyone about to Google that, here is the link: https://www.reddit.com/r/Vive/comments/5dcbgi/how_to_remove_the_google_earth_vr_headset_check/

As expected it doesn't work well with Touch or Leap Motion. Google put the check because it is not ready for other platforms, not some attack on Oculus.
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Publicado el: 16 NOV 2016 a las 9:37
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