001 Game Creator

001 Game Creator

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Mr Doraemon Oct 26, 2017 @ 11:13am
Stairs / Sloped floor possible?
Hello. well, i always wondering if there are something that can connecting lower and higher layer of floor with some slopy floor, for example in case if you want to make stairs which connecting floor 1 (low layer) to floor 2 (high layer)? thanks.
Originally posted by AnvilHouse:
Yeah sloped floors and stairs are more than possible ;)

There are two really easy methods to accomplish this, both however use the same collision box method.

#1 Create an external 3D mesh, then import them into 001. (IE make some stairs and import)

#2 Use 001's sequence editor to piece together flat planes into a 3D object.

Then for the collision box you would want to create a polygon collision and create the angled surface. Which would look like this http://prntscr.com/h2tmwk

It is best to avoid more complex shapes like the tiered shape of a set of stairs, not only for performance, but also it would require additional scripting to prevent getting stuck on each lip of the stair.

Hope this helps ;)

-Oh! forgot to mention, you dont have to make a 3d object, for something like the top down/45 view all you would have to do is lay down your stair/slope tile and create the col box since you dont actually see the sides of an object
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The author of this thread has indicated that this post answers the original topic.
AnvilHouse  [developer] Oct 27, 2017 @ 10:20am 
Yeah sloped floors and stairs are more than possible ;)

There are two really easy methods to accomplish this, both however use the same collision box method.

#1 Create an external 3D mesh, then import them into 001. (IE make some stairs and import)

#2 Use 001's sequence editor to piece together flat planes into a 3D object.

Then for the collision box you would want to create a polygon collision and create the angled surface. Which would look like this http://prntscr.com/h2tmwk

It is best to avoid more complex shapes like the tiered shape of a set of stairs, not only for performance, but also it would require additional scripting to prevent getting stuck on each lip of the stair.

Hope this helps ;)

-Oh! forgot to mention, you dont have to make a 3d object, for something like the top down/45 view all you would have to do is lay down your stair/slope tile and create the col box since you dont actually see the sides of an object
Last edited by AnvilHouse; Oct 27, 2017 @ 10:23am
Mr Doraemon Oct 27, 2017 @ 10:57am 
thanks for explanation. but, what about horizontal stairs for 2d map? does the same apply to it? for example, to make character moving like he/she climbing stairs from 1st to 2nd floor.

http://downloads.chaos-project.com/heretic86/DiagonalStairs/images/stairs.jpg (not my own but for example)
Last edited by Mr Doraemon; Oct 27, 2017 @ 10:59am
AnvilHouse  [developer] Oct 27, 2017 @ 1:15pm 
yup exact same process ;)
Ootcie Apr 26, 2022 @ 5:01pm 
Sweeeet!
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