Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

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the.jester May 20, 2018 @ 3:54pm
Help on Imbued Hermetic Fetish/Spell equip -> bug?
So I bought that Imbued hermetic Fetish (Willpower+1 and Spell+1), my current Will+Spell without the fetish is 4. I equipped the fetish on items via the bunk on the ship ("Kraken" in my game). Then, I equipped two spells that both require Will+Spell 5 (again, via bunk), namely "Heal II" and "Aim II, wild", everything looks fine. I head out for the "Sinking Ship" mission.

Now it starts to get weird: when the mission starts and I get to equip my team, those two spells don't show up AT ALL. If I choose "remove all", they do show up but stay un-equippable ("Spellcasting 5" gets highlighted), even after I equip the imbued hermetic fetish; the same stays true if I equip the fetish before I go on the mission and try to equip the spells on the preparation screen.

okay, last try that got to my mind: well everything looks fine before I get to the mission-equip screen, so just leave everything there as it is. Now it starts to get REALLY WEIRD: If I do that, the "Aim II, wild" shows up, but the slot on which the "Heal II" should be (which btw appears if I go on the charcter equipment screen....) is simply empty, i.e. inaccesible/unusable.

From my point of view, this ought to be a bug, as both I read others using the Imbued Fetish in that very way (i.e., not just bolstering their magic abilities but making spells accessible in the first place) and also it seems illogic that one spell is usable while the other is not and both have the same requirements.

Any help appreciated.
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Robin_WH Jun 8, 2020 @ 4:13pm 
Happen to me just now. Obviously this bug remains unresolved.
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