Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think once you saw how absurdly rare they are, you'd stop searching for them and realize the game doesn't want you to complete it right now?
I'm not trying to be mean, but I think it would be obvious.
Also, it still doens't make much sense to unlock the entire world just to finish one quest? As for stealing, even that is a pain - the odds of success with Seize seem awfully low without a whole ton of luck with Gald.
Which is another huge grind in itself >.> I mean, pressing the jump button for thousands of times /roll eyes I guess next time, I'll do research before auto-buying. If I wanted a hardcore grind, I'd go back to playing MMos lol
I don't know. I'm still early game, and I'm not looking forward to switching party members around ot jump a ton either. :)
Whoa there, you kind of don't need to be that hostile.
As pointed out, Steal doesn't exactly have an amazing chance to succede without a whole lot of luck bonuses.
So, that's hardly an easy and quick way to get the fire stones. :)
I do believe the OP should have realized the game needed him to stop grinding this quest slowly, and come back to it later.
I don't think he's a bad person for not realizing this though.
The problem with 'grinding' is there are two methods, one where the grind is hidden and another where the grind is very obvious. Many Jrpgs use the latter, some people enjoy a mindless grind, and others prefer a more hidden method so that your playing the game, your doing something over and over again but its not really 'grinding' as your still progressing, then you have something like this which is more or less a brickwall.
I've been reading old posts on gamefaqs and some other sites regarding the old PS3 version and most of the posts involving these particular collecting quests all mirror what I've been saying, in that the design is really bad and unnessary (and thats putting it mildly)
I think FFF could have been so much better if they hadn't have added these unnessary mechanics for rank up quests, they could have easily added boss battles which dropped quest items instead of a mindless farming approach - I guess in some ways you can forgive them since the game is fairly old now and I'm hoping they at least learned from mistakes made because you don't have any of those crappy mechanics in the HDN series (thank nepnep) And no fault is put on IF! since they only really handle the translations, same with Compile Heart - the mechanics are purely a decision by GRpg.
Kinder like Cross-edge (another GRpg) is a hardcore grinder, some people love it - and others hate it, FFF is the same way unfortunately its a very much niche game with a lovely looking anime paintjob and storyline.
That was not hostile it was a sdirect question, simple as that and the question was if it's not easy is the game broken?
As for the fetch quests if you keep spamming the same Hidden tresure spawns over and over sure it would get boring but if you just play the game and come back a little later you might find you have over half the items already fromdoing other things.
The game has many more good points then negative ones, the sound track for a game with the buget this one had is out standing.