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The exact same topic was posted on the ADF board there, but it depends on which gamle you're playing...
Yes that is me on gamefaq. I'm playing advent dark force on goddess route but it should be same as the pc game since I'm playing the goddess route
I was also wayyy overleveled after visiting the first DLC dungeon.
I remember the dragon used Thunderstorm, so getting your lightning resist as high as possible should be an option, but it also used an attack called Prismatic something I think, but I don't know which element that was. In my second playthrough, in Hard, I didn't even bother trying to fight it (well, I did, but even at level 115+ with all DLC equips I still got two-shot) but I got some elemental resistance rings from the last dungeon (I think, I only noticed them later), that give 50 resist to a single element, maybe these could help.
That said, it's much easier in ADF than FFF because you have more characters available in battle.
The biggest problem with these two dragons is their magic attacks, because they all have wide AoE's and can very quickly decimate everyone in the beginning, especially as you can't get a pre-emptive attack on them. The Gold Dragon uses Lightning and Light elemental magic, while the Blue Dragon uses Water elemental magic, so boosting resists on those also help. Their physical attacks, however, are much more manageable, if only because they can only target one person at a time.
With that in mind, here's how I approached them:
The magic attacks are the deadliest things to mitigate, so it's best to have Tiara and Ethel in your party at the minimum. Why? Both of these characters have access to 'Seal Magic.' As soon as their turns are up, try to seal the dragon's magic to prevent them from casting anything for a couple turns. Pay attention to when it wears off, or just keep spamming it. Ethel also has Paralyze, which can cause them to skip turns. Ideally, once you've Sealed and/or Paralyzed him, have Ethel set up Assassinate (I forget if it works on them or not, since I beat them with regular attacks, but if it works, it makes it way easier.)
If you are unable to seal his magic, make sure that you can have everyone move at once and have Harley cast 'Wall' and group everyone around her. Her Wall will reflect the next magic attack -- be careful with AoE heals, though, because she will reflect that too! If you can't group everyone, just make her 'group' more attractive for the dragon to attack.
If you have Apollonius he can also use 'Prohibition' to forcibly seal everyone, but your characters will also be affected. It will also wear off for the dragons much faster than it will for your characters. You may need to waste a turn using items in this case to clear the effects. Note that Prohibition applies two effects: it'll apply BOTH Seal Magic and Seal Skill.
FInally, make use of World Shaping. You know which dungeon the dragons are going to be in, and their stats are much higher than yours, so the percentage penalties from the Furies will hit them much harder than you. Since the Magic attacks were the biggest issue, I threw Furies on the dungeon which lowered M-ATK, P-ATK and P-DEF, while increasing M-DEF. I didn't try putting on a Fury with 'Silence,' but theoretically, if it affects everything in the dungeon permanently, you can use that to lock down their magic attacks. After that, I just pummelled them with 6 characters' worth of combo attacks and regular skills, going into Fury Form as appropriate. Remember to attack from behind, especially with your hardest hitters, to get that extra damage bonus.
It took me a few tries to figure this out, since I also died a few times in my first encounters (it didn't help that I also had the 2x Damage shaping effect on the dungeon.) It really isn't too hard or bad once you lock down their magic. For reference, I cleared Goddess Route twice; once on Normal and again on Hard afterward, and the 'Hard' mode battles against these dragons were actually easier because I went in with this plan from my Normal mode encounters. I was roughly in the level 40's and 60's respectively for each run.
Don't know about Hell, because I went into the other routes in subsequent playthroughs on Hell difficulty.
Hope this helps.
I never thought of using Assassinate, since these guys toally look like bosses, but that may work. Your other idea are great stuff, preventing them from using their most damaging attacks is probably easier than trying to tank it.
You know, I never actually bothered to test that; I simply assumed it would affect them since it seemed like other effects like 2x damage was global. I didn't think there would be exemptions.
That said, I decided to give it a shot, comparing enemy stats in the Library with stats in battle via Harley's Analysis both before and after Furies with stat modifications. I can't post any screenshots since we're technically still under the Beta's NDA, but it appears that you may be correct.
I simply compared with the Cave Sharks in the first DLC dungeon. Throwing some Furies with +35% M-ATK, -20% P-ATK and -15% P-DEF seemed to make no difference to their respective stats when analyzed by Harley. This is assuming these changes show up on those stats.
However, as far as I can tell, Seal and Silence Furies do actually work on them. Those Sharks love spamming their 'Breath' attacks and 'Hailstorm' spells, but with both Seal and Silence Furies on the dungeon, a group of 3 Sharks was content to spend 10+ attack rounds doing nothing but the regular 'tail whip' attack while my party defended. As soon as I removed those Furies, they started using those skills and spells again.
As far as Assassinate goes, most enemies in the game can be assassinated, as far as I can tell. There are specific story-related bosses that are immune to it, but virtually every encounter in Shukesoo's Tower and most all other enemies in dungeons can be assassinated.
Even so, the main point stands: Utilize Tiara and Ethel to seal away the dragons' ability to cast magic, or keep them Paralyzed, and the fights become infinitely easier.
Too bad you can't use world shaping for Shukesoo's Tower, the last few fights are a real pain in the higher difficulties with those earthquake-spamming enemies. And the only place I've found where I can get Earth resistance amulets is the first DLC dungeon, but even at level 150+ with DLC equips I have almost no chance against the Cave Bees (in Hard, since that's where they drop it)... :(
Hopefully the other routes will have easier places to get them, as well as Fire resist amulets, I haven't seen a single enemy that drop those yet.
That said, the 'earthquake-spamming enemies' is likely Floor 38 which I talked about, with those two bosses that cast Ground Thrust constantly. I should mention that I cleared this fight without any elemental resist, because I could not find any Earth Amulets at the time. It wasn't until I got to the Vile God route that I found them, and by then, I had already beaten it.
It's a little dicier there because at lower levels both of them take their turn before you do, but my aforementioned method works on them too, and is how I managed to beat it.
In hindsight, it might have been even easier if I altered my starting formation to spread everyone out as much as possible, rather than clustering everyone into a triangle, but even so, my first step after getting my turn was to Silence both bosses, then I pulled one to the side (they likely won't attack the same target, so spread everyone out and keep the bosses on opposite sides.)
While everyone beats on one of them (and I used Harley's Wall to defend the attacking group in case Seal Magic ever wore off; just had to remember to avoid using AoE heals around her.) With the other boss, I had Ethel keep it Paralyzed and attempted to Assassinate it on her own. Eventually the first boss died, with Tiara keeping up the magic seal and everyone else attacking, and then went to support Ethel. Harley's 'Stop' spell is also useful here, as it also skips the enemy turn. One skipped turn was all it took for Ethel to Assassinate it.
http://www.gamefaqs.com/boards/714747-fairy-fencer-f/70113143
I have seen that before, probably when I was looking up the 2x damage thing a while back, but I'll admit I haven't actually tested in FFF either.
I can probably do it later if I feel curious enough, but my problem is that I can't be sure whether or not that poster did exactly what I did and simply assumed that all the stat bonuses and penalties applied to enemies because some other effects applied globally.
I did defeat the Vile God at just under level 60 by attacking him at extreme range (I had maxed out evreryone's 'range' via Weapon Boosts,) and he never did any damage because he couldn't move into attack range even with his double moves per turn.