001 Game Creator

001 Game Creator

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GouFPSx9_TTV Jul 15, 2015 @ 6:57am
Raw Code?
Raw code to me means programming, is a programming/scripting language coming to GGM/Engine001? I actually looked up Raw Code on Engine001s website and found nothing.

What are you guys referring to on the store page for "While much more advanced users are given the option to use raw code, beginners are offered the comfort of intuitive UIs which help to build the game around variables and branches using a hands-on interface." This to anyone that knows how to program means actual programming, not a visual scripting language.

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Showing 1-15 of 15 comments
Lee Jul 15, 2015 @ 7:20am 
By 'raw code' it's referring to Textual Scripting (which is the back-end of what makes the visual scripts).

GG Maker uses its own scripting language however textual scripting offers no more power than what visual scripting does. The option is still there nonetheless.
GouFPSx9_TTV Jul 15, 2015 @ 7:24am 
Originally posted by Alomerain:
By 'raw code' it's referring to Textual Scripting (which is the back-end of what makes the visual scripts).

GG Maker uses its own scripting language however textual scripting offers no more power than what visual scripting does. The option is still there nonetheless.
Is there a wiki on it?
Lee Jul 15, 2015 @ 7:32am 
Not specifically on how to use textual scripting (though it is briefly mentioned when talking about the Script Editor itself) - http://www.engine001.com/wiki/scripteditor
kC Jul 15, 2015 @ 8:51am 
Originally posted by Rukiri:
Originally posted by Alomerain:
By 'raw code' it's referring to Textual Scripting (which is the back-end of what makes the visual scripts).

GG Maker uses its own scripting language however textual scripting offers no more power than what visual scripting does. The option is still there nonetheless.
Is there a wiki on it?


i had the same question, and no. you cant add own code, no languages at all.
so its just some kid's toy tbh ... i have to stay away from gg maker because of that
Lee Jul 15, 2015 @ 9:08am 
Originally posted by kC:
i had the same question, and no. you cant add own code, no languages at all. so its just some kid's toy tbh ... i have to stay away from gg maker because of that

Textual Scripting is not a read-only mode. You can add and write code if you prefer. It just doesn't offer any additional power over visual scripting.
TBC Jul 15, 2015 @ 9:11am 
Originally posted by Alomerain:
Originally posted by kC:
i had the same question, and no. you cant add own code, no languages at all. so its just some kid's toy tbh ... i have to stay away from gg maker because of that

Textual Scripting is not a read-only mode. You can add and write code if you prefer. It just doesn't offer any additional power over visual scripting.
I think he meant that there is no language for it
Ollie Jul 15, 2015 @ 10:01am 
While not a coder myself, I followed the link above, and there was this sentence (quote) :

"If you are a newcomer to GG Maker or are unfamiliar with Visual Basic, it is not recommended that you use Textual Scripting."

So - Visual Basic, I guess???
Last edited by Ollie; Jul 15, 2015 @ 10:01am
Karar Jul 15, 2015 @ 10:15am 
Originally posted by Ollie:
While not a coder myself, I followed the link above, and there was this sentence (quote) :

"If you are a newcomer to GG Maker or are unfamiliar with Visual Basic, it is not recommended that you use Textual Scripting."

So - Visual Basic, I guess???
Yes, Basic.
TBC Jul 15, 2015 @ 10:17am 
Cool! I used to use DarkBasic
Lee Jul 15, 2015 @ 3:35pm 
To clarify the confusion here: the textual scripting environment is based on an extremely limited version of BASIC and only made available as a convenience for people who wish to use it. It's lacking in useful features (such as loops) and for all intended purposes is considered legacy. As stated many times, the textual scripting environment offers NO advantages over visual scripting. This does not in any way hinder GG Maker in terms of what you're capable of doing, as its scripting environment is incredibly powerful and versatile.
TBC Jul 15, 2015 @ 4:04pm 
I think the problem lies in the fact rhat you tout the versatility, but without an actual language and saying gg maker has its own, people assume it is more hollowed out or simplified. Saying it can do anything only goes so far.
radkid10 Jul 16, 2015 @ 8:50am 
this guy wants to write his own code from scratch
like you can do on RPG Maker
GouFPSx9_TTV Jul 17, 2015 @ 7:38am 
Originally posted by kitsune121x:
this guy wants to write his own code from scratch
like you can do on RPG Maker
Well RPG Maker does have a modified version of ruby, it's missing classes and functions.
MaxBedlam Jul 30, 2015 @ 6:59am 
Originally posted by Alomerain:
To clarify the confusion here: the textual scripting environment is based on an extremely limited version of BASIC and only made available as a convenience for people who wish to use it. It's lacking in useful features (such as loops) and for all intended purposes is considered legacy. As stated many times, the textual scripting environment offers NO advantages over visual scripting. This does not in any way hinder GG Maker in terms of what you're capable of doing, as its scripting environment is incredibly powerful and versatile.
So if I want to create a feature that's not possible to create with scripts available in the engine, I can't script it myself and I basically can't make the game the way I want to?

I know the engine has been worked on for a long period of time, but it's hard to believe the scripts it contains allow you to do ANYTHING you want.
Lee Jul 30, 2015 @ 7:35am 
There are very few things that you simply cannot do in the engine. For example, one of our more experienced users took it upon himself to create his own physics[www.engine001.com] - See the video in that post to see it in action.

Another user is creating a Random Terrain Generation[www.engine001.com] tool that can be used to build entire game worlds. The engine is lacking in that functionality, so that user just decided they'd script it themselves.

Built-in features like A.I can just be re-written from scratch, if the user feels the default systems are inadequate. Out of all the engines I've personally used (that use Event-Driven Programming) I'd say GG Maker offers the most in terms of power and flexibility.
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Date Posted: Jul 15, 2015 @ 6:57am
Posts: 15