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GG Maker uses its own scripting language however textual scripting offers no more power than what visual scripting does. The option is still there nonetheless.
i had the same question, and no. you cant add own code, no languages at all.
so its just some kid's toy tbh ... i have to stay away from gg maker because of that
Textual Scripting is not a read-only mode. You can add and write code if you prefer. It just doesn't offer any additional power over visual scripting.
"If you are a newcomer to GG Maker or are unfamiliar with Visual Basic, it is not recommended that you use Textual Scripting."
So - Visual Basic, I guess???
like you can do on RPG Maker
I know the engine has been worked on for a long period of time, but it's hard to believe the scripts it contains allow you to do ANYTHING you want.
Another user is creating a Random Terrain Generation[www.engine001.com] tool that can be used to build entire game worlds. The engine is lacking in that functionality, so that user just decided they'd script it themselves.
Built-in features like A.I can just be re-written from scratch, if the user feels the default systems are inadequate. Out of all the engines I've personally used (that use Event-Driven Programming) I'd say GG Maker offers the most in terms of power and flexibility.