Shadowrun: Hong Kong - Extended Edition

Shadowrun: Hong Kong - Extended Edition

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Lordofriva Aug 25, 2015 @ 3:04am
Cyber weapons / cyber affinity question
Hey guys i got a question on the cyberware / Cyber Affinity.

If i see that correctly (im an elf) even with cyberware/bioware i cannot increase my strength over 9 (racial maximum) this should be better communicated imho (if thats the case) as i burned quite a bit of money in that stuff, possibly for nothing (i was on 9 throguh karma already)

furthermore level 6 of the cyber affinity says this :

Cyberware can exceed racial maximums for Abilities.

while kind of a stretch i throught this may enable me to go over the strength limit (or at least for abilities, whatever they are? arent things like normal attacks abilities?)

well the damage shows 14 with basic attack (and the same for other abilities) which is 9 + 5 (advanced cyberclaws)

kinda bummed out here as i just dont udnerstand what its about, can anyone clarify? (im not necessarily complaining, by choosing an elf i was aware that i would loose out on some of the physicals (in comparison to the trolls etc) and im dealing definitely enough damage)

but i would still like to udnerstand what this is about.



also another thing is: i have skilled Willpower + Qi Casting for stride, however none of the shops sell the stride skill, which is pretty annyoing. (was one of the last things to skill for me, near the end of the story, this may be related?) anyone an idea hpow to get it?
Last edited by Lordofriva; Aug 25, 2015 @ 3:04am
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Showing 1-11 of 11 comments
Lordofriva Aug 25, 2015 @ 11:01am 
anyone? :)
Falaris Aug 25, 2015 @ 11:19am 
Well, first I thought, huh, your stats are the abilities, of course - but then I double checked. That's attributes. I *think* it may be a misnaming - as in, it was supposed to say attribute instead of ability, but that's optimistic.

If it is correct as written, I guess it means that you'll get the appropriate abilities for the > max attribute, but it doesn't make sense - there's really not many attributes that give abilities past any racial max. (Pistol at Quickness 8, a few at int for trolls, that's more or less it.).

Generally speaking it's pretty hard to get to the racial max with the amount of karma we get.

As for stride, no idea, sorry.
Last edited by Falaris; Aug 25, 2015 @ 11:20am
ArhraCole Aug 25, 2015 @ 3:37pm 
So something odd on this front:

I can exceed the maximum in charisma with the cyberware affinity at 6, brining my human charisma up to 11 between the inventory item and the bioware pherimones. That's great for my shaman character.

But from the sounds of things the physical atributes don't boost past the racial maximums properly.



Edit in:

The Monk Weapon merchant Spider shing off the prow of your boat home sells all the qi spells along with melee, thrown, and unarmed weaponry. That's where you'll find stride, killing hands, and the like.

And as someone else points out later in the thread, some of these things will not be available at the start, might have to wait a couple missions for the inventory updates.
Last edited by ArhraCole; Aug 26, 2015 @ 3:25am
HoroSaga Aug 25, 2015 @ 3:44pm 
Yup, I was able to permanently increase my Human's Strength to 11 using CyberAffinity.

The problem is that the skill works in a really odd and borderline buggy way. The moment you increase your CyberAffinity skill to 6, it turns all of your cyberware and bioware bonuses into permanent attribute points. That means if you're currently below your racial maximum, you WON'T be able to later increase your attributes above your racial maximum with karma. You can still raise it above the maximum if you add additional cyber or bioware that increases an already maximized attribute, though.

The only way to do it properly is to wait until you've naturally maxed out the attribute in question, and THEN raise your CyberAffinity to 6. At that point all of your cyber and bioware bonuses will be tacked on, raising your attribute above the racial maximum.
ArhraCole Aug 25, 2015 @ 4:26pm 
So then, it's best to wait until pretty late in the game to mess with any of the cyber/bioware componants and save enough karma to apply the affinity after you've maxed out whatever base attribute you want to mess with from the sounds of things.
HoroSaga Aug 25, 2015 @ 4:44pm 
Originally posted by ArhraCole:
So then, it's best to wait until pretty late in the game to mess with any of the cyber/bioware componants and save enough karma to apply the affinity after you've maxed out whatever base attribute you want to mess with from the sounds of things.

Well, you can safely purchase bio and cyberware whenever you want, and you'll receive immediate (but non-permanent) benefits from it as normal. You just don't want to raise your CyberAffinity to 6 or higher before you've maxed out whatever attributes you want to raise above your Racial maximum.

In my particular case, I already had a Superthyroid implant and a cybernetic arm before I raised my CyberAffinity to 6, which I did once my Strength had been maxed out at 9. The bonuses they provided didn't become permanent (and exceed the Racial Maximum) until the moment I increased my CyberAffinity score to that crucial threshold. The bonus points from my equipped ware then immediately and permanently increased my effective Strength to 11, allowing me to raise any Strength-dependent abilities up to 11 if I wished to do so.
Last edited by HoroSaga; Aug 25, 2015 @ 4:44pm
Jivebot Aug 25, 2015 @ 7:41pm 
I was able to get Strength, Body and Quickness to 11(As a human) no problem. But using the pheremone enhancement, my Charisma did not increase at all :(
Lordofriva Aug 26, 2015 @ 2:04am 
thanks for your input guys, yeah that IS kinda borderline buggy.

well hopefully this gets fixed with the patches / mini campaign,. the game is fairly easy even withonly 9 strength.

im aware that the spider monk sells the spells, however he doesnt have stride, maybe his inventory changes half through the game, which still sucks for my playthrough as i missed stride (he just doesnt sell this one spell)
Falaris Aug 26, 2015 @ 2:21am 
Originally posted by Lordofriva:
im aware that the spider monk sells the spells, however he doesnt have stride, maybe his inventory changes half through the game, which still sucks for my playthrough as i missed stride (he just doesnt sell this one spell)

You do find the occassional shops here and there that sell unusual things - like how the gun merchant in the walled city (first mission) sells a grenade launcher you can't find anywhere else later (as far as I know). I wouldn't be shocked if stride is in one of those, but I can't say I've seen it.
Heq Aug 26, 2015 @ 2:23am 
Spider sells stride after a couple of missions, he just doesn't start off selling it. Tier two upgrade:nonplussed_creep:
Lordofriva Aug 26, 2015 @ 3:40am 
nah i guess im out of luck here, i looked at his shop before the last mission. im through now anyways
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Date Posted: Aug 25, 2015 @ 3:04am
Posts: 11