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-Grassland has a landscape flat with some hills with abundant of resources across the surface and small lakes.
-Desert has flat landscape but with tall mountains to climb and oases scarcely plotted around to gather water and trees, has significant resources but lacking trees across the land and only spawn on oases.
-semi-Alpine is the dig-deep default option and is like the Ozark mountains and surrounding region but with a year-round snow topped mountain peak, as you descend there will be an area of clearing with hard rock surface and minimum vegetation, eventually there will be trees and semi-steep hills with high vegetation, water lakes scatter around with abundant of resources to exploit along you adventure.
-Multi-Biome is like a Minecaft world gen but with huge Biomes but will try to look natural, this is my best explanation of this option you can try and see it for your-self. Also some of these Biomes you can change world gen options like higher water satuation and more ore spawn. ------------------------------------------------------- [player Skills] is an option on all game modes and give the players RPG like game-play. basically you start at level 1 across all stats like health, defense, attack, strength, looting, crafting, building and others. You are restricted on what you can use depending on you level. So you have to grind up EXP to level up to able to use stronger weapons, high HP , do more damage, and build more creatively as-well survive the night better. So the higher the level the better. ----------------------------------[Attribute] is just what type of game-play you trying to convey to the players like survival (self-explanatory), death-match basically all out war, creative is just have fun and build, Work in progress is just the your world is W.I.P, and so on. Hope this helps a bit.