Total Miner

Total Miner

Descriptions while world making
deep dive, survival, attribute, player skills, and all these other weird game options that I dont remember being in the original game is very confusing and I would like when I hover over the options with my mouse they gave any kind of helpful information as to what it means and how it effects gameplay as im making the world.

There are also a lot of options I cant seem to change even when making the world such as dropping items on death.
Last edited by Justin Itforthemen; Jun 17, 2024 @ 7:21am
Originally posted by lemur lord:
-[deep dive or dig deep mode] sets hard limit on world gen like world size to 524 (x,z Axis) but the depth of the world will be 3000+ with some unique areas to explore the deeper you go and a significant amount of resources across the surface, the Biome is set to semi-alpine just look up the Ozark mountains and surrounding region to get a sense on how it looks. There will be blueprints scatter across the world and depth, the deeper you go the better the blueprints. if i remember these blueprints is the only way to unlock items and blocks from the shops and allows you to buy, sell, smelt and craft, maybe mobs loot drops can unlock stuff but cant confirm haven't played that mode in a minute. also there scrolls to collect with words of wisdom to expand your mind. this mode gives you a challenge and longer term play. ------------------------------------------------------------------------------------------------- -[survival mode] allows you to change world gen option like setting the size to 200*, 1024, 2000*, to infinite if you wish, unlike Minecraft where all the Biomes are hard set to generate TM gives you the option to chose the available Biome it has to play on.
-Grassland has a landscape flat with some hills with abundant of resources across the surface and small lakes.
-Desert has flat landscape but with tall mountains to climb and oases scarcely plotted around to gather water and trees, has significant resources but lacking trees across the land and only spawn on oases.
-semi-Alpine is the dig-deep default option and is like the Ozark mountains and surrounding region but with a year-round snow topped mountain peak, as you descend there will be an area of clearing with hard rock surface and minimum vegetation, eventually there will be trees and semi-steep hills with high vegetation, water lakes scatter around with abundant of resources to exploit along you adventure.
-Multi-Biome is like a Minecaft world gen but with huge Biomes but will try to look natural, this is my best explanation of this option you can try and see it for your-self. Also some of these Biomes you can change world gen options like higher water satuation and more ore spawn. ------------------------------------------------------- [player Skills] is an option on all game modes and give the players RPG like game-play. basically you start at level 1 across all stats like health, defense, attack, strength, looting, crafting, building and others. You are restricted on what you can use depending on you level. So you have to grind up EXP to level up to able to use stronger weapons, high HP , do more damage, and build more creatively as-well survive the night better. So the higher the level the better. ----------------------------------[Attribute] is just what type of game-play you trying to convey to the players like survival (self-explanatory), death-match basically all out war, creative is just have fun and build, Work in progress is just the your world is W.I.P, and so on. Hope this helps a bit.
< >
Showing 1-2 of 2 comments
The author of this thread has indicated that this post answers the original topic.
lemur lord Jun 17, 2024 @ 7:34pm 
-[deep dive or dig deep mode] sets hard limit on world gen like world size to 524 (x,z Axis) but the depth of the world will be 3000+ with some unique areas to explore the deeper you go and a significant amount of resources across the surface, the Biome is set to semi-alpine just look up the Ozark mountains and surrounding region to get a sense on how it looks. There will be blueprints scatter across the world and depth, the deeper you go the better the blueprints. if i remember these blueprints is the only way to unlock items and blocks from the shops and allows you to buy, sell, smelt and craft, maybe mobs loot drops can unlock stuff but cant confirm haven't played that mode in a minute. also there scrolls to collect with words of wisdom to expand your mind. this mode gives you a challenge and longer term play. ------------------------------------------------------------------------------------------------- -[survival mode] allows you to change world gen option like setting the size to 200*, 1024, 2000*, to infinite if you wish, unlike Minecraft where all the Biomes are hard set to generate TM gives you the option to chose the available Biome it has to play on.
-Grassland has a landscape flat with some hills with abundant of resources across the surface and small lakes.
-Desert has flat landscape but with tall mountains to climb and oases scarcely plotted around to gather water and trees, has significant resources but lacking trees across the land and only spawn on oases.
-semi-Alpine is the dig-deep default option and is like the Ozark mountains and surrounding region but with a year-round snow topped mountain peak, as you descend there will be an area of clearing with hard rock surface and minimum vegetation, eventually there will be trees and semi-steep hills with high vegetation, water lakes scatter around with abundant of resources to exploit along you adventure.
-Multi-Biome is like a Minecaft world gen but with huge Biomes but will try to look natural, this is my best explanation of this option you can try and see it for your-self. Also some of these Biomes you can change world gen options like higher water satuation and more ore spawn. ------------------------------------------------------- [player Skills] is an option on all game modes and give the players RPG like game-play. basically you start at level 1 across all stats like health, defense, attack, strength, looting, crafting, building and others. You are restricted on what you can use depending on you level. So you have to grind up EXP to level up to able to use stronger weapons, high HP , do more damage, and build more creatively as-well survive the night better. So the higher the level the better. ----------------------------------[Attribute] is just what type of game-play you trying to convey to the players like survival (self-explanatory), death-match basically all out war, creative is just have fun and build, Work in progress is just the your world is W.I.P, and so on. Hope this helps a bit.
Last edited by lemur lord; Jun 17, 2024 @ 7:36pm
lemur lord Jun 17, 2024 @ 7:37pm 
Don't know what happen to the format but it will do
Last edited by lemur lord; Jun 17, 2024 @ 7:38pm
< >
Showing 1-2 of 2 comments
Per page: 1530 50