Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are two really easy methods to accomplish this, both however use the same collision box method.
#1 Create an external 3D mesh, then import them into 001. (IE make some stairs and import)
#2 Use 001's sequence editor to piece together flat planes into a 3D object.
Then for the collision box you would want to create a polygon collision and create the angled surface. Which would look like this http://prntscr.com/h2tmwk
It is best to avoid more complex shapes like the tiered shape of a set of stairs, not only for performance, but also it would require additional scripting to prevent getting stuck on each lip of the stair.
Hope this helps ;)
-Oh! forgot to mention, you dont have to make a 3d object, for something like the top down/45 view all you would have to do is lay down your stair/slope tile and create the col box since you dont actually see the sides of an object
http://downloads.chaos-project.com/heretic86/DiagonalStairs/images/stairs.jpg (not my own but for example)